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There also doesn't need to be a "reason" to play a specific way. There's no reason to specifically play intelligence 1 build, yet so many people did because they wanted to. RPG is about allowing you the choice, not pushing you into specific choice.
No, this is wrong and inaccurate. There is a fundamental confusion on what an RPG is about in your post.
You are not punished for having a narrow set of skills (there's no 'disadvantage' to taking any specific set of skills): you are punished for lacking the right skills for the tasks at hand. You are supposed to survive the Wasteland, not 'role play' a person succesfully beating a video-game.
The game has specific dialogue options for when you have no intelligence: everything about your analysis is just wrong.
Also wrong.
The definition is in the compound word you yourself are using and we ourselves are understanding: role playing game. You play a role, usually determined by you at the start of the game using statistics and pre-determined rules.
Just because you can look at the code of Super Mario 64 does not make Super Mario 64 a Role Playing Game. No discourse about video-games has developped such that 'everyone has their own definition and conclusion'. We all know what can be categorised as an RPG and what cannot. Even if we use different words it all winds up with the same unified concept of RPGs.
If you want to talk about how modern games play with traditional RPG mechanics, then that's a separate discussion "from what an RPG is".
When you balance you are not supposed to making option A=4 and B=5 equal each other. You can't make them equal to each other as they need to still be options.
Your job when you balance things is to not make A=4, B=5 and C=10 unless there is a really good reason for why C=10. You can't make C a starting option for a good reason.
you're trying to critique a game you haven't played enough to understand
yes there are optimal combat builds like every other rpg that ever existed, but all combat is optional in the first place
did you know you can complete the game without killing anyone except the final boss, and you can hack turrets or convince a squad of soldiers to do that for you?
did you know that you can run from all random encounters?
did you know you dont have to kill or get hit by anything in the temple of trials, and can just run to the end and pass a speech check or pickpocket his key or sneak by? so how are you being punished for your choice of build?
skill issue
It's why I said earlier that your skill guide is misinformed.
lol nope. The game regularly spawns you in the middle of an encounter with no way to escape. If you run, you'll likely die before you can get away. If you fight, you'll die because there's so many of them - just now I died because it spawned me in a random encounter again 13 bandits lmaooo I wasn't getting away or winning that.
Get out of their line of sight either by getting far away enough or sneak past their line of sight during your turn.
Then you can end combat and exit the encounter without them starting any fight, as most enemies stay still unless during combat.
Most bandits with guns will try to close to point blank range before shooting. If you have bonus move and 9+ action points you should be able to escape. I can't think of a bandit encounter that can't be escaped.
On top of that, the core mechanics don't even work. Even if you max out small guns for example, you still miss 1/3 times despite it saying you have a 95% hit chance. Meanwhile in Pokemon, a childrens game that came out the same year, most moves also have a 95% hit chance and barely ever miss. ♥♥♥♥♥♥♥ Pokemon understands probability better than Interplay devs.