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There was a total conversion of Fallout 2 into Fallout 1 which fixed that. But that mod was discontinued.
Give them plenty of ammo for the weapon you want them to use, maintain a stack of stimpaks on them, and trade them chems like psycho for damage resistance before any really nasty battles. And save frequently cause no matter what they die.
You can pickpocket all your stuff onto them, unlike the pc they have no weight max.
Unfortunately none of them can use energy weapons or anything really big but considering the mess Ian can make of your character if you give him a submachine gun thats probably a good thing.
Some fun variations are playing the whole game in nothing stronger than leather or combat armour, playing a melee fighter, keeping an injury like a crippled leg for full dystopian atmosphere, getting the alien blaster as soon as you can (needs 10 luck), farming deathclaws at the lair near adytum to level to the max of 21, joining the brotherhood as soon as possible for stat improving operations and thus more hitpoints and skill points, and of course collecting all the companions and keeping them alive the whole way, even dogmeat who loves biting deathclaw ankles and wandering through semi functional forcefields.
Have fun :)
Fallout 1 wasn't meant to have companions in the first place. It's something the devs added very late in the game development.
Some companions can't handle some weapons. As far as I know, Ian and Katja can't use rifles, Tycho doesn't use SMGs, and none of them can use a minigun/bazooka/laser rifles and such.
Tycho: Anything except big guns and energy weapons(Never tried the grenades)
Katya: Same as Ian
Not quite true. At least in the base game:
Ian: Unarmed, Knives, Pistols, SMGs
Tycho: Unarmed, Spears, Pistols, BB Guns, Shotguns, Rifles
Katja: Unarmed, Knives, Spears, SMGs
Note the 14mm Pistol and .223 Pistol count as SMGs so far as weapon limitations are confirmed.
Katja can *not* use Pistols, though she at least gets access to the 14mm and .223 Pistols once you move on from them as they use SMG weapon animation frames.
I'm fairly certain non of the AI can use Laser/Plasma weapons of any kind.
Unless you tell them to leave the party and pick them up later...