Firewatch

Firewatch

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An interesting interaction: the boombox (Spoilers)
I've only played this once at this point so please feel free to supplement my assumptions here, but it appeared that when you first reach the teens' campsite and find the whiskey bottle, you can hold B to "save for later", and then the following day it would be on Henry's desk. (Perhaps it will show up there anyway? Let me know if so, but this seemed to make sense)

One item the game didn't seem to be prepared for me to grow a liking to was the boombox that was by the lake blasting the same 1 song over and over. In the same spirit of "looting" the scene, I decided I wanted to steal the boombox as well. It was made funnier because it seemed Delilah commented on the fact I was holding it as she struggled to hear me over the music.

To my surprise and absolute delight, the game let me carry the boombox repeating the same song very loudly all the way back to my tower -- through all of the climbing, he would still be holding it -- which was blaring over the "intense" game BGM that is triggered when you notice your typewriter on the ground thrown through the window.

I was hoping there'd be an achievement or that the game would acknowledge that Henry took the boombox too, but sadly the game seemed to erase the boombox from existence when the day transitioned happened. It was interesting that the other items from the camp are immediately visible in his tower but the boombox isn't/can't.

All that being said, near the end of the game when you have the opportunity to see Ned's shelter, Henry finds the boombox he recalls "from the lake" taken apart on Ned's workbench. The dialogue seemed to suggest to me that Henry is expected to leave it behind, which cracked me up.

No shade at all to the devs for it, I don't write this as a complaint. I really loved the amount of freedom you get to handle and examine the many objects in the game world. It seemed there was a lot of attention to detail in other areas but the boombox -- although in my opinion being the most amusing one to interact with in my experience. If you haven't tried it, go start a playthrough, pick up the boombox and refuse to put it down until the game makes you, if you can handle listening to "Just Push Play" for about 10 minutes on loop!~
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zaphodikus Jan 17, 2024 @ 12:11am 
The biggest regret I have is that Henry never did the Chainsaw training course before starting the summer job.

Only joking, yeah, a brilliant game. I played it so long ago, I completely had to strain my memory to recall some of these scenes you describe @HEX . We all mourn the loss of the team that put this game together all those years ago before they went their separate ways. Much like Henry in a literal sense. Everyone is trying to "find" themselves in the same way he did, and truth be told, the telling of Firewatch made it obvious to me, that our inner selves never do get lost, and moulding them is harder than we think. Personally I hope I stay in the mould of the younger me.
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