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It's the one area all survival games let me down, they assume my IRL human time is absorbable by a sponge disguised as a game feature; but those are hours I will never get back.
you could in 12.3, but as explained in my post, the asteroids and POIs are now way farther out. or i got a bad seed :)
But the main problem is that slowboating all the way around the playfield, investigating any echo result and finding only garbage takes far too long. Even ED had a short range high speed flight (cruise) if you had a target to go to to make interplanetary travel a bit easier. NMS also has the same thing rather than make you slowboat everywhere.
Warping to a target should take you all the way there. I have a space station near an ice asteroid. If I warp to the specific marker for it, I land in the same place on the playfield as I would if I selected the playfield from the map. That means 20 minutes of slowboating to get to my base.
that's exactly my point. slogging through space to identify everything just takes way to long for my liking. i COULD turn on youtube or a movie an my second screen, or i could do the dishes in the time it takes to fly 20 clicks but what's the point in playing then? :)
Also, a fast move for a CV in space to cover large distances a bit easier, something like a micro warp that allows 5x or 10x your normal flight speed, even if it uses pentaxid to do it. I get bored with slowboating 20 clicks at 110 m/s, that's 3 minutes of doing nothing but watching empty space since you can't even get out of your seat and do other jobs on the CV. Doesn't sound like much, but it's so boring that, 3 minutes feels like hours.
A speed jump/micro warp sounds like a good idea though.
Think about all the money they will make from books, magazines, articles, speeches, product endorsements and how great that bacon double cheeseburger will taste when they get back.