Firewatch
NeverSleeper 2016년 2월 9일 오후 9시 58분
The Ending Was Great
I don't know what everyone is on about. There was no abrupt stop, everything was tied up nicely and there weren't any unanswered questions. Honestly I think some people have such a need to find something to complain about to the point where they will start making things up. The ending felt real, like something that could have actually happened.
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Tommy_Jacket 2016년 2월 10일 오전 2시 15분 
Android Vageta님이 먼저 게시:
Thomas Rhythm님이 먼저 게시:
snip

Oh, a note they added after the fact because people were getting UPSET BECAUSE THE GAME IS NOTHING LIKE THEY ADVERTISE.

Thanks for proving my point.

Come on, it's been there, like, forever.

Look up the discussions from around March of 2015, when they showed a gameplay. There was a lot of noise about bad language and other things like jokes etc.

Maybe the problem is that you fantasized too much about the game and now you're not happy with it because of it?
Android Vageta 2016년 2월 10일 오전 2시 18분 
Thomas Rhythm님이 먼저 게시:
sigh...

Did you watch any of the game play or videos about this game leading up to it's release? I even watched the 40 minute game play video they released months ago. Nothing they showed pointed to the game being a basically glorified Gone Home.

They have constantly, and still do now, made this game out to look like some open world adventure/mystery game set in the wilderness. Nothing about it being some love story.

Did you not follow this game at all before it was released?
Tommy_Jacket 2016년 2월 10일 오전 2시 27분 
Android Vageta님이 먼저 게시:
Thomas Rhythm님이 먼저 게시:
sigh...

Did you watch any of the game play or videos about this game leading up to it's release? I even watched the 40 minute game play video they released months ago. Nothing they showed pointed to the game being a basically glorified Gone Home.

They have constantly, and still do now, made this game out to look like some open world adventure/mystery game set in the wilderness. Nothing about it being some love story.

Did you not follow this game at all before it was released?

I was following it since the announcement, and watched pretty much every video they released.
They never said it was an open world, but there's nothing that's gonna stop you if you decide to go away from the path (except for bushes before you find the pulaski), I checked that personally.
Human After All 2016년 2월 10일 오전 3시 43분 
I didnt like the ending or the last 2 hours.
I just bought this game because i saw the 2 day demo
and thought that the game would be a classical mystery game.

Teens in the woods making stupid stuff, weird strangers in the night, destroyed camps,
missing persons. I thought this would be a mashup of Life is Strange, Gone Home
and Layers of Fear. I thought this game would be a real mystery game,
like some conspiracy thing that gets mixed up with the dementia topic ...
like i dont know ... Henry could be the one with dementia and he just run away to this new job because he forgot everything and then created the story about his wife in his mind and as he gets lonelier out there he sees things that are real for him but nothing is there ...
i thought it would get more surreal and you dont know if its a real thing in the world or
if its just Henry ...
something with a real "aha effect".

But in the end the game is just a adventure "movie" with swear words
and the game is about a guy who needs to think about his life.
So the 2 day demo tricked me really good and i payed 20 Euro for something that i didnt want.
(i didnt read any reviews because the developers said the game is about the surprise)
Lone Trooper 2016년 2월 10일 오전 3시 45분 
That was a good game. Not less, not more. Ending was ok. Actually there are 2 endings, but the storyline stays untouched.
Billy 2016년 2월 10일 오전 5시 13분 
The story is great but (spoiler ahead) really peaks (huhuhu) when you discover Ryan's body. After that, you get exactly what you could expect without much surprise (and it's ok for me)
The Stranger 2016년 2월 10일 오전 5시 27분 
Stimulant님이 먼저 게시:
MastimaSWDS님이 먼저 게시:

And this. right next to the stash where you find the korean war vets hat.
She was anything but silent about Hawk's Rest for me. She gave me a whole story about a man being murdered by raccoons.

OMG I NEED TO GO BACK AND SEE IT.
I honestly missed it. Where do I find it?
Musouka 2016년 2월 10일 오후 12시 20분 
The Stranger님이 먼저 게시:
Stimulant님이 먼저 게시:
She was anything but silent about Hawk's Rest for me. She gave me a whole story about a man being murdered by raccoons.

OMG I NEED TO GO BACK AND SEE IT.
I honestly missed it. Where do I find it?

Where Thunder Canyon meets with Cave 452 (or something), go north but stick to the right side, you'll eventually see a wooden house in the distance.
Chiff 2016년 2월 10일 오후 12시 21분 
The end feels like a jab at people of inquisitive nature - I.E. EVERY SINGLE PERSON WHO BOUGHT THIS GAME.

"Hah, you thought the plot would be more interesting than that, but real life isn't that interesting."

