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You can see several ships imported at large scales: Andromeda Ascendant, (Eve-Online) Megathron, and (Escape Velocity Nova) Thunderforge.
http://steamcommunity.com/sharedfiles/filedetails/?id=763384870
Links to model sources are included inthe readme in the repo.
Comments are welcome, it's been a neat little project.
I already have this built somewhat but I'm interested to see how the exhausts at the front come out with this. I couldn't create the angled cube shape in game after many tries it just looked wrong.
http://steamcommunity.com/sharedfiles/filedetails/?id=754262163
http://steamcommunity.com/sharedfiles/filedetails/?id=763548511
It's important to remember that this only produces cubes, and doesn't make any attempts to add slanted blocks (I'm thinking about way to do that, but it's a computationally intensive problem). This is useful for getting the raw skeleton of a ship, but you'll still need to paint it, smooth it, and fill it.
Here's a link to the Blueprint for the generated ship: https://s3.amazonaws.com/static-website-content/shared-files/Nostromo.zip
Thats awesome man thanks!
I'll keep an eye out for a possible future version of this thats noob friendly ? or maybe I just need to learn how to use it lol
Nice work man!
Two main things I want to extend this with are a webapp/service version (Upload a model, download a blueprint), and at least some basic attempts at adding sloped blocks to smooth things out a bit. I'll keep updating this thread (and the first post) as major features get added.
http://steamcommunity.com/sharedfiles/filedetails/?id=766823081
http://steamcommunity.com/sharedfiles/filedetails/?id=766823103
http://steamcommunity.com/sharedfiles/filedetails/?id=766823127
http://steamcommunity.com/sharedfiles/filedetails/?id=766823170
The GitHub repo has been updated, and implementation of the approach in the Python is forthcoming. It's not perfect, and has a few caveats, but it makes a significant improvement in most models.
Unfortunately I don't know I'm not sure if op is still working on it.
https://www.dropbox.com/s/jyrc0pj9yzxijte/Prefabs.Sulton%27s.Starter.Redship.zip?dl=0
I removed all the but the armor blocks from ship. its a 1:1 block ratio.
27W×17H×46L
I'm not sure if the OP is coming back to this maybe busy with other stuff. If I knew how to do it I would do it myself but unfortunately I don't know where to start as I have no experience with python. Maybe the OP will return one day.
There are plenty of tutorials on getting Python working in Windows, which could get you started. Unfortunately, I haven't yet ported the code that adds slanted blocks to the Python implementation, hopefully I'll get to that over Christmas.
Running this as a web service wouldn't be quite as easy as you think, as converting a large model with a high resolution can taken ten or fifteen minutes and is CPU and memory intensive (can consume several gigabytes of memory).
Building the webservice wouldn't be hard, but it would be a challenge to run it and offer it as a free service.
For those that know how to read Python and write a .NET language, porting this to .NET and a GUI would be a fun little project.
The current CLI is pretty simple. Given an STL format 3D model, you use:
stl_to_pts.py <STL filename> <Spatial sampling resolution>
If you have specific questions, you should DM/message me, and we can chat.