Dead Island Definitive Edition

Dead Island Definitive Edition

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Colored Zombie Skulls- WTF Do They Mean? [Answered]
I tried googling this, but nobody's written about it (but, doing that I found out something else interesting for developer craft blueprints):

What is the significance of the colors of the skulls showing on the mini-map? Keep in mind there's no manual. At first I thought it was like Borderlands, white meaning an enemy easily defeated, red meaning run for your life, but what the Hell? There are purple ones! They are all killed with no discernible difference in difficulty, they don't have any special attributes, and they don't have materially differing loot.

Surely the different colors mean something!
Last edited by Jurassic Fart 1; May 27, 2017 @ 8:15pm
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Showing 1-6 of 6 comments
Efelli'M May 27, 2017 @ 2:45am 
There are 5 colored skulls in the game, each one has different devs. Blueprints. They are not so tough as stats but they have magnificent special effects that one-shot kills the most zombies. You can check my gallery altough pictures are from the orijinal game but it doesnt matter they are in the same place anyway.
Jurassic Fart 1 May 27, 2017 @ 5:09am 
No, not the skulls you pick up to unlock blueprints (which people have written about on Google)- the ones on the MINI-MAP, the ones that appear over the zombies' heads in first-person view. There's White, Red, and Purple- but seeing as how I just started Act II, there may be more.
Efelli'M May 27, 2017 @ 7:46am 
If I get it correctly it just means they are tougher than regular zombies, some kind of boss zombies I presume or an important key zombie
Jurassic Fart 1 May 27, 2017 @ 8:40am 
Thanks. I appreciate it. This is the kind of thing devs should write manuals for. I mean, it's obviously not critical information, but, it would be nice to know. I just killed two zombies with purple skull legends, but rather than feel a sense of accomplishment, all I have is a puzzled diffidence.

(Years ago I had the GOTY versions, but I hadn't played in a while and just recently got the definitives, so there are things memory's a bit foggy on.) Funny thing about those straitjacket-wearing tank-things: I don't remember them going down with just a single shot from a revolver—they used to be a lot tougher than that. They're still scary to tackle in melee combat, though—a bad idea.
Last edited by Jurassic Fart 1; May 27, 2017 @ 8:40am
Efelli'M May 27, 2017 @ 9:39am 
The only and I mean only thing I hate about definitive edition is they one shot you with throwing weapons. And as a Xian main with 0 deaths playstyle, it is pretty annoying.
Jurassic Fart 1 May 27, 2017 @ 6:05pm 
I have noticed a much higher loss rate for throwing weapons—and there's no excuse for it. You're in a windowless ten-by-ten room, for instance…so, where'd the damned thing go?

Ennyhoo, it's not quite so bad with Logan's Boomerang attribute, but still: I do a lot less throwing in the definitive version.

Note regarding the purple-skull-derived Developer's No. 4 Craft Mindblowing Military Knife: It says it's effective against only three zombie classes—not true. It makes the skulls explode only on those three classes (and it also does it to their non-animate corpses), but the knife is still deadly, for instance, when thrown at a charging Ram. BUT, it (developer's notes) also suggests that the knife must be thrown, but I'll be damned if I'm literally going to throw away a ten thousand dollar knife, so I tend to stab with it than throw it…works great.
Last edited by Jurassic Fart 1; May 27, 2017 @ 6:07pm
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Date Posted: May 27, 2017 @ 2:04am
Posts: 6