Dead Island Definitive Edition

Dead Island Definitive Edition

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Mikfail May 31, 2016 @ 5:36am
Bugs we've encountered
Here I will document with video any possible bugs I find or can reproduce from other players. If you're reporting a bug here please verify your game cache through Steam first (to ensure all your files are valid).

-Missing collision on signs & small poles:
https://youtu.be/-gKMGqtdR7c
You can drive (& walk) through them. They can be knocked over if struck with a weapon but sometimes that fails to work. This happends with all other similar small signs & poles as well.


-Zeds can move through & get stuck in the back of trucks:
https://youtu.be/3Q0OjhyMKFM
When jumping or running around trucks, zombies can sometimes walk through &/or get stuck in the back.


-Can no longer kick beach balls:
https://youtu.be/q3cDwiUhcc8
Not a huge deal but as you can see, with some of the original placements they intended you to kick them. In the original game you could kick these balls at teammates & zombies (inflicted very minor damage)


-Invisible blockage in lifeguard station:
https://youtu.be/1LTsnSMxDlk
Some kind of rectangular shaped invisible blockage


-Vending machine clipping into wall at lifeguard station:
https://youtu.be/OI-W7kpMIK8
Ofton when migrating content in engines things get offset. The vending machine could be moved over slightly.


-Pinboards reversed texture
https://youtu.be/C3cObVJ7Bdg
These pinboards have a reversed texture. They are used in more places than shown in the video.


-Missing player collision
https://youtu.be/Rgw5NszWhYE
These circular shrubbery all down the beach (& elsewhere throughout the resort) do not have player collision. You can just run in there & zombies will not follow. I sort of it like but seems unfair (zombies gotta eat too).


-Survivor using radio voice upclose
https://youtu.be/ay8JcqjUbF4
As I approached this survivor, with us being face to face, his first two lines of dialogue sounded like it came over a radio. (I missed recording the first sentence spoken)


-Unable to click option
https://youtu.be/5uNlvOiQ67g
As I clicked to choose & activate the "Blunt Expert" skill. I found myself unable to submit a "yes" or "no" by clicking, I ended up just pushing "enter" to move past the screen. (This didn't happen while clicking to activate any previous skills thus far)


-1st person hand texture does not match (Xian Mei)
https://youtu.be/B03lAiCz114
The 1st person hand texture of Xian Mei doesn't seem to match her 3rd person texture.


-Flickering texture (Electricity symbol)
https://youtu.be/RKBwMFiLaDA
The electricity symbol at the location in the video flickers on & off.

-Held objects flickering
https://youtu.be/WO3nWirej4c
The textures of the brown box (used for stacking, ect), Juice box & Fuel Tank will flicker when held. The red explodable tank does not have this problem

-Mercury(& black) blood:
https://youtu.be/PZbnx_YpW0U
Something very wrong with the reflection or color of blood, results in chome (& black) blood.

-Coughing invisible women in lifeguard station
https://youtu.be/ATSlyAbwGzw
You can hear her but can't see her. She is very shy & very sick

-No character shadow
https://youtu.be/FdepnKCNKfI
You can still see shadows of other players, but In this version of the game you can not see your own shadow.

-Can no longer drown zeds
https://youtu.be/4wZZgIr1SVQ
In the original DI zombies could drown. If their face went below the water line they would start taking damage. You would see the damage pop up as well (if had that hud option enabled)

-Floating restroom sign
https://youtu.be/FDvaifpFLa4
This sign seems to be suspended in the air. But then again, why Is it placed inside the room?

-Mesh gap
https://youtu.be/Tznk37zFy6c
Large mesh gap between terrain & objects.

-White mesh clipping though objects
https://youtu.be/yAO9B9P5XHo
This is during chapter 3 in the hotel. After talking to mike for the last time you will go down a hall near some stairs. In this hall there is a large white mesh clipping through walls & other objects.

-Map marker remnant
https://youtu.be/e3Q9ekXpXvw
If you place a map marker, an invisible square box with collision will be placed in that spot as well. Removing the map marker will remove the box.

-Music tracks overlapping
https://youtu.be/1NgMkqGj7t0
The tracks started overlapping during the mission to save amber. One track stopped as the mission updated.

-Water glimmer effect on wrong surface/area of sewer
https://youtu.be/txv4pbNYP3Y
A nice glimmer effect but looks out-of-place in this area

-Zed spawn in pipes of sewer
https://youtu.be/wZ7DhYBP1Og
poor guy

-Strange blockage between aisles
https://youtu.be/v3hdJ8OgnVM
In the last room of the supermarket. I ran into an invisible blockage somewhat unlike others. I could pass through if I look down while moving forward.

-Invisible Fence at Afran's Hideout
https://youtu.be/5hwWq6AncZI
Another invisible blockage, encountered after going up the stairs to progress the quest.

-Invisible blockage on jungle path
https://youtu.be/iDtLytvVK8A
This invisible block start before the wooden ramp. It's very difficult to get vehicles through the area.

-Laboratory loot problems
https://youtu.be/iiYSN8FzoK8
Throughout the areas you will only receive money, ammo (or nothing) from any lootable. A player has noted from comparing the original game files, the ",loot" file is missing from these areas.

-Layered ground material oddity
https://youtu.be/qgrcjv-e04M
Only encountered this in the area shown, The top ground material layer could be blended in better.

-Gate no longer opens/closes
https://youtu.be/6ouJKd8OZXs
In this version of the game, the gate at the start of the path to Ope's cave no longer opens/closes. Vehicles no longer have passage to Ope's cave.

