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It's not really gatekeeping. The issue is that a lot of people who play the classics aren't accustomed to the lack of hand-holding, difficulty, dated graphics and gameplay mechanics. They start up the game for the first time, die several times in what is basically the "tutorial level" and then say the game is bad simply because they don't understand how it works.
I started with Fallout 3, it got me into the series and I've played every single Fallout game to date (minus Brotherhood of Steel on Xbox, but its not canon anyway and it's considered the "worst Fallout game", so I don't mind skipping it). I hated the classics when I first played them. I thought a lot of the encounters were bs. I didn't understand how anything worked. But this is simply because the modern games are so easy that you can basically roll your head over the keyboard and win.
Fast forward a couple hundred hours later and I absolutely adore the classic games as much as I love the modern ones. Once you develop a firm understanding of the gameplay mechanics, the classic games are insanely fun. Hell, classic Fallout is pretty much the only cRPG that I play regularly. But the problem is a lot of people don't give them a chance because of the difficulty and sometimes "dah graphics".
So I guess the point is that if you try the classics then give them a proper chance. Don't give up at the tutorial. Plenty of walkthroughs exist. Get through at least one playthrough before giving an assessment and immerse yourself in the world that the classic games present.
Not sure why that would be considered 'gatekeeping'.