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Marcus doesn't really have high energy weapons skill to utilize pulse rifle. Having only about 100%-ish skill will make him miss quite frequent at medium range. He'll do just fine with turbo plasma rifle, which has the weapon perk that boosts its accuracy.
Alien pistol has a bad range and his damage is too random.
After that it depend how is your character, when I fight frank horrigan I used a pulse rifle and a pulse pistol ( i could do around 75 and 175 damage by myself)
And since i was doing everything to "optimise" this character, I free the toxic gaz (wich doesn't kill the vault 13 habitant and your village people and some npc and npc wearing power armor) to get rid of all weaker npc to not get overwhelmed in the oil rig and killed all the npc that give me karma when i killed them and use jet to make one fight easier.
(wich took some time since one part of the oil rig is filled with people in power armor and gauss rifle and more)
My character was level 31 (I had the gifted trait)
I had 9 action point and i had better critical and sniper. (i won't talk about all the perk i had since not too important for this fight)
And i can't deny the fact that i had tag energy weapon and manage to get to 196% at this point.
My companions were :
Marcus level max with a pulse rifle
Cassidy level max with gauss rilfe
Vic level 4 with gauss rifle
and also goris but he do nothing in this fight.
I convince granite and his friend to help me
I hack the turrets
But you don't need to worry, if i beat him easily with all that, that mean its totally possible to defeat him with less than that.
People like you often mistook that the electrical damage type is far superior than anything else, but in reality, plasma or normal damage type is just as strong as electrical if you actually look into the game's data and compare some of enemies' and armors' resistance. Only Frank Horrigan has vastly lower electrical resistance, but you're only gonna fight him once, so it wouldn't make sense to make a conclusion that the electrical weapons to be "the best" in that regard.
I've already explained the best pistol you should be using. You can read my previous post again for the reference if you haven't already.
Gauss Rifle is a good choice. You may want to choose between rifle and pistol, depending on your max action points.
But in the end, Big Guns rules all, cause they don't ever miss.
Only issue being that you need to a lot of ammunition and that you need the fast shot trait if you want to only use big guns (and grenade since lower ap cost)
Can't deny that normal damage is good with gauss rilfe but i don't really agree for plasma.
35-70 damage is quite a gap compared to 54-78 + penetration weapon perk.
I see it more like :
pulse rifle has the best damage for single shot weapon but isn't the best when fighting lower enemy in place that arn't close quarter or mid range combat and require high energy weapon skill.
turbo plasma rifle is good when not fighting thing such as enclave patrol and has really good range and accuracy even if you dont have the biggest energy weapon skill.
( it litterally helped me wipe the raiders working for bishop.)
You're referring to the Gauss Pistol, which is the pistol of choice for long range sniping if you choose One Hander. What's the best pistol if you do not take One Hander? The Alien Blaster does more damage than the Pulse Pistol even if it lacks the Weapon Penetrate perk, and it's electrical damage can easily bypass Horrigan's armor. It's max damage is higher than the Pulse Rifle.
But if not the Alien Blaster, what pistol would work well in a Sniper build alongside the Gauss Rifle and Turbo Plasma Rifle?
The alien blaster and the solar scorcher are still good but they doesn't work in every single situation while there is no situation where the gauss pistol is bad.
Weapon Penetrate perk only bypasses the targets damage threshold (DT), and doesn't do anything against the damage resistance (DR), and since many of the enemies who are highly resistant to electrical damage have high DR instead of DT, the weapon perk for Pulse Rifle is almost useless.
Plasma Rifle is more reliable - just like how you described the Alien Blaster and Solar Schorcher, there are lots of situation where Pulse Rifle shows its limit, where Plasma Rifle always shine and never fail you. The listed damage on Pulse Rifle looks impressive, but in practice, the potential damage that Plasma Rifle can inflict is the same, or higher.
The trait affects all pistols in the game, so not having the trait in the first place wouldn't have much difference in terms of 'What is the best pistol to have in Fallout 2'.
Alien Blaster has short range, huge damage fall-off, near useless weapon perk, and it lacks any kinds of good ammo modifier.
I've stated this; the weapon certainly looks good on paper, but in practice, it's not really reliable to use it all the time, even as your backup. Gauss Pistol, or even Pulse Pistol performs way better.
I need to bring this up; the way how you're addressing these questions giving me the impression that you've already set what answer the people are going to give you before posting this, and you're constantly throwing out questions that will eventually lead the discussion towards the answer you have set in the first place.
It feels like you just want to see people saying "Yeah, Alien Blaster is good. Your theory crafting is correct, and you should go for it" in this discussion and keep asking things that will eventually lead the topic towards that, because otherwise, I don't really get why you're doing this.
If the Turbo Plasma Rifle deals more damage than the Gauss Rifle, should you just use it instead of the Gauss Rifle?
pistol or rifle?