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FOR FALLOUT 2 WHATSOEVER, It was a pain there where no redemder quality to it and left me with a bad case anger like few game left me before.Where the big pisture:
-the story is awful. The very strat of the game,you-a ♥♥♥♥♥♥ tribe man,the descend of the most high tech people from what left-most go venture in the worst tutorial level EVER design and found that relic of the past hero into a massive temple-that was crave in the rock by god know what-full of monster all alone with a spear-who can those poeple defend themself or not get raid by,you know, people with gun?-....
anyway it beating a dead horse at that point it left me confused more than anything.
-the combat. Imbalanced was hell, compared to the frist one,this game show no sign of balance give you spear and except to take out 10 wolf all by yourself and with half blind guy(name vic?)
it just awful,awful...
-the glitch or cut(but still there content) content
Why there flying buble speech?
why I am going to 2 fps when I was there at the begining?
why the ending is glitch and don't take in consideration what I have done?
And many more thing that was never fix by those dev.
----You can corect if I am wrong, did this game was made in a year(or less) and the dev was give free reign and it is the ressond why it is bad?
But once I figured out how to play the classic games, I absolutely adore them. I have 300+ separate hours in both games. I enjoy creating different types of builds, the games are ridiculously jam packed. My current playthrough is a merchant of death . He sucks at fighting, but can ♥♥♥♥♥♥♥♥ his way through anything and is swimming in money with a high barter skill. I beat the first Fallout with this character by bluffing my way through all the end game content. :D
The plot--what plot? You have to find a garden of eden creation kit. That's the plot. Very deep. I remember how I got my first halfway decent weapon. There were none to be had in Klamath. I went to the second town, found the merchant who tried to talk like the Godfather, and killed him. Robbed his corpse and got a few weapons, some cheap armor, and some ammo. They let you put armor on your companions--an improvement from the original--but they still dropped dead if they got breathed on hard.
I made it through the beginning temple, then had to quit out of sheer boredom. Slow moving--this game moves like molasses--maybe slower.
The plot is actually more then just finding the GECK. You also have to save your village from the Enclave. I also think you forget that the plot in Fallout 1 is "find the waterchip" and then "stop the super mutants". That is it and nothing more. Fallout 1 and 2 have simple plots because the point of the game is for you to RP. The more elaborated the plot is the less choices you as a player have. The plot in both Fallout 3 and 4 are horrible. I rather spend 100 hours in Fallout 2 then in any of those games. In Fallout 3 you have no real choice in being able to define your character. You are a 19 year old that spent all of their life inside a vault. In Fallout 1 and 2 you can be a 60 year old, or a 16 year old. If you want you can be push the moralities of the wasteland hard and become a best 16 year old PokeAHotHole star in the wasteland. Or the best 75 year old for that matter. In Fallout 3 you are forced to care about where you father went. There is no reason for it, you just have to. In Fallout 1 and 2 you did it for the people your character cares about. That is unless you leave them and stick around in New Reno for the rest of the time.
The biggest problem with Fallout 2 is the toneshift. Fallout 1 was dark and grim. Here it is nothing but popculture references and silly things.
Amazing story.
Moments like stepping into a village full of hungry people and accepting a slave owning guild within the city you are are very difficult and they're many in the game.
Having not yet completed Fallout 2, but still somewhere at the beggining of it...
I can fully understand that this game is even more difficult morally than the previous one...
And this might cause certain personal issues... Personal mental breakdowns... Personal... Personality Problems...
If you like that, then you might wanna try out the indie cRPG, Age of Decadence. I'm playing that right now for the 6th or 7th time and that game really blends the line between good vs. evil. A vast majority of the characters in that game tilt towards either grey or just plain evil, and it's also one of the few rpgs where non-violent playthroughs are entirely possible. In fact, it's actually easier to do a pacifist playthrough than a "solve every problem by beating it" type character.
For example, I'm doing a thief playthrough and was doing a side quest that basically involved saving a hostage from one of the noble houses in the game. Instead of attacking the raiders, I simply went to the thief's "guildhall", did a favor for the master thief by stealing a coveted gold goblet from some rich dude and in exchange he sent some thieves to deal with the raiders and free the hostage. So I ended up being rewarded for both quests as opposed to just killing the raiders. It's a lot like Fallout 2, but takes everything just a little step further than just "talking everyone down", and of course, like Fallout there are some instances where violence is absolutely necessary, but can still be avoided if you are careful and know what you're doing.
Unfortunately, right now, my computer is kinda damaged and I won't be able to play it, but maybe in a year.
I don't disagree with any of your complaints but I guess they aren't a issue for me. But the reasons why I love Fallout 2 is because of the role playing and every quest has multiple solutions. Fallout 4 is the only Fallout game I don't like. I hate it actually because of the lack of role playing and the over emphasis on shooting. But 3 & FNV are great.