Fallout

Fallout

How are the stories in fallout 1 and 2?
I'm kind of interested in the first two fallout games and was just wondering how are they storywise. I hear many people praising the story while others say its okay. The gameplay looks interesting and I love the look of the game so any help would be apprciated thanks.
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Showing 1-10 of 10 comments
EolSunder Jul 4, 2017 @ 6:22am 
yep story is fine. Not great no, basically in 1 its find a water chip for your vault, then there's a 2nd part to the story after you do that. Fallout 2, mmm not much of a story there no, more just adventuring and you'll stumble over a story later in the game. So fallout 1 basic story, fallout 2, so-so story. Game isn't made for a storyline.
Sloul Des Tucs Jul 4, 2017 @ 9:28am 
EoldSunder reply is kinda retarded.
Any story can be summarized into its most basic form and made look like ♥♥♥♥.
Any. Story.
Try it.

Fallout storyline great
Fallout 2 storyline meh
EolSunder Jul 4, 2017 @ 10:34am 
well to cut down stout for being dumb.

fallout 1 story, you need to find waterchip, then you have to find a mutant base and take it down to protect the area. Thats it. No story for hirelings, no sidequest stories, nothing. So Stout is 100% wrong, there isn't much of a story

Fallout 2 storyline, you just wander about a bunch of areas, eventually you'll hit the storyline of the Enclave and have to take them down. Thats it

So like i said, before an idiot stepped in. Fallout 1 storyline ok, fallout 2 storyline so-so. Ignore all people who don't have a clue.
FlawedFists Jul 4, 2017 @ 1:57pm 
Thank you both for the help I decided to buy just the first one to see how it is hopefully I'll like it. Thanks again I really apprieciate the replies.
Dustin81 Jul 4, 2017 @ 8:03pm 
I personally count the side content as story also since you change things for the better or worse due to your actions.
FΛBIӨ™ Jul 5, 2017 @ 12:56am 
play fallout 2 because Fallout 2 has my husbando in it. AKA: Frank Horrigan
Sloul Des Tucs Jul 5, 2017 @ 8:40am 
Originally posted by EolSunder:
well to cut down stout for being dumb.

fallout 1 story, you need to find waterchip, then you have to find a mutant base and take it down to protect the area. Thats it. No story for hirelings, no sidequest stories, nothing. So Stout is 100% wrong, there isn't much of a story

Fallout 2 storyline, you just wander about a bunch of areas, eventually you'll hit the storyline of the Enclave and have to take them down. Thats it

So like i said, before an idiot stepped in. Fallout 1 storyline ok, fallout 2 storyline so-so. Ignore all people who don't have a clue.
Good. So basically you spoiled the game for someone because you didn't like my reply.
Though, you didn't read through my reply.
Any scenario can be summarized to its most primal form and made look like dumb.
This is my point in my reply to you, and you keep going on with it to make a point.
You just made it blatant who's who.
Ourobor0s42 Jul 6, 2017 @ 9:59am 
Story lines are basic, but the world building, mythology and introduction to the fallout universe is interesting and you can see how it influences the future games.
I started with fallout 1 many years ago and having just started fallout 4 it's good to see the same tech, mythology and nods to previous names/places etc
Zaphyra Jul 6, 2017 @ 3:55pm 
yeah it felt like the fallout 2 story was lacking something
DJ Khalid Jul 7, 2017 @ 8:38am 
It's not really the overarching plot that's remembered in these games so much as the quest design and incidental dialog.
Unlike many games at the time, and even many modern titles (Mass Effect, Dragon Age, The Witcher, Skyrim) the dialog and writing was inclined towards a naturalistic style, character motivations were believable, and the characterizations of each individual were coherent while also being humurous.

The Master was a good villain because in a sense you could sympathize with him, instead of being a cartoonish caricature, something that many games today fail to do well, even Fallout 2 didn't manage to do that, not New Vegas, not really many games I can think of besides rare exceptions such as Nier or Spec Ops: The Line.

The writing is still signifigantly above par for the rest of the industry. Mostly because the NPCs in the game sound like people, have appropriat reactions to what you say and do, without making it seem like the entire world of the game revolves around you.
You aren't unduly rewarded for doing simple tasks, if you do some minor, relatively unspectacular thing for someone, your reward, and their response, will be sensible, instead of fellating you and treating you like some kind of superstar.

Fallout 2's general plot is fairly average evil boogeyman association type thing, but make no mistake, the actual writing itself is still fantastic. It's not stilted, it's not prone to melodrama like Mass Effect or The Witcher, the game doesn't become obsessed with its own world and lore and give you reams and reams of uninteresting codex entries to read over, Black Isle knew exactly how much information to give you about the world around you without just making info dumps, and they primarily told you about the world through the people you met in it and the quests themselves, something that is sorely missing in most games.
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Date Posted: Jul 3, 2017 @ 4:47pm
Posts: 10