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James: the guy with the hat on top of the lighthouse. His character model should be seen next to Sinamoi in one of the opening cutscenes, but in the cutscene it isn't him.
Joseph: the plumber guy in blue clothes who you escort to the water tower. In a later mission you sould meet him near the church (in front of the stairs), but it's also a completely different character model.
Also, you mentioned "The Voice" who could be seen because of the lack of shadows. Well, not to spoil anything, but that character model is wrong too :D
Yup. Sadly they kind of suck now. They used to be my go-to weapon for killing thugs.
>In the Labratory and Tombs area all enemies and containers have nothing except cash and firearms ammo. (Probably a bug, though I do like the idea of enemies dropping ammo, the problem is you can't get anything except ammo in these areas)
Yep, the devs just forgot to include some files :)
If you go to 'DIDE/DI/Data2.pak/data/maps' and check out act1a (resort), there is a file "act1a.loot". in act3b (labs) this kind of file is missing, so the drops default to cash and ammo.
There is already a mod that fixes it and also adds a lot of blueprints to your backpack, including ripper (but you need to start a new game). Sadly, even then you don't get the hot rod mod
I'm having so much frustration with the fine lined cross hairs they get washed out in the lighter shaded things and the bloom so essentially I can't aim the majority of the time. I opened up DI original and noticed the cross hairs there are x2-x3 more defined/heavier/thicker.
For weapon gltich: just have a full 'weapon wheel', swap to hands, drop weapon you want to dup, press and hold f to pick weapon up for five seconds, put item into storage then back out, press 'drop item' key. ezpz money.
For item glitch, drop items near a checkpoint, throw grenade down, as it explodes hit esc, reload last checkpoint, items will still be in inventory and on ground.
I have to wonder if Deep Silver demanded that. Techland itself I don't imagine to be the type to think "good looking women in an adult rated game is objectionable or sexist somehow".
Other questionable but somewhat less stupid texture changes are how some of the busses now have textures that display references to Harran (Papa New Guinea area is nowhere near the middle east), energy drink machines now have the Dying Light texture/branding, and I'm sure a lot of machines and items that used to have a variety of fake company ads/branding have been replaced with the DL energy drink company.
There's also the matter of the Resort trucks and Jungle trucks for some reason having the side mirrors mounted on the hood rather than on the doors.
This "is" the differences we, who played the original one a lot, want to know. Too bad your post can't be a sticky one.
In the Ryder White campaign, for no discernable reason whatsoever, Ryder's voice is almost always covered in a radio effect filter outside of cutscenes.
[there is actually another duplication glitch involving the chainsaw that jason drops, whatyou do is chainsaw an item for 5 seconds then have a friend pick up the item, if the item stays on the ground when he picks it up you are doing it right] i do not know if this has been fixed in the DIDE version tho.
the NPC for "the voice" character is actually correct if you have played the ryder white story,
======SPOILERS======
ryder white never actually talked to the main 4 characters but was being directed by the prisoner who escapes the island with the 4 main characters. so in all technacality this npc is actually correct to the stories lore. i would believe the chair is just bugged as it should be more concealing.
http://steamcommunity.com/app/383150/discussions/0/364043054118534910/