Fallout 2

Fallout 2

sniffo May 11, 2024 @ 10:00pm
Any point in having more than one first aid kit?
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Showing 1-5 of 5 comments
Kalameet May 12, 2024 @ 5:18am 
In pure game terms, Doctor is a better skill (heals more HP, heals limbs, unlimited fail attempts until 3 heals/day)

Stimpacks are better available resources from midgame.

First Aid Kits are worth some real coin though
JustSmile May 12, 2024 @ 7:43am 
That's not what he's asking.

Both first aid kits and doctor's bags, as well as their improved counterparts, have limited charges. Don't recall how many exactly, but they run out after a few uses.
Johnny Casey May 12, 2024 @ 9:35pm 
Originally posted by JustSmile:
Both first aid kits and doctor's bags, as well as their improved counterparts, have limited charges. Don't recall how many exactly, but they run out after a few uses.
From what I've heard, the amount of 'charges' for First Aid / Doctor tool are not fixed, and the game will say the tool has been exhausted just randomly.
Kalameet May 13, 2024 @ 1:31am 
Originally posted by JustSmile:
That's not what he's asking.

Both first aid kits and doctor's bags, as well as their improved counterparts, have limited charges. Don't recall how many exactly, but they run out after a few uses.
IMHO by the time you've got your first aid / Doctor skill so high you won't need bags/kits; at that point, one's should have hoarded enough stimpacks to survive an atomic blast
speaker2 May 13, 2024 @ 6:06am 
The wiki say it does
¨¨One can use them 3 times in Fallout and Fallout 2. Gives a 20% bonus to the Doctor...¨¨
Once I read that I was malding and questionning who taught this was a good Idea, Just the doctor skill itself is lame,should have been just 1 skill for healing(Oddly like NV have,thank god) and have the doctor bag/paramedic bag be Powerful healing kit to use outside combat.
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