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Shocking, its the guy that distabilize the Hub man, Hightower is an important person in charge of the water merchant, the Children helps around and heal people for free (arguably the only instance where its worth it to help Decker but a killing blow to the water merchant will not help).
Wanting them dead doesnt help the Hub only to get them weaker against the Master's army.
For the FoA ending, you can still get it in Et Tu. You need both Nicole and Laura alive, simple as that.
Its a buggy and unfinished quest with no other resolution than the death of the spy at your hands, its not a good quest and doesnt need to be in the game.
I have et tu as well but I couldnt finish a playthrough. Too many changes for my liking. But thats just how I am. It's not a bad mod at all.
Not really, ask around about Decker with the "Tell me about" prompt.
Many characters will give you great insight and disturbing accounts about Decker, you can always betray him. You only need him to turn him over in the first quest.
Funny thing is, Fixt is the one changing too much stuff. Et Tu is the most authentic experience you can get from Fallout 1. Even the "purist" option for Fixt doesnt even just patch, its still has some unbalance stuff and bring new things.
I meant more like, too different than what I was used to. I'm used to playing FIXT so changing to et tu felt weird. I also never finished vanilla Fallout 1 so any changes FIXT brings is just how I enjoyed F1. The only wierd thing was the 9mm SMG (I think that's whats it called) found in vault 15 when in the same location you get the 10mm smg. I just always ignored that.
Et tu also brings in stuff from fallout 2 like the world map hud, geckos, and weapons. I can do without those personally. And also fixes many things like the gambling exploit which ruins the fun for me.
Like I said, too many changes for MY liking.
The most authentic exeprience is vanilla game without patches, FIXT changes are big, you'll notice it if you play vanilla. But of the two, Et Tu is the more authentic version.
Still, I understand your opinion, getting used to FIXT and all.
Yeah I looked in the files before. Some can but most of my grievances can't be disabled.
If et tu came out before I would have probably chosen that instead but ive been using FIXT for about 3 years before et tu came out.
But in any case for OP I still recommend to try out et tu as it is newer and probably more "authentic". I personally however had very little issues with FIXT so just saying. I never experienced any bugs apart from the crashing I mentioned earlier.
I dont see an issue with at least installing both to try out. It's not like they will conflict as FIXT is its own exe and et tu is a mod for Fallout 2. And they are both like what, a gig in size?
If you get captured by the mutants in Necropolis, you will be in Mariposa. 10 days will pass and then you can either kill Lieutenant if you are a badass. Get out of there or blew it up, or get tortured and enprisoned. From here, you need to escape, or blew the place up. Its better to attempt it if you have good gear or good sneak, and after getting the waterchip. All your stuff will be in a locker. If you blew up the base and comeback seeing Harry, you will have a badass line and moment.
I personally managed to escape like this, kill the first mutant with a 10mm, take his laser rifle and kill the other two guys, get my stuff, make my escape and go to Vault 13.
Also, bad idea to tag along with Tandi, she will be a hindrance more than anything.