Fallout

Fallout

Gizmo Jun 6, 2023 @ 4:24am
Fallout Fixt or Et Tu?
Heya, can anyone tell me which of these two you'd recommend me? I'm torn between the two. On one hand, I've heard Fixt's buggy and outdated but lets you get the good ending for The Hub and The Followers while letting you do Decker's quests without getting the bad ending for the former. On the other hand, Et Tu's more stable [so I hear], but you can't do Decker's quests without getting the bad ending for The Hub and the spy quest isn't included in Et Tu, whereas Fixt does include it. So, I guess I want Restored content with QoL improvements and stability in my game. Choices, choices. Thoughts?
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Showing 1-15 of 62 comments
The Chosen Chad Jun 6, 2023 @ 5:47am 
Oh you mean like, doing bad work for Decker leads to a bad ending?
Shocking, its the guy that distabilize the Hub man, Hightower is an important person in charge of the water merchant, the Children helps around and heal people for free (arguably the only instance where its worth it to help Decker but a killing blow to the water merchant will not help).
Wanting them dead doesnt help the Hub only to get them weaker against the Master's army.

For the FoA ending, you can still get it in Et Tu. You need both Nicole and Laura alive, simple as that.

the spy quest isn't included in Et Tu, whereas Fixt does include it
Its a buggy and unfinished quest with no other resolution than the death of the spy at your hands, its not a good quest and doesnt need to be in the game.
Last edited by The Chosen Chad; Jun 6, 2023 @ 5:47am
Vex Hilarius Jun 6, 2023 @ 3:01pm 
I've been using FIXT for years with about 3 playthroughs with no issues other than a few times I crash during the military base. I still have no idea what causes it but being an NV fan, a few crashes doesn't bother me.

I have et tu as well but I couldnt finish a playthrough. Too many changes for my liking. But thats just how I am. It's not a bad mod at all.
Gizmo Jun 6, 2023 @ 3:27pm 
I get where you're coming from chad. I only mention doing Decker's quest because I'd roleplay the Vault Dweller trying to gain Decker's trust fully, and then kill him. Just feels weird to kill a man you heard about and only spoke to once, even if it's for a very good reason [which it is]. And yes, I'm well aware that this applies to almost every Fallout villain as well, like the big bad of Fallout 1, though that's a topic for a separate comment.
Gizmo Jun 6, 2023 @ 3:29pm 
As for the spy quest, I'm already aware, as Lexx mentioned it on a Reddit post I read more than once. But thank you anyway for the insight.
Gizmo Jun 6, 2023 @ 3:35pm 
@Vex Hilarius I guess bugs and crashes are just a natural part of CRPGs no matter what. Granted, not all CRPGs are buggy, even with patch mods, though I can't think of any I've played that were entirely stable at launch [definitelt NOT Cyberpunk 2077, hahahahaha, but I still intend to play it regardless, hopefully it's in a much better state now than before. But I digress].
The Chosen Chad Jun 6, 2023 @ 5:07pm 
Originally posted by Gizmo:
I get where you're coming from chad. I only mention doing Decker's quest because I'd roleplay the Vault Dweller trying to gain Decker's trust fully, and then kill him. Just feels weird to kill a man you heard about and only spoke to once, even if it's for a very good reason [which it is]. And yes, I'm well aware that this applies to almost every Fallout villain as well, like the big bad of Fallout 1, though that's a topic for a separate comment .

Not really, ask around about Decker with the "Tell me about" prompt.
Many characters will give you great insight and disturbing accounts about Decker, you can always betray him. You only need him to turn him over in the first quest.

Originally posted by Vex Hilarius:
I've been using FIXT for years with about 3 playthroughs with no issues other than a few times I crash during the military base. I still have no idea what causes it but being an NV fan, a few crashes doesn't bother me.

I have et tu as well but I couldnt finish a playthrough. Too many changes for my liking. But thats just how I am. It's not a bad mod at all.

Funny thing is, Fixt is the one changing too much stuff. Et Tu is the most authentic experience you can get from Fallout 1. Even the "purist" option for Fixt doesnt even just patch, its still has some unbalance stuff and bring new things.
Last edited by The Chosen Chad; Jun 6, 2023 @ 5:08pm
Vex Hilarius Jun 6, 2023 @ 5:19pm 
Originally posted by The Chosen Chad:
Originally posted by Gizmo:
I get where you're coming from chad. I only mention doing Decker's quest because I'd roleplay the Vault Dweller trying to gain Decker's trust fully, and then kill him. Just feels weird to kill a man you heard about and only spoke to once, even if it's for a very good reason [which it is]. And yes, I'm well aware that this applies to almost every Fallout villain as well, like the big bad of Fallout 1, though that's a topic for a separate comment .

Not really, ask around about Decker with the "Tell me about" prompt.
Many characters will give you great insight and disturbing accounts about Decker, you can always betray him. You only need him to turn him over in the first quest.

Originally posted by Vex Hilarius:
I've been using FIXT for years with about 3 playthroughs with no issues other than a few times I crash during the military base. I still have no idea what causes it but being an NV fan, a few crashes doesn't bother me.

