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Doctor: Rarely needed, incase a character needs to have a critical debuff cured. Save the Doctor Bags for real emergencies. My memory is fuzzy, but I think it is a 75% skill check for dialogue in Vault 8 (Vault City) with Dr. Troy and maybe the nearby medical computer (for Jet cure and Strength mod chip info?). It is also possible to visit an NPC doctors to remove debuffs. The bags provide 40% bonus, but won't help with skill checks. I bet the character can only use it a few times at once, but I've only needed it a few times ever.
Science: Skynet version of robotic companion is very high... don't remember, like >120? So, if playing on Normal difficulty, change to Easy for a 20% boost, or if Hard, then go to Easy for 30% boost. There are no items to boost skill checks. Science does help hack learning stations for some XP and computers for events, but I've mostly gotten by with 70-90%. If fail, reload.
Note: Hoard Skill Points (up to 99). If having trouble passing a check, increase skill between save/load cycles and test for threshold. Use consumables to lower stats, change to a higher difficulty setting, spend points, pass time to reset stats, change to lower difficulty, then test threshold. Just watch out for addiction issues. This also works for skill books and there are so many in game, you can probably boost First Aid, Doctor, Science, Repair, and Outdoorsman without using any level points.
Refs:
http://fallout.wikia.com/wiki/Fallout_2_skill_books (partial volume, I have dozens unused).
http://user.tninet.se/~jyg699a/fallout2.html (exhaustive resource).
http://www.gamefaqs.com/pc/63576-fallout-2/faqs
http://fallout.gamepedia.com/Portal:Fallout_2
http://fallout.wikia.com/wiki/Fallout_2
http://strategywiki.org/wiki/Fallout_2