Fallout

Fallout

Sclera Nov 26, 2017 @ 7:09am
Can I give an armor to my companion?
I know I can actually. Using Barter. But will they wear the armor I gave? Or wil they not?
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Showing 1-15 of 30 comments
l'homme rouge Nov 26, 2017 @ 7:12am 
they can wear it if u say them use best armor
Sclera Nov 26, 2017 @ 7:16am 
Originally posted by Winged Hussar:
they can wear it if u say them use best armor

Hmm.. but my Ian doesn't have a dialogue line "Wear the best armor.". Will that appear after I give him armor? Also can you tell me about 1 more companion I can obtain and how to obtain it other than Ian (and Dogmeat)?
l'homme rouge Nov 26, 2017 @ 7:33am 
Originally posted by Sclera:
Originally posted by Winged Hussar:
they can wear it if u say them use best armor

Hmm.. but my Ian doesn't have a dialogue line "Wear the best armor.". Will that appear after I give him armor? Also can you tell me about 1 more companion I can obtain and how to obtain it other than Ian (and Dogmeat)?
dude i dont remember so much it been long time since i last played classic fallouts. there should be button equipment or sth like that. there is different companions ofc. you can just google fallout walkthroughs if u having hard times with game.
i love this very detailed and complicated http://user.tninet.se/~jyg699a/fallout.html
Rico Nov 26, 2017 @ 9:28am 
nope
speaker2 Nov 26, 2017 @ 9:38am 
You can't give them armor only gun(and even that a lie since they equip 1\3 of the avalible gun)

soo no your your ¨¨special¨¨ follower are doom to die to second against mid-high game ennemy
Vassago Rain Nov 27, 2017 @ 1:27am 
In earlier versions of the game, if you knocked one out and used steal to put a different armor on them, they'd sometimes wear it, but it'd only change the guns they could use.

So no. Fallout 2 and on lets you do it, however.
Black Triad Nov 29, 2017 @ 1:16pm 
Originally posted by Winged Hussar:
they can wear it if u say them use best armor

Yes. The dialog option to tell them to switch their armor only appears after you have given them (via barter or planted by steal) a better armor than they are already wearing.

Mouse over the companion and the text that appears in the text window will mention the type of armor they are wearing since them changing armor does not change what armor they visibly appear to be wearing.
Last edited by Black Triad; Nov 29, 2017 @ 1:23pm
Black Triad Nov 29, 2017 @ 1:18pm 
Originally posted by Vassago Rain:
In earlier versions of the game, if you knocked one out and used steal to put a different armor on them, they'd sometimes wear it, but it'd only change the guns they could use.

So no. Fallout 2 and on lets you do it, however.

Originally posted by speaker2:
You can't give them armor only gun(and even that a lie since they equip 1\3 of the avalible gun)

soo no your your ¨¨special¨¨ follower are doom to die to second against mid-high game ennemy

Originally posted by Rico:
nope

Wrong answer. The correct one is yes. Read my post above.
Last edited by Black Triad; Nov 29, 2017 @ 1:22pm
Vassago Rain Nov 29, 2017 @ 1:58pm 
Originally posted by Black Triad™:
Originally posted by Winged Hussar:
they can wear it if u say them use best armor

Yes. The dialog option to tell them to switch their armor only appears after you have given them (via barter or planted by steal) a better armor than they are already wearing.

Mouse over the companion and the text that appears in the text window will mention the type of armor they are wearing since them changing armor does not change what armor they visibly appear to be wearing.

No, this doesn't actually exist in fallout 1. It's on fallout 2 only. Fallout 1, unless you play a really old version, Ian will always have leather jacket protection, Tycho will always have leather armor, and so on.

As far as I'm aware, there's no mods available that add the compability to F1, because the whole companion system is entirely built on scripts in the first game, and they're simply not that valuable characters to have around, anyway.

The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja. Ian will never equip a knife (ripper included) unless you remove all his melee and unarmed weapons, then let him realize he's carrying a knife in combat.
Black Triad Nov 29, 2017 @ 3:59pm 
Originally posted by Vassago Rain:
Originally posted by Black Triad™:

Yes. The dialog option to tell them to switch their armor only appears after you have given them (via barter or planted by steal) a better armor than they are already wearing.

