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And I don't mind an open ending, even if at the end D was like "Maybe we can talk over drinks" if you chose the correct options for her it would have at least been SOMETHING. But instead it's nothing. I really enjoyed the game but I agree the ending wasn't great.
When things start getting weird in the forest, and Henry doesn't understand what's going on, those feelings of being helpless, being out of control come slamming back down on him full force. Those feelings he was running away from, the reason he took the job in the first place, are right back in front of him. Even though it turns out to be a far less serious issue than he believes, the fear of the unknown, coupled with his past experience and a dash of ongoing solitude, makes him turn a molehill into a mountain as they say. Under the hood, Henry is dealing with much more than is right in front of him, whether he wants to acknoledge it or not.
Now we take into account Delilah, who has been at this job for many years. If you read the notes about her along the way, and get the right dialogue options, you find out she is borderline alcoholic and narcissistic, she has a boyfriend she's cheated on several times, a sister she doesn't get along with, and a strained past with her mother. Taking all that into account, she took the job for pretty much the same reason as Henry did. She basically wants to escape her own life.
During the story, she finds out that because of her need to escape, and unwillingness to do anything that takes her out of the comfortable little bubble she lives inside of during her summers working, a young boy died. She knows that if she had done what she was supposed to do, that child might very well still be alive. At the end of the story, the sheer weight of that guilt is crushing her under it's weight. She knows she'll never return to that job, and even states it in the dialouge.
So at the end of the story, we have a man who tried to run away from his problems, and at the end of the summer, is no further away from them than when he started, and a woman dealing with crippling amounts of guilt due to her not wanting to just deal with her own life, and take personal responsibility when it was obviously clear she should have. Taking all that into account, I do still think firewatch's story left a lot to be desired, not because it was a bad ending to the story, but because it was a very human and realistic ending.
In fact, it can probably be strongly argued, that it wasn't an ending at all, because we are left wondering what happened next. Life almost never wraps things up in a nice neat little bow, and neither did firewatch. What really happens to Henry and Delilah after the game ends? Does Henry go back to his wife? Does he keep running away from the problem? Does Delilah manage to move past the guilt that she feels? Or does she wind up putting down a fifth of whiskey one night, putting a gun in her mouth and pulling the trigger? These are all questions we'll probably know the answer to, and at the end of the day I think it's those unanswered questions, that not knowing, that has left such a bad taste in people's mouths. It's not a traditional video game ending and firewatch isn't exactly a traditional video game.
That's my two cents worth on the issue...take it as you will.
Make no mistake, we ALL would have liked that other conclusion with Henry and Delilah, myself included.
But in our present time, where all games offers us many choices to lead to tailored ending, it's nice to have something else.
For me (and I kinda knew it before playing), Firewatch game is like a book. And like a book, you read it and at some point you really hoped or wished that this or that did or didn't happen, and the more you got to the end, you hoped (or not) that it would or not end like it did. You couldn't do anything about it. I was written like that.
Like the books, Firewatch was like that too. A kind of reminder that like in real life, things doesn't always go the way you want.
Yeah, but there was one important choice in Firewatch which changed " my " Ending .... i found and heroically saved the turtle Turt Reynolds from a bush fire
I guess with bigger budget those devs could really make some greater stuff comparable to Portal 2 storyline-wise for example (which is totally linear as well, but at least no illusionary choices).
Heard they're working for Valve now, let's see if it was worth it.
Not being a big player, doesnt have to mean something but I get your point.