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"two people who are running away from their problems"
The game was all about dealing head on with life's crappy problems that can drastically change your life. Delilah took the forest job when she was 30 years old when Javier who she wanted to marry left her and never came back.
She was running away because she got dumped by someone she was in love with and instead wasted the best years of her life working alone in a tower. She never faced up to being rejected. She lied to her sister about being dumped and said Javier was unfaithful. She apparently was attractive because Ned tells Henry in the end why his son Brian had a huge crush on her. Then she lied to her bosses about Brian and Ned being in the woods
I think it was a good game. I'm fine with the overall story ending, but the plausibility of it all is extremely low... unless I'm missing something. Seems more likely it actually was a government cover-up and Ned was just the fall-guy...
Although I see what the developers were going for, I would prefer if they either ditched the mystery and stuck with a more grounded "therapy session vibe", or (and I know lots of people will disagree) went completely bonkers with the mystery. Like it was all (including even getting the job in the first place) happening in Henry's mind to deal with what was happening with his wife. Or maybe a Silent Hill-like twist of guilty (maybe he felt relieved when his wife's family took her away and he feels guilty feeling like that) which could turn the game a bit more to horror by the end of it.
Yeah, I know my suggestions sound like cliche, but I don't know, the way the plot was handled, it felt like a kind of middle term that didn't feel satisfying in any front. The plot conclusion didn't feel like a natural progression of their character growth (which I feel got halted by the mystery), and the mystery got a disappointing ending which undermines its own existence.
You can see from Ned's notes that the research place and the stuff are from scientists that were doing some experiments (normal nature stuff, from the looks of it), and they were on leave until August, and there are some maps on how Ned broke in the area and whatnot. Ned planted the notes on Henry and Delilah, but (almost?) everything else seems to have already been there.
However, it does seem like Ned understands a little about engineering and whatnot, since he stripped the snowmobile engine for parts.
Yeah, what you write make sense, it was a while ago when I played this, but I still could not see how this decision was "moving forward" in a human/emotional level. Imho, life is about taking changes, feeling alive, and a new relationship could be scary, but that is where you need to go to grow. At the very least they should have gave it a chance. If this is not running away, I am not sure what is. If anything it was more like continuing to live in the past for an other round, or maybe forever, which is sad.
And they of course have issues to deal with, but what if a relationship was something they both needed to start/speed up the healing process.
Technically it is a nice narrative shocker, and fits a story like this really well. It felt artificial though, a means to arrive to a bittersweet end which is sure to have a lasting impact, but for me it did not felt as a natural progression after what I saw during the game.
In any case, it was a nice experience, and I really hope they make more games like this.