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Quotes from The Good, the Bad and the Ugly
Persuades people into thinking theres a syndrome named after him
Slept with mobster's Daughter/Wife
Slaughtered mordino Jet lab
Get kill by xenomorph while working was guard caravan
Get kill by Vic because RNG god hate him
None stop rape of the player with out of date reference that only a few will laugh
Can't find Fred because Fred is a crackhead in a sea of crackhead
Get broken quest and levitating text buble because dev can't make decent game
Your typical Fo2 experience, a broken,unpolish game by 15 year old(in the 90) for people with money to spend.
This of course, can be related to all the other Fallout games.
Nah you play like ♥♥♥♥ tho, bugs have nothing to do with that. RNG is RNG, you can be the strongest nibba in the world even the weakest guy has a chance of killing you in real life.
Once you understand the simple mechanics like Stealth or Crits, you're a God among men.
ALSO, always use the charge option when you give burst weapons to your followers. They will never shoot at you that, instead they will charge and kill your foe in one turn because the closer your are to burst, better damage and crits you do.
The main problem of Fallout 2 is that his mechanics are simple, but his presentation is trash and it rewards only the most persevering players. Also, ♥♥♥♥ devs ? Blame Interplay trying to cash in a quick sequel with a piss poor engine.
More like tight dev times, and Interplay screwing his employers. They formed Troika after this mess.
I should clarify on a few point,I Was not dumping on the dev.I am sure they wanted to make a good game(but the suit being suit) they have not all time they needed.
My problem is who they spend their time, adding thing like random encounter(like the one where a group of people shoot at a ¨¨trool¨¨) insteand of fixing the many glitch or tecnical issue the game have.
And like I mention the many cut-but not so cut- content that make the game more rage endusing as it left the player with none answer or just dead en, that just weight more and more on the player shoulder.
I don't agree, while Fallout 2 was a continuation of the lore of the first one and trying to flesh out the world and characters and at the same time making a pleasant adventure of the player at the time. Arcanum is an entirely new and refreshing take on the CRPG.
I would like to know more about these issues, because except the fact that the game is buggy in the late parts. The game really tone down his references knowing that many of their customers were children, plus the game is consistent in his tone i. e. : a parody of fantasy rpg with real life issues such as environnement, culture clashes and racism.
I'm gonna stick to the statement that their games were messy because they're incompetent, rather than trying to make any excuse for that to defend it. If you start making those excuses, it never ends, and no video games are guilty.
Personally and like many others, the bugs we have encountered were at the end or if you had like 20 followers in your party. Idk for you, but playing those games vanilla without a fan made patches (because engineering back then was different) or even their last release official patch is asking for a bad exeprience.
I ain't making excuses tho, its just how games were made. Sorry that you had a bad experience tho, may Velorien blessing is upon you.
No, you are making excuses to defend the flaws of those games. What other video games at the time had so many bugs and script errors that made unofficial third party patches essential to those games in order to even play them fluently? Not unless the game was made by Tim Cain and his crews, no.
The developers were incomptent and didn't know what they were doing. The short development time, trashy publisher who pushed them to the cliff, old and poor game engine, the technology at the time; these are just excuses.
I was valuing your intelligence by not repeating myself, all of the problems that were said are in no way excuses (only except time dev) nor impact the game quality of writing or atmosphere.
They were problems of the time and thanks to them we have better computer engineering. The problem is discussing it because they are third party patches (their existence is firstly there for compatibility with new systems) and thinking that this is still a problem nowadays. Your criticism is valid 20 years ago but now not really, sorry mate. It's like b*tching about eating a candy left in dust years ago.
I won't talk about Tim Cain, he is a talented designer but for what the development team do right now Idk, I don't play many new games or their new games. What they did years ago tho, it's kinda ♥♥♥♥ ngl. Just it was 20 years ago and many of the problems are fixed.
Those flaws can indeed be mostly fixed with the fan-made unofficial patches, but what does that have to do anything with the developers of Fallout 2 themselves?
You see, the point I'm trying to make is "the devs were incompetent", not "the game is filled with bugs and unfinished contents" - having the fan-made patches from 20 years later doesn't really make any impact about the developer's incompetence, unless the devs credited the unofficial patches.