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Just barter some cash with a wealthy merchant and you are good to go
(And I am not taking into account that money reward on some quests)
It does let you be harder to kill in general
Wearing a tesla Armor or APA while having all the resistances to the possible maximum is pretty satisfying on some situations.
Main issue is that less charisma from the second version of each perk on Fallout 2 is a bit annoying since it means less companions.
Tesla armor exist for those situations.
Already decimated navarro that way with a character.
And APA mk2 is only in the oil rig filled with gauss rilfe soldiers so thats out of the question.
I forgot Tesla armour was a thing (i never really cared about it). I just wonder if maxing out plasma resistance at 90% with the dermal armor 2 (CHA penalty) is really worth it.
The greatest danger in the game is having ♥♥♥♥ luck; it only takes 1-2 bad armor-negating crits to end your journey no matter what, and trading countless shots is just asking for trouble with them.
They aren't massively important, but not irrelevant either.
One of them gives a 5 and 10% reduction to plasma, so not really sure what you’re saying lol
Of course if you just kill anyone using energy weapons first then you don't even need to worry about your energy resist stat.
And of course it's worth it. More defenses is always better.
Of course, if you're playing solo without party companions, feel free to take the enhanced implants.
One last thing, make sure you can afford the Charisma penalty. One time, I started with 1 Charisma, took both enhancements after getting the Charisma module installed and wore the Mirrored Shades, yet getting irradiated killed me. So you can only take one if you start with 1 Charisma and then install the Charisma module. You'd need the Gifted Trait or the Gain Charisma perk if you want to take both enhanced implants.