Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tend to enjoy talking my way out of everything, so it sounds like INT / CHA is my way to go for now.
In combat, everything you do takes up an action point basically, which is the green dots above your weapon. Basic attacks like thrust/swing take up 3, but if you right click your weapon, you can change it to aimed, which takes up 4. Aimed attacks are basically like VATS, and you can choose what limb to hit.
Like in Fallout 3 and etc., crippling a limb does something, whether it be chance to miss or movement and etc.
The difference between thrust attacks and swings aren't really known, so I can't really tell you the difference. Some people say thrust has more knockback percentage/crit chance, but I can't tell.
So anyway, for actual combat, when your character engages, if you're melee, you just right click and move a few blocks to where you're closer (sometimes you don't want to move so the enemy wastes action points moving to you) and then you click on your weapon and attack that way. I had a lot of difficulty early game, but after remaking my character a lot so that he doesn't suck, the game was really fun.
As for holding left click to open up a selection, that only works when you're in the examine mode thing; the mode where your cursor isn't for moving. I'm not so sure what it does exactly because I never use it. You can do it when shopping though, and it'll tell you what ammo a shopkeeper's gun uses, and it'll add it to your purchase as well. You can also do it in your inventory to use an item (like a flare) or stimpak and etc.
Finally to stealth/pickpocket, you hit the red circle on the right of your screen, and it should pull up a list of all skills. Hit the stealth sneak option (or hit 1) and then hold shift and move around normally. You're sneaking if the stealth icon is present on the bottom left-ish of your screen. Then for pickpocketing, it's the same process (but hit 3). For pickpocketing, it doesn't really matter what you steal, just that you're behind the person and preferablly sneaking, I think.
Actually, the player manual says there is no difference between the two. They're both the same attack in terms of stats, but they're different ways of attacking. If anything, I'd say thrusting is a more stealthier method of dispatching the enemy.
The manual also says that the weight and size of an item will affect how well you steal it, and the heavier and bigger the item is, the harder it is to steal. It's worth mentioning that you can't sneak all the time, either. In a recent session, I couldn't sneak because I had a party member with me (had a wierd bug where I couldn't sneak in Vault 15).
There are also keyboard shortcuts for the game, but some of them don't match the letter they're assigned to.
All of what I've said applies to the first game. I don't know if the same applies to the second game.
Small guns will work for most of the game, until the lategame, where small guns just aint gonna cut it. Pick up Energy Weapons or Big Guns to start murderkilling everything out there ever.
Agility is the ♥♥♥♥♥♥♥ best stat, so max that ♥♥♥♥ as soon as you jump in character creator. If you like punching/swinging/carrying heavy ♥♥♥♥, Strength is good for you. If you're a prissy little princess, Charisma is good for you, otherwise drop that ♥♥♥♥♥♥ down to 1 god knows you'll never need it. Intelligence is like Agility in importance, lets you get more skills points and allows for more intelligent conversation. It's a good laugh and a half if you do a stoopid run and drop Intelligence below 4, as dialogue scripts and stuff changes. Endurance is completely unnecassary in a gun-oriented run, where it's essential in a hand-to-hand run. Perception is your aim (not needed in hand-to-hand), low perception means you can't see ♥♥♥♥ and you WILL miss ALL the time. Luck is good for crits and crits only, with the occasional ♥♥♥♥-ups the enemies will pull off, like fumbling their weapons and self-harming tendencies.
Traits are a good and bad thing.
The best one is the Gifted trait, increases your all of your SPECIAL by 1, each. The downside is that all skills will start off lower, but you can fix all of it in 1 or 2 levels. HIGHLY RECOMMENDED.
Essentially, the Sniper set (Maxed Per + Agi + Int) is the skrubs best way to go for their first time, and Small Guns as a tagged skill and another tag in Energy Weapons OR Big Guns, the last tag is up to you. It's alright if you want melee or unarmed in your build, just make sure to tag Small Guns, since you'll be seeing a lot of them in any run.
Made my day. Well said. :-D