Mouse over the companion and the text that appears in the text window will mention the type of armor they are wearing since them changing armor does not change what armor they visibly appear to be wearing.

No, this doesn't actually exist in fallout 1. It's on fallout 2 only. Fallout 1, unless you play a really old version, Ian will always have leather jacket protection, Tycho will always have leather armor, and so on.

As far as I'm aware, there's no mods available that add the compability to F1, because the whole companion system is entirely built on scripts in the first game, and they're simply not that valuable characters to have around, anyway.

The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja. Ian will never equip a knife (ripper included) unless you remove all his melee and unarmed weapons, then let him realize he's carrying a knife in combat.

I am playing it RIGHT NOW and I have changed both Ian and Tyco's armor. I do have the Fallout 1 restoration project installed, however.

Here is the "mod" I applied and am using:

http://steamcommunity.com/sharedfiles/filedetails/?id=172416170

The companions will recognize a new weapon if it is the first item in inventory. Taking all the items away isn't neccessary.
Last edited by Black Triad; Nov 29, 2017 @ 4:02pm
Vassago Rain Nov 29, 2017 @ 11:19pm 
Good for you, but without 'restoration mods,' which restore nothing, especially in the companion department since they were never thought of as more than potential bullet catchers with some interesting floating text, that doesn't change that fact that you're wrong, and I'm right.

Companions can't wear different armor. They were not designed to do it, and unless that mod also makes them level up like in fallout 2, they're not gonna be any help later in the game, anyway.
Count Von Count Nov 30, 2017 @ 2:30am 
Originally posted by Vassago Rain:
As far as I'm aware, there's no mods available that add the compability to F1.



Originally posted by Black Triad™:
I am playing it RIGHT NOW and I have changed both Ian and Tyco's armor. I do have the Fallout 1 restoration project installed, however.

Here is the "mod" I applied and am using:

http://steamcommunity.com/sharedfiles/filedetails/?id=172416170

The companions will recognize a new weapon if it is the first item in inventory. Taking all the items away isn't neccessary.

Originally posted by Vassago Rain:
[T]hat doesn't change that fact that you're wrong, and I'm right.

So actually, since Black Triad has shown that there is a mod that adds this ability, you are wrong Vassago Rain...

Sclera Nov 30, 2017 @ 6:03am 
So, short answer to my question is "No". A little longer answer to my question is "No unless mods." That's it. No need to fight. Lol.
Polke Oct 16, 2020 @ 8:47pm 
Reading this in the future thinking oh you sweet summer child if only, the internet breeds arguments, anyway was looking at the mod didn't see any thing about companion equipment so is it a mod only thing ??
Last edited by Polke; Oct 16, 2020 @ 8:48pm
=CrimsoN= Oct 17, 2020 @ 5:53am 
Originally posted by Polke:
Reading this in the future thinking oh you sweet summer child if only, the internet breeds arguments, anyway was looking at the mod didn't see any thing about companion equipment so is it a mod only thing ??

Yeah it's a 3 year old thread, but there is actually a companion armor mod. The Fixit mod includes it, but if you don't want to use that (I don't because it adds too much stuff that I don't want). You can download the companion armor mod here: http://www.teamx.ru/site_arc/mods/index.html

But you need the unofficial patch 1.2 and unofficial patch 1.3.
Unofficial patch 1.2 is here: https://www.nma-fallout.com/resources/fallout-v-1-2-patch-by-teamx-unofficial.54/

Unofficial Patch 1.3 is here:
https://www.nma-fallout.com/resources/fallout-v-1-3-5-patch-by-teamx-unofficial.53/

And yeah. You need both installed. Then you can install the NPC armor mod. I should add that the NPC armor mod is extremely basic. All it does is allow NPC companions to switch to the default male/female PC sprite so that they can wear all the armor. They still function exactly like their vanilla ai though. They just change appearance to a default sprite. It has the added effect of enabling them to use all the weapons in the game as well. Rather than the weapons limited to their vanilla sprite. So thats an added bonus.
Last edited by =CrimsoN=; Oct 17, 2020 @ 5:55am
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