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They are using a version from 1997 that was censored because its ♥♥♥♥♥♥♥ weird to want to murder children in a video game.
"but art shouldn't be censored" ok so if a nonce decides to draw/take pictures of kids being fiddled or you could fiddle kids in this game, would you still have this stance? Because if your answer is yes, there are services that will take in nonces/pedos that have these thoughts so you can't harm people or underage children.
There is no logical reason to murder kids, you are correct. That is not why it was possible for them to die though-- It wasn't there for sickos to just go around slaughtering kids to their hearts' content. It was there just because it was realistic. The game doesn't want you to do it, in fact it punishes you for killing any kids. So no, it isn't "good they remove killing kids" and no, it doesn't "just ruin the mood of the game." Fallout is a game set in a post-apocalyptic dystopian future-- everything in the world is bleak, dark, hollow, and feels hopeless. Its going to be gritty, ugly, visceral, and disturbing-- especially to someone who grew up in the shelter of a vault. So having children be both visible, and mortal really did add dimension to the whole immersion factor of the game.
Before you jump down my throat, let me explain why.
Desperate times do call for desperate measures, after all, you had been sent out basically empty handed and expected to save your community all on your own. So money is something that you really need, meaning this kind of job might ultimately be worth it to you. But instead of being so aggressive and direct, you can instead be smart. There are ways to do this job without risking that kid's life. The simplest way is to act like a professional hit-man and use stealth to your advantage. If stealth isn't something you are well suited for, then you can simply wait until people are in positions where it is unlikely for the kid to be caught in the crossfire. Or you could also lure them outside, or into one of the side rooms- forcing them to come to you so you aren't firing out into the room with a child in it. Finally, you could also just decide not to risk it at all, but then you'll have to find some other way to make money, and may have to take more time to do so.
So now lets look at what actually was going on. What effect did having the (mortal) child there do? It raised the stakes of situations, made it more risky. A well immersed player would need to weigh their options more than they otherwise would-- forcing players who typically favor an aggressive and direct play style to instead play more conservatively by utilizing stealth, traps, or just planning their assault more thoroughly. Which is a huge deal, as it makes the whole game more engaging, more immersive, more realistic, and therefore a lot more fun for many people.
I was going to stop with just the stuff in New Reno, and agree that outside of it, the writing by the devs is out of place and squeamish. But then I realized, there aren't really schools around at this point, nor are there really any doctors. So people are probably learning about sex by watching holotapes of both the prewar and post-war. So when they get around to exploring the world of sex for themselves, they are doing exactly what anyone would and just using what they know. Porn isn't known for being all that realistic in showing what can be expected, nor is it the pinnacle of good dialogue writing. It's campy schlock, and lacking in character. So it actually does make sense that the people around there would emulate that-- especially if the only resource they could use when learning about sex was porn. This is true in the real world too- and with more people resorting to teaching themselves with the internet, because the school systems (especially in the US) are failing to provide proper Sex Ed, they have developed unrealistic and unhealthy expectations of sex. So actually, this kind of serves as 'slightly' exaggerated commentary on the real world. So now I can actually even say I like it, instead of being indifferent to it-- which I never really thought I'd say.
Mal is also right to point out that this wasn't a change made for the Steam version, it was made for the international release, but that doesn't mean it was the right decision back then either. If anything it just makes the decision for Bethesda and Valve to upload this version even worse.
You wouldn't hang a photograph of the Mona Lisa in an art gallery and try to sell it as the original. There should have been some mention at least in the description that it was the international version and not Interplay's original vision. The best thing they could have done would have been to look harder for the original US version and use that instead, but I heard someone say that Interplay couldn't provide Bethesda with the master copies. So the next best thing would have been trying to restore the game from the international version to the original.
Even back then, people who had to buy the international cut were probably turning to the online community to get some work around to restore the game to its original form, simply because of all the friggin' bugs and crap that happened when they put the game up on the butcher's chopping block, just so it could be sold in other countries.
I am pretty sure that there is even an option to re-enable the hidden 500 day timer for when the mutant army discovers and invades Vault 13 without you giving up the location, which I guess is cool.
Personally, I don't recommend that you kill any children in Fallout or Fallout 2, but I do recommend having it be possible-- Even if you, yourself, are against being able to kill children. The reason? If an NPC kills a child in a fight, wouldn't that just give you even more incentive to absolutely ♥♥♥♥♥♥♥ destroy them? Immersion.
and I absolutely hate that because of the actions of someone else I can't have a cool hunting game that shows deer growing older from the different stages just because someone can shoot bambis. just in case. we can slay demons and kill god in rpgs but killing kids is the line.
if killing kids were made a very undesirable choice and people did it and locked themselves into everybody knows you kill kids route and make the game super unplayable I'd be fine with that compromise. kids die everyday irl, the game is a post apocalyptic rpg with anarchy and child murder is off the table but you pop peoples heads off with a gun and its ok because they are adults?
its a grim world but don't worry kids are still protected by Geneva conventions. yeahhhhhhh right.
to bad they really don't make games for adults because it would kill 90 percent of the demographic they sell to.
and no I wouldn't shoot the kids even if I could, thats the point though if someone wanted to role play their character as some maniac pyschopath that kills kids that should be a valid choice because its a video game.
or are you saying that people really believe they are paladins in DnD games?
Stop censoring my movies and video games!
https://www.youtube.com/watch?v=KzW727RY-ig
On a more serious note, I believe the mod No More Room in Hell, has a child zombie character you can kill. Because obviously, there would be child zombies in such a scenario.
They're invincible in both games.
Back in the super nintendo days, there was one really bad moronic game where the goal was to kill babies... Can't remember the name, no matter.
That game lead to lawmakers in many countries ban hurting kids in games,
Today you can buy a game like the walking dead and watch a little girl get destroyed by zombies but you will never see a game that let you do what the zombies did yourself.
Steam cannot sell the original games without censorship, they would get sued and lose.
Technically you can kill kids in Fallout 4 during the final anti brotherhood mission, the airship is in fire with kids running around and you blow up the whole thing, so killing kids. But you don't see it on screen so guess that is ok.
Correct me if i am wrong..
Because it's already bad enough that you're not allowed kill kids in real life.
It's weirder still to base your entire argument against something on it being "weird". That's some McCarthy-era red scare-level ♥♥♥♥♥♥♥♥ designed to oppress the masses, right there.
And there's the false equivalency right there. Another classic tool of oppression. Not only that, but actually advocating for arresting people based solely on their thoughts. A literal Thought-Police proponent. Oh, btw, those games do exist, and are also sold on Steam.
Also, I'm noticing this is pretty much a copy-paste of another response in a different Fallout thread about this subject. AND it's clearly designed to be incendiary and cause conflict. Not only that, but looking at your account, it's like it was designed to have just enough activity on it to keep people who look at it from getting suspicious. Yeah, I'm calling it. That right there is a government-backed troll account, and definitely from one of those countries that are all too happy to exploit children in one form or another, often sexually.
So, let this be a lesson to all of us: people who are against the harming, exploitation, or even presence of virtual children in violent, M-rated video games are often also in favor of those same things happening to actual children in real life, and they're just trying to cover for it.
Yup. It's idiots who can't get reelected without manufactured outrage that are at fault, here.
Joking about what? That getting bent out of shape over random NPCs in a game getting killed just because of how they're portrayed is stupid? No, of course I'm not joking.