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She has her own life and her own troubles to deal with. The firewatch provides an opportunity for her to escape that life for a bit, and she enjoys that. She may like Henry, and she may enjoy some flirting, but it's like a vacation fling, which she enjoys from the safety of her cabin, where - due to the distance to Henry's cabin - nothing "serious" can happen. It's not supposed to last longer than the vacation does, and she never promises or even hints at Henry that more might be possible.
There are players who apparently got so infatuated with her that they overinterpret her flirting as a possible start of a serious relationship, and afterwards overinterpret her not-showing-up as far more sinister than it's intended to be. In real life, this would come across as a rather narcissistic and weird attitude, like a vacation fling trying to stalk into your real life. Firewatch features fairly realistic characters though, and for the way Delilah was depicted, I found it fairly obvious that Delilah, while enjoying the conversations with Henry over the radio, would not want to have him intrude into her real life, where she already has enough issues to sort out.
They coulda just made her wave to him in the distance, too far away for faces to be seen. Then it could zoom out to the helicopter, scenery or something back at boulder.
i see, thanks
This is a pretty good example on how conspiracy theories manifest themselves, actually. Whether it's "we are secretly governed by reptiles" or "Delilah and Ned conspired against poor Henry", it works by the same mechanisms.
The interesting part is, the devs said that they _intentionally_ played on Henry's paranoia - like in that phone call, where Delilah is just doing her job and talks to another lookout, while Henry (depending on the player's choices) may assume sinister motives. What the devs did not foresee, is how hard paranoia is to counter if players actually embrace it.
Edit: If anyone's interested, here's the dev commentary that debunks the "phone call indicates a conspiracy" idea. Skip to 9:30.
https://www.youtube.com/watch?v=Zx8SwZLl6qg
All in all you are right about the realistic stuff and for me the ending was a letdown not because of Delilah but because of the antagonist guy. Delilah not showing up was a great idea.
If I remember the scene correctly, she admits being interested in Henry, but also says "If you weren't married ...". I guess it's open to interpretation whether she's hinting at the possibility of a future relationship - her statements _can_ be interpreted as "Leave Julia so we can be together!", but I don't think that really matches with Delilah's character, she always treats Henry's marriage with respect. My interpretation of that scene was more along the lines of "Henry, you're a really cute guy, and I might be interested in you if you weren't married, but you are, so let's draw the line here".
My understanding of Delilah's situation is that she is in an on-and-off relationship she isn't really happy with, but also can't get away from for long. In such a situation, people are inclined to "test the waters" - flirt, check whether others would regard them as attractive, but without intending to really go through with it. I believe that's the situation Delilah is in, but there's admittedly a good deal of interpretation involved in that assessment.
Same here. I felt that the ending was completely appropriate with regard to Delilah, but seeing the entire conspiracy mystery collapse into something that didn't seem quite plausible to me, was a letdown. After listening to the dev commentary, I now understand better what the devs were aiming for, but I still believe this could have been done better.