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You should priortize skills like agility and intelligence for the optimal build. Action points are acquired through agility and intelligence opens up more options.
You can create melee builds through strength or gun builds with perception.
"The pre-defined characters are generally considered to suck dead gophers (e.g. Narg has Throwing, Mingan has Skilled and Chitsa has Barter). One of the nicest things about most computer RPGs is creating your own character or characters, anyway; even if I wanted a "Mingan" character, I'd make one instead of taking Mingan."
No need bro, there is always a way instead of a skill check. Except for optional dungeon types areas like Mariposa Military Base or Sierre Army Depot.
And for the submarine just use some dynamite/C4 on the reactors.
All end game weapons are deadly if you ask me. But the deadliest are the Alien Blaster, Bozar, Mega Power Fist and P90 H&K 9mm.