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Any story can be summarized into its most basic form and made look like ♥♥♥♥.
Any. Story.
Try it.
Fallout storyline great
Fallout 2 storyline meh
fallout 1 story, you need to find waterchip, then you have to find a mutant base and take it down to protect the area. Thats it. No story for hirelings, no sidequest stories, nothing. So Stout is 100% wrong, there isn't much of a story
Fallout 2 storyline, you just wander about a bunch of areas, eventually you'll hit the storyline of the Enclave and have to take them down. Thats it
So like i said, before an idiot stepped in. Fallout 1 storyline ok, fallout 2 storyline so-so. Ignore all people who don't have a clue.
Though, you didn't read through my reply.
Any scenario can be summarized to its most primal form and made look like dumb.
This is my point in my reply to you, and you keep going on with it to make a point.
You just made it blatant who's who.
I started with fallout 1 many years ago and having just started fallout 4 it's good to see the same tech, mythology and nods to previous names/places etc
Unlike many games at the time, and even many modern titles (Mass Effect, Dragon Age, The Witcher, Skyrim) the dialog and writing was inclined towards a naturalistic style, character motivations were believable, and the characterizations of each individual were coherent while also being humurous.
The Master was a good villain because in a sense you could sympathize with him, instead of being a cartoonish caricature, something that many games today fail to do well, even Fallout 2 didn't manage to do that, not New Vegas, not really many games I can think of besides rare exceptions such as Nier or Spec Ops: The Line.
The writing is still signifigantly above par for the rest of the industry. Mostly because the NPCs in the game sound like people, have appropriat reactions to what you say and do, without making it seem like the entire world of the game revolves around you.
You aren't unduly rewarded for doing simple tasks, if you do some minor, relatively unspectacular thing for someone, your reward, and their response, will be sensible, instead of fellating you and treating you like some kind of superstar.
Fallout 2's general plot is fairly average evil boogeyman association type thing, but make no mistake, the actual writing itself is still fantastic. It's not stilted, it's not prone to melodrama like Mass Effect or The Witcher, the game doesn't become obsessed with its own world and lore and give you reams and reams of uninteresting codex entries to read over, Black Isle knew exactly how much information to give you about the world around you without just making info dumps, and they primarily told you about the world through the people you met in it and the quests themselves, something that is sorely missing in most games.