Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sure! I accepted your invite.
Hydrogen and Oxygen already have uses, other gasses like Argon could be used to make high end laser based weapons, Nitrogen for cooling systems to reduce radiated heat from thruster housings and such as a T2 or T3 variant of the thruster.
This would allow players to have space stations that could be topped up with Oxygen and produce Hydrogen for Fusion Cells without having to land on any planets to harvest water. We've asked for ice asteroids for this purpose, this is another alternative.
Have a specific planet hard coded by devs, so the gravity increases incrementally the further you drop, to the point of total destruction, no matter how big the ship is, to crate those game rules, a solid cube at the size of the total grids limit, so a solid borg cube, should crush / ir / be destroyed as it falls to the centre of mass, if a solid cube cannot survive it, no other ship in Empyrion can possibly survive it, so thats how we could create the law / game rule to work.
Now whats needed is a form of spherical gas layers to be rendered, in a way where we can change the colour of the gasses from top to bottom of gas planet, we need density to increase the further down you go, also hard coded, but the colour yaml controlled, next we need some form of gas recourse inserted into the game for use in some machine or device.
Then we need a way to attach gas ore to a set level in the gas layers from top of atmosphere to centre of planet.
So it is complicated but I dont think its beyond possible or anything, just very time consuming to do it all, but pretty much everyone on the closed test team wants it, been a large calling for gas planets from day one really.
Cross them there fingers !
You cannot land on gas giants so skimming the upper layers for the gasses would be the only option.
Safety systems would prevent you entering the atmosphere so far that it causes destruction, so you would "bounce" off it. In essence, the safety systems cut in and keep you away from the border, beyond which is total destruction. We already have this in place with planets that disallow CV's to land on them or even enter the atmosphere.
I would also suggest an Extractor as a type of weapon and also a crafting tool that allows you to refine certain elemental gasses from the mixture of gasses you collect, similar to a constructor but for gas instead of ores.
This would allow us to extract Oxygen and Hydrogen from gas giants instead of only from water as well as other gasses that could be used for other, much higher level, recipes.
Edit: Danger comes from what gasses are collected.
Hydrogen would be the most common, it is lightest and would therefore be more prevalent in the upper atmosphere.
But Hydrogen mixed with Chlorine, could create HCl (hydrochloric acid) that could cause damage to systems and even the extractor itself.
Similarly Hydrogen mixed with Nitrogen and Oxygen, creating HNO3 (Nitric acid) which could cause more damage a lot quicker than HCl does.
I've been hoping to see where hostile atmosphere could actually cause damage over time to a ship. It could lead to an actual use for Xeno steel in game. As well as come very interesting planet designs. High risk = high reward.
Special heat panel production !
And damage over time in an atmosphere should be pretty doable.
Would need a few new 3d texture models for damage states on the hull etc, but doable.
+1 !
Nitrogen for cooling high energy weapons resulting in faster rate of fire.
Argon for high frequency laser production resulting in more DPS.
Neon for lighting resulting in less power consumption.
Helium for medical equipment resulting in faster heal times.
Freon for the aircon to reduce power consumption for cooling systems on hot planets.
I'm playing in your Project Eden scenario now. It's awesome. When I discovered your Gas Giant planet and its moons it blew my mind. Even though the gas giant itself isnt really explorable (I did take my sv and have a look) the fact that it was there is really cool. And those custom planets are amazing.
Thank you! I didn't make those gas giants, just tweaked them a bit. The guy who does a lot of the work on the official planets for the game posted them up for people to use. I think they might have plans for actual gas giant planets in the future and that's why they aren't using them yet in the main game.
n. A large planet having a thick gaseous atmosphere but no solid surface due to a low abundance of rock or other solid material. Jupiter, Saturn, Uranus, and Neptune are gas giants.
Note: No surface in the conventional survivable sense.
When science can sort out what really IS at the core of say Jupiter please let me know...for now its mostly guess work based on gravitational and density analysis.