Fallout

Fallout

Alburtus Sep 2, 2017 @ 11:34am
companion inventory (help !)
I am near finishing the game (i think). But my comanions keep dying cuz they use weak weapons and apparel. I gave them better stuff but they won't wear/use it... I searched on the internet for solutions but the only options i saw were that they used it automatticly witch is not happening with me or you can ask them in a dialog option to change it. But i dont have that dialoge option ... Does anyone have the same problem/knows a way to fix it plies let me know.
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Showing 1-8 of 8 comments
they are not programed to use different weapons or amour
Sloul Des Tucs Sep 2, 2017 @ 12:41pm 
Yeah Fallout 1 is a bit lackluster in this area comparred to Fallout 2, and even further with SFALL that Fallout 2 is using.

There was a total conversion of Fallout 2 into Fallout 1 which fixed that. But that mod was discontinued.
Sloul Des Tucs Sep 2, 2017 @ 12:41pm 
I think you can still have some decent results with FIXT.
chaoskitten Sep 2, 2017 @ 4:21pm 
I've played this game through many times and one of its delights is working out how to deal with its limitations. For the companion equipment issue, the characters don't equip armour but they can use any weapon their model has the animations for. They do equip the best one available if you have the option to tell them to put their weapon away. So Tandi can use a ripper, but you have to get it to her (steal/trade interface) before she ever enters combat and pickpocket her crappy knife off her as soon as she's equipped it (you can keep her around indefinitely, just don't return her to shady sands until you're ready for your end game). Ian can use submachine guns and pistols (a great one is obtained from a quest you get in the hub to liberate a guy's home from a gang). Tycho can use any rifle or shotgun. There's a scav follower whose name I have forgotten that you get near Adytum who uses pistols, knives and throwing knives. Dogmeat will only ever bite stuff.

Give them plenty of ammo for the weapon you want them to use, maintain a stack of stimpaks on them, and trade them chems like psycho for damage resistance before any really nasty battles. And save frequently cause no matter what they die.

You can pickpocket all your stuff onto them, unlike the pc they have no weight max.

Unfortunately none of them can use energy weapons or anything really big but considering the mess Ian can make of your character if you give him a submachine gun thats probably a good thing.

Some fun variations are playing the whole game in nothing stronger than leather or combat armour, playing a melee fighter, keeping an injury like a crippled leg for full dystopian atmosphere, getting the alien blaster as soon as you can (needs 10 luck), farming deathclaws at the lair near adytum to level to the max of 21, joining the brotherhood as soon as possible for stat improving operations and thus more hitpoints and skill points, and of course collecting all the companions and keeping them alive the whole way, even dogmeat who loves biting deathclaw ankles and wandering through semi functional forcefields.

Have fun :)
Last edited by chaoskitten; Sep 2, 2017 @ 4:22pm
Maine Cheldan Sep 3, 2017 @ 7:13am 
Originally posted by Sloul:
Yeah Fallout 1 is a bit lackluster in this area comparred to Fallout 2, and even further with SFALL that Fallout 2 is using.

There was a total conversion of Fallout 2 into Fallout 1 which fixed that. But that mod was discontinued.

Fallout 1 wasn't meant to have companions in the first place. It's something the devs added very late in the game development.

Some companions can't handle some weapons. As far as I know, Ian and Katja can't use rifles, Tycho doesn't use SMGs, and none of them can use a minigun/bazooka/laser rifles and such.
Johnny Casey Sep 5, 2017 @ 2:36am 
Ian: Pistols, Submachineguns, Knives, Fists
Tycho: Anything except big guns and energy weapons(Never tried the grenades)
Katya: Same as Ian
gamerk2 May 16, 2024 @ 9:17pm 
Originally posted by Johnny Casey:
Ian: Pistols, Submachineguns, Knives, Fists
Tycho: Anything except big guns and energy weapons(Never tried the grenades)
Katya: Same as Ian

Not quite true. At least in the base game:

Ian: Unarmed, Knives, Pistols, SMGs
Tycho: Unarmed, Spears, Pistols, BB Guns, Shotguns, Rifles
Katja: Unarmed, Knives, Spears, SMGs

Note the 14mm Pistol and .223 Pistol count as SMGs so far as weapon limitations are confirmed.

Katja can *not* use Pistols, though she at least gets access to the 14mm and .223 Pistols once you move on from them as they use SMG weapon animation frames.

I'm fairly certain non of the AI can use Laser/Plasma weapons of any kind.
Maestro Rugosa May 18, 2024 @ 10:02pm 
The sad fact is that the companions will die towards the end of the game. The most important contribution the companions make is carrying all the extra stuff the Vault Dweller can't carry. But eventually, there will just be too much firepower coming their way, and Ian, Tycho, Katja and Dogmeat will get slaughtered. Sad but unavoidable.

Unless you tell them to leave the party and pick them up later...
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