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There's plenty of times all throughout the game where you can explore to your heart's content. I saw most of the map on day two BEFORE it started jumping days.
But then 70 some days pass where there really is no 'Do what you want now without any sense of urgency to get it done right away'
Seriously the way you explore something changes depending on how much urgency you feel to move forward. I can always go back into the game and start up a game and explore while ignoring plot things until I'm ready to move forward, but I as I say found the sense of urgency at all times in the game to get in the way of actually just relaxing.
Nearly all the 'Your character is just relaxing' scenes are really short too. For instance the scene where you are eating some food watching the sunset. That could have been a do what you want day.
As I say what I feel would have been the best move to provide one day of exploring with out the sense of urgency on your shoulders would be to ALWAYS start you in the tower, and on the day where you need to get your supplies having your boss tell you 'Just make sure you find time to go pick up your supplies today'. Then have the picking up of your supplies trigger evening time, and then let you keep exploring until you returned to the tower.
Sure you can choose to go another direction other than the next objective, but nothing will be down there of interest. Nothing will happen.
The paths are very linear and fixed. There is plenty of easy spots you could walk to but can't because of the disappointing invisible walls. Small logs, a few shrubs, a few small rocks... all can block you path because you are not allowed to wander beyond fixed paths.
It's like how a wilderness would be presented in a theme park. There is no variation only the illusion of variation.
Yup. But I totally get what you mean, Geeky Meerkat. Once you've got all the equipment to explore everything, the story definitely feels too urgent to ignore and go on a joy hike. I suppose that's what a second playthrough is for.
Yes this exactly. I'm not asking for a sandbox game or anything like that. I'm just saying it would have been nice to have a chance to explore the area that's all ready in the game fully without urgency.
As an example, the game Gone Home, has a mode you can play where all the doors are already unlocked. So you can just explore the house and enjoy the details put into it without having to worry about the mystery at hand. And I know Firewatch took insperation from Gone Home because one of the books in one of the drop boxes is actually one of the books that the Father from Gone Home wrote.