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Changes
- Planet Life Manager - animals are not spawned if player is more than 150 meters above or below them
- Runtime memory check which informs when memory is too low and forces low quality textures if necessary. It will now account for memory used by the game itself
- Console command 'destroy' now removes the entity immediately without showing it dead for some time. Use 'destroy <id> -dead' if you want the old behaviour
- added server-side muting of players incl. new console cmd 'mute'
- Set shadow distance in Best setting to 300 meters (old: 140) and in Good setting to 150 meters (old: 60)
- Mountains on planet outside view of class 2 planets are now 10% less high to not stick through the atmosphere
- Dedi will not add new playfields to a playfield server if this server needs more than 6GB of total memory
- Dedi now checks if emptied pf server uses too much memory, if yes process is killed instead being managed as idle server again
- Reworked and added new CPU-compliant stock Blueprints (they have a unique name compared to the old ones; thanks to Jennyphurr, Vermillion, Kieve, Zovya, Frigidman, jmcburn, sulusdacor)
- Retired some older stock Blueprints (retired ones will be made available in the forums)
- SpotlightBlocks are now available from the beginning (previously starting at Techtree level 3)
FixesFixes:
Fixes:
Changes
- Low memory check refactor - detects if pagefile is enabled, and displays messages accordingly. It is now forcing low textures only when it's necessary for the game startup. Messages are shorter and cleaner.
FixesCPU
- Added crafting template for small/large Optronic Bridge & Matrix (Adv. Constructor)
- Increased drop count for Optronic Matrix/Bridge
- If active CPU Tier is lost, the efficiency will not drop instantly, but after 3mins
- Sending alert message when CPU Extender ( CPU Tier) is lost
- Increased hitpoints for BA and CV CPU Extenders
- CPU Extenders are now auto grouped to CORE group
FLIGHT CONTROLLER- Reduced min speed to warp to 30 m/s
- Ship booster reload time now affected by efficiency
- Ground Repulsor engine thrust has been doubled and CPU cost increase from 300 -> 400
- SV thruster: rebalanced all jet thruster by increasing the CPU cost by 10%
- Reduced technical max speed without booster. Space : CV 150m/s -> 100m/s, SV 200m/s -> 130m/s, Booster will allow to go beyond those limits
GAMEPLAY- Added DOWNGRADE feature to Multitools
- BA attacks can now only be triggered by players of the same faction or the creators of the Base (if private)
- Base attack, zirax soldiers will attack also generators and shield generators in random order
- Portable Constructor now available at Unlock Level 1
- HV Drills and Laser Drills now allowed in space
- Allowed several devices of level 1 and 3 to be crafted in Small Constructor (O2 Station, Small O2 Tank, Lights, Growing Lights, Ammo Box, Food Processor, Large Solar Panels and Sentry Gun)
MULTI SOLAR & PLAYFIELDS- Reactivated new Galaxy Map (Not yet finished; See [?] info overview for features/handling info)
- Using wormholes now costs the full amount of AU traveled (1 AU = 1 Pentaxid; before: capped to 25 Pentaxid)
- Playfield settings: Added AllowMaxCPUTierSV, AllowMaxCPUTierCV, AllowMaxCPUTierHV, AllowMaxCPUTierBA, RestrictToOrigin
- Updated 'Default Akua-Omicron' scenario
- Galaxy map: stars now use color from sectors.yaml, stars in the background use grey now instead of white for circle and text
- Improved existing sun flare quality by optimizing compression on flares
- Improved nebula quality be optimizing compression (reducing visible artefacts)
- Updated stamp database
- BP Library : Spawning checks CPU Tier restrictions of playfield
ADDITIONS- Added Crafting Templates for new Small Generator/FuelTankReactivated new Galaxy Map
- Added Small HVSV Generator (Unlock Level 1; Moved HVSV Generator to Level 3)
- Added Small HVSV Fuel Tank (Unlock Level 1; Moved HVSV Generator to Level 3)
- Only for Creative/POI: Add a new Core No CPU that behave like a player core but is not using the CPU system
- Only for Creative/POI: Add new NPC Core : Behaves the same as the NPC Core but is using the CPU system
OTHER CHANGES- LootTables and LootGroups are now available in custom Config.ec
- Blueprint Library info card now shows CPU efficiency instead of used points
- Relaxed server side player muting by allowing muted players to use faction messages
- Added some visual noise to shore lines of planet outside view
- Slowed down player drone rotation
BLUEPRINTS- Updated: Ascalon Eclipse, Ascalon Nibiru, FORGE Heavy Gunship, FORGE Neoburst, UCH Storm MK2, UCH Raider, UCH Raider Technical, CORE Heavy Fighter, ZeroG Malo
- Added: FORGE Bulldog (Vermillion), Box Cutter Mk2 (XCaliber)
- Updated MS Titan and Rapier on CREATIVE Orbit (Station)
TECHNICAL- Internal naming change of sub folders in save game folder Shared: now the folder names of structures are only named by their ids. Old folder names are still loaded.
