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Hmm, well, I already double checked that. Taking radaway did nothing, and with that I mean I literally got the message "There is no use for this now". That leaves the mentats debuff as the only possible culprit. Correct me if I'm wrong but this means my playthrough is pretty much at an end. The only possible thing I can do to not have my CHR drop below zero is take even more mentats to counter-act the debuff of the previous ones, getting me stuck in an endless cycle of counteracting debuffs to not die.
Oh well.
Are you certain it wasn't initially at 1, as in the lowest score possible? Even if Fallout 1 doesn't have a companion limit like FO2 does, it's a good thing to be around "Fair" in the statistics. Why not just wait around 4 days for the withdrawal to fade?
That's the issue here. I tried waiting, but no matter where I am my character will die after about 3-4 days guaranteed. Also, my charisma is at 2. I minmaxed pretty hard to make pure melee a bit more bearable, especially early game.
Also, pure hand-to-hand fighting don't get you far when you face high-tech gunnery or scorpions, let alone deathclaws.
Alright, I'll look what I can do, but I might just end up restarting and correcting my mistakes from the last playthrough after I finish replaying Fallout 2 anyway :)
I know pure HtH fighting might not be the most ideal route to take but it was sort of a challenge run to see how well I could fare by using nothing but. I'm sure it's possible, just alot more challenging.