Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just wished that 'prefabinfo' would work with local blueprints, at least for me, the following fails:
Regardless, try:
prefabinfo 'blueprint name'
Maybe you'll need to copy your bp to the prefab folder within the gamedirectories.
hth
I had wondered, however it's a design I had been working on (very part time) for the most of the year, redoing an abandoned design off the workshop from years prior (long story that will be told when I publish it). I wanted to have it ready to publish for 12, so had been finishing it up and testing over and over through the past few weeks. So I'd not think something snuck insomehow?
I have a half day at work today, so I'll try that this afternoon when I double check for plants or alien blocks. This is super annoying as I had it all ready to publish with it's matching SV cruiser and shuttles.
I'll keep y'all posted - thanks soo much for the ideas and feedback <3
* Ramps (checked)
* Cargo Boxes
* Harvestable- plants
hth
GREAT idea - I'm now motivated to carve that &*#$^ into tiny bits haha :)
Will try that this weekend!
Thanks also! Will be sure to do this before the carving!