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99% chance your base isn't actually airtight and there's a leak somewhere.
https://steamcommunity.com/sharedfiles/filedetails/?id=1569492766
Ignore the lower unfinished elevator shaft and the section under the solar panels; neither will show as airtight. I "cheated" with the airtightness and MaxCount of the small panels and also mucked with turret MaxCounts, so ignore those things. It's the now heavily armored uppermost shaft that is at issue.
I saw whut ya did there.
That is probably what is causing your airtight issue.
Vulcan, spawn your blueprint in a creative game so you can see what we're talking about. It is most likely the cause of your airtight issues. Perhaps the blocks you think are there, actually aren't.
As to why the game would let you build past the limit... I got nothing. A technical oversight on the devs part for this stage of alpha, most likely not a priority to fix yet.
For now, you'll need to split your creations up into smaller, separate bases to avoid errors such as this. :(
I already am! What you were trying to spawn was one of three! Crap, do I need to snip off a chunk from #3 and create and align #4?! The alignment is tedious at odd rotation angles like this base, and then I have to place one structure's forcefield behind another structure's door (or second forcefield) to keep the illusion of continuous airtightness. The alignment must be precise to within decimals that the ents and di commands won't even display.
I noticed something while making a cargo HV. If I spawned it inside my airtight oxygenated base, when I sat in the open cockpit, it would say there was no O2 and I'd have to wear my helmet even though I was in a fully airtight and oxygenated room.
Maybe if you are inside the elevator shaft, you are considered to be "inside" the base that has the elevator, and since "elevator base" is NOT airtight, the game considers it not airtight, even though that base is sitting inside another base that IS airtight.
Is that what's going on?
The disembodied turrets you saw, BTW, are physically separate but linked to the base with the [N] menu. Remember, this is at the top of a mountain ridge, and I had to get crazy creative to get effective fields of fire. The damned drones were sneaking up valleys to attack that upper base, not flying over the mountaintops! The slopes were so steep that turrets placed flat on the ridge couldn't fire down the slope. I did that anyway at first, and found out the hard way that the drones were gonna be sneaky.
https://steamcommunity.com/sharedfiles/filedetails/?id=1570390767
https://steamcommunity.com/sharedfiles/filedetails/?id=1570390793
Without video or smaller blueprints there's no way we can help when we can't even see or interact with your structure. You need to build smaller until the devs fix bugs like this, stop building to or close to the limits. Yes, you may not like it, but you need to break your structures down into smaller parts (or just accept that no one will be able to help you because of the size you built at.)
If I follow correctly, the area you are having the problem branches off the bottom of that elevator shaft? If so then this is the wrong blueprint, we need the section that branches off.