Fallout 2

Fallout 2

HappyGecko Feb 10, 2018 @ 10:18pm
Doing an evil playthrough with high charisma.
So I was wondering how fun the game would be if I created a low power stealthy ninja type build and made the build have high charisma while having neutral/bad karma. The initial intent for it was to sneak and steal/lock and unlock routes to make it easier to fight. However after going through the trials and getting to sulik, I realized that most of the companions do not follow you if you have bad karma. So I was wondering, what companions will leave you if you have bad karma? I know myron won't nor will any dogs excluding K-9, but what about Vic, goris and skynet? Thanks
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Showing 1-9 of 9 comments
scriabin Feb 11, 2018 @ 1:10am 
FROM FALLOUT WIKI

The recruitment of the companions is sometimes affected by Karma:

Sulik: Ditto, but will also not join if the Chosen One is Hated in Klamath.
Lenny: disbands if the Chosen One has bad reputations, like having poor Karma or destroying Gecko's nuclear power plant as part of its quest.
John Cassidy: will not join someone with too low a Karma, or any bad reputation title.
Marcus: will not join anyone with low karma.
scriabin Feb 11, 2018 @ 1:12am 
I'm guessing since you are a evil character you would kill all the deathclaws in Vault 13. That would obviously result in Goris turning hostile.
Last edited by scriabin; Feb 11, 2018 @ 1:13am
HappyGecko Feb 11, 2018 @ 9:46am 
The character is more about making money rather than causing violence. And since no one would pay her to kill the deathclaws I see no reason why she would later on. definately stealing the geck and navcomp part from them though
HappyGecko Feb 11, 2018 @ 9:48am 
Thats mainly why I said neutral/evil because some actions to make money are good while some are bad. Like for instance, In klamath I helped steal the brahmin, but then after that I could help torr for more money and even betray the brothers and turn them in for even more money. This ended up with positive karma and idolized by klamath.
TonZa Feb 11, 2018 @ 10:05am 
Restoration project mod adds a companion specially for evil characters, he is found at the EPA that was cut out from vanilla.

His name is Dex is also charismatic and will tell you truth about himself only if your karma is negative, file on him at the computer says why he was there.
HappyGecko Feb 11, 2018 @ 10:07am 
Ok ill get him, myron, goris, and either skynert or the robodog. Thanks
scriabin Feb 11, 2018 @ 3:31pm 
I'm sure you can get vic with low karma too.
HappyGecko Feb 11, 2018 @ 9:07pm 
if so then I will most definitely be going for skynet goris vic myron and Dex. Good to know the Restoration project added a character that can be used in evil playthroughs. I had went through at first and read about him but I coudn't recruit him, so i just thought he was not a companion.
Last edited by HappyGecko; Feb 11, 2018 @ 9:07pm
identity Feb 12, 2018 @ 1:33pm 
I usually don't bother with companions when doing an evil playthrough for just this reason, but also because they're all typically "goody goodies" and it doesn't really fit with the role. There are exceptions, but those exceptions are generally useless anyway. The only companions I usually get for normal playthroughs are Cassidy and K-9, sometimes Sulik.
Last edited by identity; Feb 12, 2018 @ 1:33pm
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Date Posted: Feb 10, 2018 @ 10:18pm
Posts: 9