- Improved planet outside view (sharper texture transitions)
- Showing volumetric light now only on planets (turned down compared to the last public release)
- Added an option to turn Volumetric lighting on & off (TURNED DOWN VOL LIGHT PRETTY MUCH, NO OPTION ADDED YET)
- Local Coop no longer needs admin rights for dedicated exe
- Enabled ConstructorT0 to be used for templates production location as ‘BaseC’ ("Small Constructor"; Previously: Small Constructor and HV Mobile Constructor shared templates )
- Low memory check detects if pagefile is enabled, and displays messages accordingly. It is now forcing low textures only when it's necessary for the game startup. Messages are shorter and cleaner
- Updated to Unity 2019.2
BUGFIXESChanges
- playfield servers with a PvP playfield loaded will not load additional pf's to avoid FPS drops
- Added to public config: FuelTankSVSmall, GeneratorSVSmall
- Increased HP of CV Landing Gears
- Increased HP of SV/HV Landing Gears; Reduced Mass
- added shadow template for CoreNPC and CoreNOcpu
- fixed console error about Trading goods
- Balanced HV tilting sideways
FixesChanges
- Cpu efficiency is reduced to 20% when overshooting the CPU max limit by 100%
- Increased Pentaxid Tank content to 500 (before: 200) to increase AU warp range for games under mass/volume limitation, reduced mass of Pentaxid crystal
- Updated Invader vs Defender II Scenario:
- activated CPU and Mass&Volume for Official Eleon US & EU MP server
- implemented new "OriginRestricted" feature for the orbits around the starter playfields
- improved galaxy map
FixesChanges
Changes
- added video option "Texture Streaming" to allow players to decide if they want to use it (default active for machines with more than 8GB RAM)
- added special config file 'Empyrion.props' to override settings if, for example, the game crashes early
- Added new story mission: Uncertain Outcomes (Requires Friendly standing with Polaris)
- Updated BAOs Trading Station, Polaris Asteroid Mining Facility and Planetary Remnant for story mission
- Updated help text of Galaxy Map
FixesFixes
====
Fixes
Changes
- Galaxy map: some UI improvements
- Less network RTT by using less thread switching
- Internal optimization should result in more performance if a scene has potential low fps
Fixes- Fixed flickering of voxel asteroid that are far away from the origin
- Client is kicked back to the main menu after selecting to respawn at 'Home base'
- Armored single & double doors frames can go invisible after taking some damage
- When SV/HV Cockpit 8 is damaged the model goes invisible
- Multitool: Possible to downgrade and upgrade other players structures and POI
- Wipe All Command duplicates POIs
- [Mirror] Landing gear 2 (Folding to side) does not mirror correctly
- Broken Deco: "AlienPlant11Blue" has an un-fitting, large movement hitbox
- Turret targeting in MP not working
Known:Changes
- O2 Station (SVHV) now airtight due to model change
- Changed description for Medic Station (HV), removed info about being a spawnpoint
- Add Offline Protection player options
FixesFixes
- HV's tilting to the left & backwards
- HV HUD does not show ammo-bar when harvester/drill equipped
- Console cmd 'gopt' doesn't show correct game options in MP
- 'CPU Efficiency' display in Control Panel's main page showed wrong on/off state
- Changing the seed in a randomized custom scenario causes CoQ error and it won't start
- Unwanted water texture shows through on terrain altitude zero (Moons, Dead planets)
- When a player returns to a previously visited POI & kills an NPC it can instantly disappear
- Template modifications in Config.ecf could trigger the client to close to desktop
Known:Changes
- Galaxy map: removed zoom when opening it
- PdaScript: prevent possible exceptions and cleaner initialization. Read data from correct directory in subscribed managed scenarios.
FixesFixes:
====
Changes
- CPU Extender T3 can be upgraded to T4; T4 can be downgraded to T3
- Updated: Merc MX5E (Thanks to jrandall; Alpha 11 feature & visual update + interior rebuild + prepared for upgrade to T3: info can be found on info LCD)
- Updated: FORGE Skyfortress (fixed medbay leading to getting stuck when spawning)
FixesFixes