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About your skills, you should tag Small Weapons instead of Energy Weapons, because you get the latter more towards the ending of the game. Of course, if you want to tag Energy Weapons, you can always start with Strength 6 and make a mad dash for the Boneyard (where the Gun Runners are, they sell Energy Weapons) the first thing in the game. IIRC, there's a Plasma Pistol in one of the Necropolis' dead ghouls (the ones near the mole rats), and a Plasma Rifle in Level 5 of The Glow. I don't recommend it, though.
And according to the main character himself (he writes a piece of the intro of Fallout 2), the Ghouls were killed (almost all of them) by the second time he reached Necropolis.
I actually did this and I went to the Glow and rad-x and mentat like crazy so I could hack the main frame and also survive just being there. I grabbed the Plasma Rifle and tore through the super mutants at Necroplis and got it all done there. It was pretty close timing but I made it within the 110 day limit. Thanks for the advice I finished the game months ago over the weekend, it is one of the best Role Playing games Ive ever played.