Fallout

Fallout

Help! Brotherhood members won't follow me into the Military base.
It's in the title, I unlock the door and walk in, but they don' follow, leaving me to fight the 3 front guards solo.
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Showing 1-7 of 7 comments
AC Denton Jun 11, 2024 @ 4:42pm 
They don't go inside. All they do is help you clear the outside.
ureaditwrong Jun 11, 2024 @ 9:31pm 
They can't, yes the game is that stupid, that's the whole reason I left a negative review of this game in fact
Veliki Gospar Jun 11, 2024 @ 10:34pm 
is there a mod that can fix that?
babuk.fracal Jun 11, 2024 @ 10:59pm 
Originally posted by ureaditwrong:
They can't, yes the game is that stupid, that's the whole reason I left a negative review of this game in fact
Let me guess
Then you modded it and complained that the Brotherhood blocked you when going out an elevator instead of realizing why the Brotherhood doesn't follow you.
Last edited by babuk.fracal; Jun 11, 2024 @ 11:00pm
ureaditwrong Jun 11, 2024 @ 11:50pm 
Originally posted by babuk.fracal:
Originally posted by ureaditwrong:
They can't, yes the game is that stupid, that's the whole reason I left a negative review of this game in fact
Let me guess
Then you modded it and complained that the Brotherhood blocked you when going out an elevator instead of realizing why the Brotherhood doesn't follow you.

The devs didn't have to have the paladins go anywhere near an elevator, even just having them help you on the first floor would've been more useful than what we got. It's simply poor quest design.
babuk.fracal Jun 12, 2024 @ 12:01am 
Originally posted by ureaditwrong:
Originally posted by babuk.fracal:
Let me guess
Then you modded it and complained that the Brotherhood blocked you when going out an elevator instead of realizing why the Brotherhood doesn't follow you.

The devs didn't have to have the paladins go anywhere near an elevator, even just having them help you on the first floor would've been more useful than what we got. It's simply poor quest design.
Only issue I have with this is that there isnt anything about the alarm in the entrance
A lot of stuff in this game can be justified because of prior information while here you just dont know.

Just knowing that the supermutants know you are here when you failed would have solved the issue.

If they could be with you on the first floor it would still cause an issue when you want to go back to the first floor.
They arn't even mandatory to do this anyway.
Last edited by babuk.fracal; Jun 12, 2024 @ 12:05am
Slithers Jun 13, 2024 @ 10:09pm 
Originally posted by Veliki Gospar:
is there a mod that can fix that?
Fallout Fixt, maybe Fallout 1n2, With fixt, you can control companions in the ddraw config settings. You don't even need to tweak that setting, they will still come inside, one will remain outside. Enabling it will keep them alive longer, and you can give them items like stims to keep them going,



Originally posted by babuk.fracal:
Originally posted by ureaditwrong:
They can't, yes the game is that stupid, that's the whole reason I left a negative review of this game in fact
Let me guess
Then you modded it and complained that the Brotherhood blocked you when going out an elevator instead of realizing why the Brotherhood doesn't follow you.

Yeah, that's what happens.

Attack one of them, skip a turn, on his or her turn, move them out of the way! They both will probably disappear. It takes way too long to leave the base, so it's better to kill one of them or hope they die beforehand.
Last edited by Slithers; Jun 13, 2024 @ 10:17pm
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