-Strange Reflections
https://youtu.be/dEFURehseKc
two instances of these unusual reflections, they are nice effects but seem so out of place.
Last edited by Mikfail; Jun 27, 2016 @ 7:28am
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Showing 16-30 of 470 comments
dogmurkywaters May 31, 2016 @ 11:18am 
Anyone else having problems getting the game to stay in full screen mode?
wooke May 31, 2016 @ 11:46am 
on the workbench, the 'ok' choosing perk is shifted.
I had a problem of screen size with the old version, but not him.
Mikfail May 31, 2016 @ 11:46am 
Added bug:
-Flickering texture (Electricity symbol)

I seemed to have reached the max amount of videos allowed to be embedded in a post.

Originally posted by dogmurkywaters:
Anyone else having problems getting the game to stay in full screen mode?
Not as of yet, been doing a load of alt-tabbing too.

Last edited by Mikfail; May 31, 2016 @ 11:49am
owowg May 31, 2016 @ 12:29pm 
In the prologue, when you look out over the bay (after you crash down in the elevator), there's a bunch of white rectangular shapes to the right. Missing textures?
Also, in that same scene, some of the tree sprites look pretty low res. Intenional or not?
Siannah May 31, 2016 @ 12:57pm 
Guess I found the first serious, if not game-breaking bug... be sure to get an alternative savegame for backup reasons if you want to reproduce it - or do it with a new, throwaway char.

Act 1, the house with Kim (repeatable water quest) and Anne Snider (Toy Story quest). Logging out inside / checkpoint save.
Restarting the game inside the house, there's only one way out. Through the breakable door with a Zed pounding against it outside. Breaking the door, the Zed keeps pounding at the unavailable door. However, the invisible barrier (aka former door) acts as if still intact and you have a hard time damaging the Zed at all, locking you inside this room / house.
Alexander May 31, 2016 @ 1:11pm 
Originally posted by owow:
In the prologue, when you look out over the bay (after you crash down in the elevator), there's a bunch of white rectangular shapes to the right. Missing textures?
Also, in that same scene, some of the tree sprites look pretty low res. Intenional or not?

These rectangular shapes are the LODs of some big vertical flags, this thing was always like that since the original one, I also believe that it is about time for them to fix it just throwing some random colored texture over them, those low-res trees are old LODs too.

There are two small things bothering me: the lack of details and decals on police vehicles and taxis and how they misused a billboard model just to fill gaps in some areas like tunnels and they clip into the walls. I wish they used more Dying Light vehicles besides the buses as props for variety sake.

Also a couple of textures only load to me when I am a few steps away from them.
Last edited by Alexander; May 31, 2016 @ 1:22pm
viva May 31, 2016 @ 1:24pm 
When doing the transformer quest, there is an invisible box (I can jump on top of it) in front of where Marcus is. http://steamcommunity.com/sharedfiles/filedetails/?id=694827501

Also the girl in the medic room in the lighthouse is inivisble for me. http://steamcommunity.com/sharedfiles/filedetails/?id=694831133
Last edited by viva; May 31, 2016 @ 1:27pm
Danteska May 31, 2016 @ 1:36pm 
No one has noticed that our character had a shadow in the original game and doesn't have one in DE? :P I really hope this is a bug and not an intentionally removed feature. For example here you can see that Vanilla version does have one: https://youtu.be/zlRgQGxMYJE?t=3m31s and either in this video or by playing the game you can see that DE does not.

By the way, I was able to kick the beach balls at least once. It might get bugged or maybe their position is not displayed properly, but it's not as if their physics were removed, they're still collidable.
theddy May 31, 2016 @ 1:37pm 
u cant kick balls.. but u can move them with your body.. !
alixiz May 31, 2016 @ 1:44pm 
in my game zombie and weapon gray color, as though without textures
http://imgur.com/s9bnFab
Last edited by alixiz; May 31, 2016 @ 1:47pm
CalamdÜmr May 31, 2016 @ 1:44pm 
shadows become less dark if you change to windowed, not 100% but sometimes it is like the color is blue not black
Mikfail May 31, 2016 @ 2:07pm 
Thanks for all the tips & reports everyone!

I'm still coming across some bugs while confirming yours as well. I may not beable to get to some rite now (I'm wanting to get out of the resort & go to the city) but I am curious to test them, it will take time but keep reporting!

Adding a few more to the list:

-Held objects flickering
https://youtu.be/WO3nWirej4c

-Mercury(& black) blood:
https://youtu.be/PZbnx_YpW0U

-Coughing invisible women
https://youtu.be/ATSlyAbwGzw

Last edited by Mikfail; May 31, 2016 @ 2:54pm
Brenda May 31, 2016 @ 2:12pm 
game keeps crashing, it sucks I love these games wish I could play it. can someone fix it please, it did it on the first dead island too, but I made it 1/2 way before it started it, now I can't make it to the lifeguard station
Mikfail May 31, 2016 @ 2:17pm 
I haven't experienced any crashing yet(@brenda) or any textureless objects either(@alixiz).

Ensure your machines are at spec for the game. Try updating your system & drivers if needed, you should also verify your game cache through Steam.

Added another bug to list:
-No character shadow
https://youtu.be/FdepnKCNKfI
Last edited by Mikfail; May 31, 2016 @ 2:49pm
Iron Monkey May 31, 2016 @ 3:07pm 
Werent we able to drown the zombies in the old version by kicking them down while in the pools/water? They make make the sound of drowning but in this one I see no numbers poping up or decreasing. Unless I'm just remembering wrong.

I just got a crash now myself but it was when closing the game. This happens sometimes with soem games, think i has something to do with windows aero, i think.

Funny I can't kick or move the beachballs myself, but if you kick a zombie into them they move.
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Date Posted: May 31, 2016 @ 5:36am
Posts: 470