Well this isn't real life, this is a game, and ♥♥♥♥ you.
CJBok 2016년 2월 10일 오후 12시 54분 
I thought the story was absolutely perfect. I was expecting a bear attack at the end though. As some of the notes from ned in his hideout stated that the mother bear was missing for 2 months but on the last day he spotted the mother bear again. The walk from neds hideout to D's tower kept me on my toes!
Android Vageta 2016년 2월 10일 오후 12시 54분 
Chiff님이 먼저 게시:
The end feels like a jab at people of inquisitive nature - I.E. EVERY SINGLE PERSON WHO BOUGHT THIS GAME.

"Hah, you thought the plot would be more interesting than that, but real life isn't that interesting."

Well this isn't real life, this is a game, and ♥♥♥♥ you.

LOL! Spot on! If I want crap to happen to me I'll play real life.
dewington 2016년 2월 10일 오후 1시 02분 
I'd have been more on board with the 'realistic' direction the ending took if the characters showed any kind of development, but everything is so understated it just leaves you with no lasting impression. The mystery wasn't a mystery and the characters didn't learn anything significant about themselves, or each other. I didn't have a problem believing pretty much everything that happened was realistic, which I guess makes it more relatable, but it also makes it a little... boring.

I should clarify that I still enjoyed playing it, and thought the dialogue was really well written. I just wish the game as a whole had more to say.
dewington 님이 마지막으로 수정; 2016년 2월 10일 오후 1시 08분
Vela 2016년 2월 10일 오후 1시 05분 
I really enjoyed the title and the ending. It was grounded in realism from start to finish. I feel like the people complaining wanted there to be some enormous conspiracy at the end that required them to fight thier way out or something, and just can't be content with an atmospheric narrative like this that was essentially an interactive and very well written film. I was engrossed, I was expecting a hike through the woods and got a fair bit more action and a heap more emotion than I was banking on. Maybe the problem isnt the game, and rather is people's expectations for what a game "should be", most of them drawing from examples like Half Life or COD, rather than letting thier minds be expanded by what plays out more like a good short story, written by an author capable of significant immersion.
Children, expecting to play with cap guns and water baloons, rather than sitting down with a good book and enjoying the experience.
Musouka 2016년 2월 10일 오후 2시 33분 
Vela님이 먼저 게시:
I really enjoyed the title and the ending. It was grounded in realism from start to finish. I feel like the people complaining wanted there to be some enormous conspiracy at the end that required them to fight thier way out or something, and just can't be content with an atmospheric narrative like this that was essentially an interactive and very well written film. I was engrossed, I was expecting a hike through the woods and got a fair bit more action and a heap more emotion than I was banking on. Maybe the problem isnt the game, and rather is people's expectations for what a game "should be", most of them drawing from examples like Half Life or COD, rather than letting thier minds be expanded by what plays out more like a good short story, written by an author capable of significant immersion.
Children, expecting to play with cap guns and water baloons, rather than sitting down with a good book and enjoying the experience.
This felt like a book allright! It's the story of 2 forest guards discovering a tragedy. It's not about Henry, or Delilah or what they do the rest of their lives or what decisions they take after this. It's a story about a particular set of events that unfolded in the span of 2 1/2 months. And the first part about Henry and Julia is more of a prologue so that we can get into character.
The Real OliG 2016년 2월 10일 오후 5시 05분 
minirlz님이 먼저 게시:
What were people expecting to happen? Aliens or something? I think there was an unanswered question or two, but just because it wasn't some big conspiracy doesn't mean it was "flat".

The fact that they thought there might be is the point. They are out in the middle of nowhere of with really noone to talk to. Weird things start happening and they go a bit crazy. It is the point.

Well this explanation does make sense, a significant part of the game was making the point that being out there alone for weeks and months is going drive people a bit crazy and paranoid and if their intention in writing was to make the player feel as tense and paranoid as the characters (which I'm sure it was) then they certainly suceeded with me. That clipboard with the conversation transcript on really freaked me out and then from there as the mystery deepens and I found more clues and H & D really start to freak out, I was really thinking something really sinister was going on here, like someone was toying with the characters or something

I knew it wasn't going to be aliens or anything, it clearly wasn't that type of game, but seeing 'government controlled' on the sign of Wapiti station certainly made me think there was a bit more to what was going on then it just been one lonely crazy guy that in reality posed absolutely no threat to me, so it was a bit underwhelming for the mystery to be solved there and then like that and showing the paranoia was all for nothing, but credit to the devs for getting me so hooked, intrigued and in all honesty, a bit creeped out by the mystery, I know I'd freak out if I were in their shoes out in the middle of nowhere.
The Real OliG 님이 마지막으로 수정; 2016년 2월 10일 오후 5시 08분
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