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Im finding playing a medic somewhat useful in Fallout 2. I imagine Ill be even more useful than in Fallout 1 since there are more companions.
Marcus never becomes super good like Vic sulik and Cassidy but he starts a little better than most companions
Cassidy and Vic are the two companions I usually pick. In Vault City I pick up the improved steel armor, and give the two of them that while I take the regular steel. They can both wear it, and it does stop a lot of lead.
If you plan to let Sulik use SMGs, you gotta set his Distance to "Charge!" and Burst to "Always". This way he'll only burst-fire when he's 1-2 tiles away from opponent. Or just let him use .223 Pistol, it uses same sprites as SMGs. Or just let him use Super Sledge and let him go to town.
Sulik is easily one of top 3 companions (alongside Cassidy and Vic, Marcus with Plasma Rifle also makes a great sharpshooter) IF you know how to utilize him properly.
I don't give a sh!t if the wiki is 20 years of knowledge, it isn't an argument. If I wanted to play a game where I know everything there is to know about a game I just go and replay Skyrim or Dark Souls or something like it. Heck I might just go back to my old PS2 games. There is no fun to be had when you know all options. If I want to play D&D and play a campaign I myself made as DM I will not have fun as I literally wrote all encounters.
You are very good in cementing that compainions are useless. Unless you do X, Y and Z and follow the wiki you can't keep them alive. In Fallout 1 Ian was at least able to kill things and stay alive until he became useless, but then you was strong enough to survive alone.