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Some suggestions:
1) Use icons for minimal modes. You already have the art in game...just make a setting to show only minimized icons instead of the full names.
2) Hostile Target Highlight Tracking. Again...there is no need to have full verbose names shown on screen at all times. It's difficult to see turrets or ground troops that need to be dealt with because of all the visual clutter. Simply giving hostile/neutral/friendly targets a HUD highlight (red/yellow/green) would allow us to see what needs killing.
3) Much more flexible waypoints. Let us turn them off, filter, search, etc even if the waypoint is out of our current system. Currently there are all sorts of visual bugs and inconsistencies that make on screen waypoints a chore. If you have ever clicked the "show on HUD" button on an engine and then removed the engine you know when I'm talking about. This is just one example of a bug, but really if you look at other games and ho their waypoint systems work, you can see that Empyrion's is really lack luster.