I have et tu as well but I couldnt finish a playthrough. Too many changes for my liking. But thats just how I am. It's not a bad mod at all.

Funny thing is, Fixt is the one changing too much stuff. Et Tu is the most authentic experience you can get from Fallout 1. Even the "purist" option for Fixt doesnt even just patch, its still has some unbalance stuff and bring new things.

I meant more like, too different than what I was used to. I'm used to playing FIXT so changing to et tu felt weird. I also never finished vanilla Fallout 1 so any changes FIXT brings is just how I enjoyed F1. The only wierd thing was the 9mm SMG (I think that's whats it called) found in vault 15 when in the same location you get the 10mm smg. I just always ignored that.

Et tu also brings in stuff from fallout 2 like the world map hud, geckos, and weapons. I can do without those personally. And also fixes many things like the gambling exploit which ruins the fun for me.

Like I said, too many changes for MY liking.
Last edited by Vex Hilarius; Jun 6, 2023 @ 5:20pm
The Chosen Chad Jun 6, 2023 @ 5:35pm 
Most of these can be disabled via notepad I think, besides Fallout Et Tu is afterall Fallout in 2.

The most authentic exeprience is vanilla game without patches, FIXT changes are big, you'll notice it if you play vanilla. But of the two, Et Tu is the more authentic version.

Still, I understand your opinion, getting used to FIXT and all.
Vex Hilarius Jun 6, 2023 @ 6:03pm 
Originally posted by The Chosen Chad:
Most of these can be disabled via notepad I think, besides Fallout Et Tu is afterall Fallout in 2.

The most authentic exeprience is vanilla game without patches, FIXT changes are big, you'll notice it if you play vanilla. But of the two, Et Tu is the more authentic version.

Still, I understand your opinion, getting used to FIXT and all.

Yeah I looked in the files before. Some can but most of my grievances can't be disabled.

If et tu came out before I would have probably chosen that instead but ive been using FIXT for about 3 years before et tu came out.

But in any case for OP I still recommend to try out et tu as it is newer and probably more "authentic". I personally however had very little issues with FIXT so just saying. I never experienced any bugs apart from the crashing I mentioned earlier.

I dont see an issue with at least installing both to try out. It's not like they will conflict as FIXT is its own exe and et tu is a mod for Fallout 2. And they are both like what, a gig in size?
Last edited by Vex Hilarius; Jun 6, 2023 @ 6:06pm
Gizmo Jun 7, 2023 @ 3:11am 
Will keep that in mind Vex, I think I'll play Fixt first, then play Et Tu afterwards so I can properly judge both. Wish me luck.
Gizmo Jun 7, 2023 @ 3:09pm 
Oh, almost forgot. Yes, Decker's a scumbag who deserves what's coming, but man, did Keith David nail his performance. I also plan to get taken to Mariposa by Harry before or after getting the water chip [recommendations anyone?] so the Vault Dweller can have an arch-enemy in the form of The Lieutenant [another character with a great performance, RIP Tony Jay. You were amazing], who I intend to kill as the final boss of the game.
The Chosen Chad Jun 8, 2023 @ 4:29am 
You can always, meet him, accept his quest, ask around town if Decker is a good guy or relieable guy or even take the quest from Thieve circle, they have a good reason to keep Hightower alive and for a noble cause (half the profit they make are given to the poor in Low Town).

If you get captured by the mutants in Necropolis, you will be in Mariposa. 10 days will pass and then you can either kill Lieutenant if you are a badass. Get out of there or blew it up, or get tortured and enprisoned. From here, you need to escape, or blew the place up. Its better to attempt it if you have good gear or good sneak, and after getting the waterchip. All your stuff will be in a locker. If you blew up the base and comeback seeing Harry, you will have a badass line and moment.
Gizmo Jun 8, 2023 @ 6:58am 
Nice. Guess I could roleplay The Vault Dweller needing cap to pay the water merchants for Vault 13 and using any means of making bank out of desperation. The Vault Dweller hears of Decker from Butch Harris and thinks Decker'll help the Vault's water problem, not knowing he won't, then after accepting the first job, he finds Decker too shady to fully trust and asks around The Hub for more info, then rats Decker out because I'm playing a good, but pragmatic character here.
Gizmo Jun 8, 2023 @ 7:03am 
Oh, and I plan to use the A key feature to escape Mariposa, by the way. I think that might be frowned upon, though. It'd only be for those kinds of situations where normal gameplay'd be more frustrating otherwise. Getting the water chip first'd definitely help, though I intend to have Tandi tag along with me until I have the water chip on hand, and Fallout 2 states she doesn't know where Vault 13 is. Don't wanna go against canon here.
Last edited by Gizmo; Jun 8, 2023 @ 7:04am
The Chosen Chad Jun 8, 2023 @ 7:21am 
You can use the A feature, but you can also shooting a mutant with a crit in the head, stealing his weapon and using it against him works too.
I personally managed to escape like this, kill the first mutant with a 10mm, take his laser rifle and kill the other two guys, get my stuff, make my escape and go to Vault 13.

Also, bad idea to tag along with Tandi, she will be a hindrance more than anything.
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