Empyrion - Galactic Survival

Empyrion - Galactic Survival

HUD Markers
Maybe implement some sort of system to filter out what detectors display when using them. So if I just wanted to find resources, it’ll only pick up resources. And also the option to configure how long detected Ore veins and poi’s are displayed on screen. This could remove a lot of the unnecessary clutter when using detectors.
Last edited by God At War46; Jun 3, 2022 @ 8:28pm
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Showing 1-3 of 3 comments
MokahTGS Jun 6, 2022 @ 10:44am 
Yeah the HUD is a mess IMO. I would greatly encourage them to go over how it displays locations on screen.

Some suggestions:

1) Use icons for minimal modes. You already have the art in game...just make a setting to show only minimized icons instead of the full names.

2) Hostile Target Highlight Tracking. Again...there is no need to have full verbose names shown on screen at all times. It's difficult to see turrets or ground troops that need to be dealt with because of all the visual clutter. Simply giving hostile/neutral/friendly targets a HUD highlight (red/yellow/green) would allow us to see what needs killing.

3) Much more flexible waypoints. Let us turn them off, filter, search, etc even if the waypoint is out of our current system. Currently there are all sorts of visual bugs and inconsistencies that make on screen waypoints a chore. If you have ever clicked the "show on HUD" button on an engine and then removed the engine you know when I'm talking about. This is just one example of a bug, but really if you look at other games and ho their waypoint systems work, you can see that Empyrion's is really lack luster.
God At War46 Jun 6, 2022 @ 10:59am 
Originally posted by MokahTGS:
Yeah the HUD is a mess IMO. I would greatly encourage them to go over how it displays locations on screen.

Some suggestions:

1) Use icons for minimal modes. You already have the art in game...just make a setting to show only minimized icons instead of the full names.

2) Hostile Target Highlight Tracking. Again...there is no need to have full verbose names shown on screen at all times. It's difficult to see turrets or ground troops that need to be dealt with because of all the visual clutter. Simply giving hostile/neutral/friendly targets a HUD highlight (red/yellow/green) would allow us to see what needs killing.

3) Much more flexible waypoints. Let us turn them off, filter, search, etc even if the waypoint is out of our current system. Currently there are all sorts of visual bugs and inconsistencies that make on screen waypoints a chore. If you have ever clicked the "show on HUD" button on an engine and then removed the engine you know when I'm talking about. This is just one example of a bug, but really if you look at other games and ho their waypoint systems work, you can see that Empyrion's is really lack luster.
Yeah. The hud markers and waypoints in general need some work. regarding your second point, this issue becomes much more of a hassle with drones. I'll be trying to take down a drone base and kill dozens of drones and even after killing them, the markers don't disappear and just becomes a giant mess unless I disable the markers completely.
Sir-Derp's (Banned) Jun 23, 2022 @ 10:05am 
Very nice idea, +1, just right click for options like the survival tool does.
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Date Posted: Jun 3, 2022 @ 8:25pm
Posts: 3