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Hacking your base a cheaty way around creating pathfinding algorithms for the NPC to navigate their way to your core and personally, I think it is way too OP because the NPC's don't use it as a last resort, it's their primary tool every time and they don't have to be that close to your base to use it. You've spent hours, maybe days, designing and building your perfect base, only for a NPC to hack it and take it over in a few seconds. Meanwhile, you have an hour or more of work to find and destroy the core to take theirs over.
To make this work as a hacking countermeasure, the land claim device has to be above ground and outside. You can't put it inside the base to hide it and you can't bury it to make it impossible for the NPC's to get to it. There must also be 3 blocks between it and any structure, and clear for at least 10 blocks in all 4 compass points. This means you can surround it with 4 L shaped weapon towers 3 blocks from it, leaving the 4 compass points empty and you can't put a roof over it anywhere over the device or in the 3x3 clearance area. Modify the O2 sealed environment algorithm to check that it is not in a sealed environment to check the 4 compass points and the entire area above it. Any failure of the check renders it as a land claim device only, clicking on the device properties will show if it not meeting the requirements.
Only when the LC device has been destroyed, can the NPC's hack the base.
This gives single players a reason to build it, otherwise it's nothing but a MP anti-griefing tool that single players will never use.
For example, a POI could have a land claim device that would serve to prevent players from digging under the POI to blow the core.
If set up this way a scenario creator could block digging under certain POI's while still allowing it for other POI's.
It also doesn't matter if single players never use it. They never use offline protection either.
I do believe the devs have said that expanding territory is something that may come in a later update.