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Sound like they both deviate from OG Fallout somehow. Et Tu has a mechanic involving ropes in world encounters involving falling rocks [which I believe isn't in RPU for Fallout 2]. About the dialogue disappearing, will it break the game if you save after said dialogue option vanishes and don't have an eiarlier save from before Cabbot's dialogue? Cuz that's what I'm thinking. Granted, I'm smart enough NOT to put meself in that scenario, so it's irrelevant to me at least. Oh, great comparison too.
The main reason being: I prefer the more vanilla feeling of Fixt. For me it's more like: That's how this game wants to be played and that's what the devs had in mind.
I have no problems with mods in any game that alter things in a pretty significant way, but Fallout 1, being a nostalgia gem of my youth, demands a more conservative approach. Restoring cut content and giving some QoL features that made it into F2? That's F1 of my dreams.
Iirc, the creator of FIXT was planning on a mega campaign branch where you could join the Master, even dipping your followers and doing some work for him.
The "patch" vanilla experience still remains the unofficial patch by TeamX, still has a lot of bugs.
There's an optional trait that Et Tu modifies: Skilled. You no longer get +5 extra skills per level, as per description.
With Et Tu, I was finally able to do Thieves' Circle mission without having to kill Hightower. And caravan jobs aren't bugged like some in FixT when you travel towards L.A.
Looking at the big picture, Et Tu and Fixt aren't that far apart. The overall game progression is the same.
I gotta say that on two playthroughs I rushed to Glow but it seems that the game gets boring afterwards because you're all set equipment wise, you don't need to buy anything anymore, except maybe operations. But it's a strategy worth trying.
Concerning your question with Cabot, I don't know what you mean by "break the game". Once you miss the opportunity, you cannot get into BoS bunker for the rest of that playthrough. Cabot has nothing useful to say. Though such a mechanic does have a charm to it, namely, if you miss it, it's gone, like in real life. Thus, in my first playthrough, I was unable to get into BoS because I had INT2 and I wasted my first talk with Cabot on ugh, agh, hoo, grrrt.
As a side note, my last playthrough ended because I ran out of time to return the Water Chip. I thought I'd be able to continue the game or even visit a dead vault. Oh well. Another playthrough or two, and then I should go explore F2 and onward, F3, FNV, F4. I hear they're all good games.
I wanna try a no-reload run. That might be tense with all that enemy crits. I wonder if anyone's running that. And I wanna try the high-charisma high-luck game, see what Et Tu does there.
EDIT: Et Tu is punishing when you kill a child in the Hub's Cathedral. The whole BoS despised me so I was unable to get Power Armor. However, one can steal the motivator from Rhombus with Sneak 40-50. Not at all possible in Fixt. But Kyle also hated me so I couldn't make him prepare that Power Armor.
Still unable to sign up at NMA forum.
Good points. Sorry you're having NMA sign in troubles, maybe ask a moderator [Lexx happens to be one himself if that helps], other than that, I don't know. Ya mean the dialogue thing with dialogue thing with Cabbot isn't a bug? Weird. It does make the game feel more immersive though, you ♥♥♥♥♥♥ up your one shot, you live with it, as they say. Only real issues with Et Tu I have are minor music bugs in the Vault 13 cave and Vault 15 shack, as well as the inability to fully complete Decker's quest without getting the bad ending for the area he appears in [to avoid spoilers for anyone who hasn't played the game or looked it up online], both minor nitpicks, by the way, and others've pointed out rational arguments as to why it works well that way [Decker's a bad man destabilizing the area after all]. Just my thoughts. So, at the end of the day, what'd you choose over the other and for what reasons, Fixt or Et Tu? And don't worry, I'm not asking Greymane or Battleborne, this isn't Skyrim. Hahahahahahaha.
I'd pick Et Tu over Fixt. It has way less problems. It's true I don't like a couple of non-vanilla additions in Et Tu but many can just be ignored, like new armor and new guns. A nagging thing is if you take one rope to the Glow but get a random encounter along the LONG way down there, where you use that rope to escape danger. Well guess what: you consumed that rope, and now you need to go back for another. Solution: carry two ropes when going to the Glow. Also, carry a crowbar just in case you're not strong enough to open some doors. Though the loot might worth ignoring. I also randomly encountered a Guardian of Forever. Which led to a Temple of Trials. It felt like I was in FO2 already. Anyway, such encounters should just be ignored.
I support the bad ending for Decker. Because people want their cake and eat it, too :) You either help the criminal, or you turn him in. You don't help him do the damage, and then expect for a happy ending :) For me, I always got the bad ending in Et Tu because I liked my XP too much :) I never got a good Necropolis ending, either. That one is just hard. I'm not sure how it's even possible. Time limit?
Skyrim was fun back in 2011 and 2012 :)
I'm giving up trying to sign up to NMA forums. I wanted to ask about Et Tu but now I'm done so whatever :) Maybe you can spam their forums.
In my last playthrough I built a thief character. Half way through the game, being frustrated how I still get caught with 161% Steal, I found a mod that changes Steal and Sneak mechanics. I highly recommend it. Easy to install, but takes some time to read through the ini since I turned off 95% of what the mod does, as I only wanted those two skills fixed. The mod is here:
https://github.com/dekrus/Fallout2MechanicsMiniRework
Works with Et Tu, as well. If you get caught stealing, the whole town turns on you, and that's just a deal-breaker for me. I couldn't stand reloading. The same goes for Sneaking. You just can't rely on it in vanilla mechanics.
Et Tu is a bit harder than Fixt but one can always turn down the difficulty. I wonder what playing on easy is like. From the first start, I set both settings to hard. But if by harder one means that it's more difficult to get a good NPC reaction, that's true.
That's it on my part. Maybe I'll see you in FO2 someday? Should you have any more questions, feel free to ask.
Hey, if you can get merchants to restock their caps in Et Tu, let me know what settings you used. Killian and Tine never restocked. Others did. Don't know about the Cathedral merchant, though.
It doesnt really matter anyway canon or headcanon, its just choice and consequences, Decker purpousfully destabilize the Hub for his criminal organisation, even if you destroy the Master's army in time, they flee up North and East. Why would the Hub have the mean to prosper after both a Mutant attack AND the Undergound influence?