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Докладване на проблем с превода
See screenshot below.
http://steamcommunity.com/sharedfiles/filedetails/?id=496074688
Unfortunately, this now means that the toon in this particular savegame will be falling ad infinitum as there is no GameObject with which to collide (and die on), so I'll have to wait until it runs out of oxygen. On to new savegame #3!
Version: 2.0.1
Reproducibility: One time
Severity: Major
As i was mining the Promethium Ore from the closest mine to the Escape Capsule, i suddenly saw empty space (sky-like texture) beneath me and when i stop drilling and walked forward, i fell into the ground and kept on falling countinously.
Reproducibility: Sometimes
Severity: Minor, Major, Minor
Summary: I've had three occurences of terrain clipping. The first time I had dug a hole to put parts under the ship I was building. I turned around and went back to base, the hole disapeared but was still there I fell into it and asked my friend if he still saw it, he then landed in it (see attached screenshot). The second occurence my friend was parked on our landing pad and his ship fell through the base, through the planet and is between 600-800m below the surface, we have written the ship off :( The third and final occurence I was mining some magnesium with the drill and suddenly the ground texture vanished and I fell through the planet, exiting out and restarting the game fixed it and respawned me near my ship. I have also attached the data log for the game as we have had multiple internal errors in our 500+ minutes in this game so maybe something useful is in there for you guys.
Description: Terrain Clipping, Ship Falling Through Planet, Additonal Terrain Clipping
Steps to Reproduce: #1 Dug a hole in sand, built a ship in it, flew away, hole disapeared, friend was able to land in it. #2 Base built even with lake, bottom of landing pad level with water. Friend landed ship, fell through planet R.I.P (v)Prosperity. #3 Mining Magnesium Northeast of escape pod starting location, planet surface vanished, fell through planet.
Data Log:
Initialize engine version: 5.1.2p1 (4b35e09f2de6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon R9 200 Series (ID=0x67b0)
Vendor: ATI
VRAM: 8127 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\NSpeex.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\NSpeex.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\LitJson.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UMA.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UMA.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.053 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 2560x1440 60Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
PreAlpha 2.0.2 0140
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
lastUserData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Setting up 1 worker threads for Enlighten.
Thread -> id: d3c -> priority: 1
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.043622 ms
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6963.
Total: 4.276648 ms (FindLiveObjects: 0.165105 ms CreateObjectMapping: 0.128513 ms MarkObjects: 3.965757 ms DeleteObjects: 0.016686 ms)
Shader 'SpaceUnity/PlanetAtmosphere Modified': fallback shader 'Off' not found
Shader 'SpaceUnity/PlanetAtmosphere Modified LOD1': fallback shader 'Off' not found
Platform assembly: E:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Boo.Lang.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.TreeNodeTable.IncreaseDockingPane (Bounds , Int32 , Int32 , Int32 , Int32 ) [0x00000] in <filename unknown>:0
at Assembly-CSharp.TreeNodeTable.PublishImage (System.Collections.Generic.List`1 , Int32 , Int32 , Int32 , Int32 ) [0x00000] in <filename unknown>:0
at Assembly-CSharp.TreeNodeTable.SearchAction (System.Collections.Generic.List`1 , Single , Int32 , Boolean ) [0x00000] in <filename unknown>:0
at Assembly-CSharp.FormAttribute.OpenSolution (Assembly-CSharp.AddinSerializer ) [0x00000] in <filename unknown>:0
at Assembly-CSharp.ServerInfo.RebuildRegistry (System.Object ) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Assembly-CSharp.ReferenceManager:PublishImage(Exception)
Assembly-CSharp.AssistantHelper:FreeImage(Exception)
Assembly-CSharp.ServerInfo:RebuildRegistry(Object)
(Filename: Line: -1)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
Unloading 6952 unused Assets to reduce memory usage. Loaded Objects now: 31106.
Total: 51.906723 ms (FindLiveObjects: 3.067629 ms CreateObjectMapping: 1.899301 ms MarkObjects: 22.637341 ms DeleteObjects: 24.301279 ms)
Pictures of Landing Pad, Sand Hole:
http://images.akamai.steamusercontent.com/ugc/440577537834983567/0EE661ABC568C94DF4EB8E67B60FBB438C305399/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to=*,*|2048:1152&background-color=black (Landing Pad in background)
http://images.akamai.steamusercontent.com/ugc/440577537834984718/2F87D44AF825768D33FDB3824A2494D9433924FF/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to=*,*|2048:1152&background-color=black
Reproducibility: Always
Severity: Major
I have lost two vehicles to this bug. I placed my starter block and used the flattening tool because it was up on a slope. When I did, my starter block fell through the ground. This is the second one I lost like this. It was a bit game breaking because I'm out of materials to build another core. I am now attempting to get the escape pod to cooperate enough to get me across the map to search for more materials. I may need to start over though so I marked this as "severe". Couldn't think of anymore details to help with this bug. But it was definitely the flattening tool that did it.
As for the other problem with a ship falling into the terrain this is an issue the Devs are looking into, its a desync issue to do with multiplayer and the terrain deformations I appologise on their behalf but rest assured its being worked on.
Minor since I was able to get out.
Built my first SV. Got everything on it...slowly raised off ground...got out and added landing gear which is not real easy...since the ship drops if you get out too high. But once I got the gear on I landed did a few things and came back out checking some stuff. Raised off ground again then decided I needed to go in and get something from my base. Droped with the C key to the ground and kept right on going. Now I am flying in inner space....I finally got oriented enough to the controls and what they meant...like range to nothing...but turns out that was to the ground...flew right on up and then through the ground...when I popped out I was sitting just above the surface and headed up and back to base. I did take a screen shot of the rectangular squares above me and some crosshatching as I got near but have no idea how to upload them to here. Anyway while it was annoying and scary...I got out.
Reproducibility:Sometimes
Severity: minor
Summary: Falling through world when leaving SV passenger seat
Description:The passenger seat seems to dump players out directly under the block, rather than in empty space next to the vehicle.
Either the vehicle is pushing them through the ground, or they are appearing in the world below the ground level.
Relog fixes the problem
Steps to Reproduce: Get out of my landed SV which the other players in my game have lovingly renamed "Deathtrap"