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it's not difficult but I have to write many lines of code.
the intention is also to convert a 3d object into a blueprint and make some small tools for working with blueprints since the format of the blueprint's file is almost completely understood.
As soon as I complete the Beta I release the repository.
Good work, thank you very much.
PS: You are going to achieve what the developers cannot ... give me the motivation to update the game ...
PS: The path is not editable from "Settings". If anyone needs to change the default path, edit "Blue3DPrinter.exe.config"
If possible send me the blueprint file that doesn't work so i understand where i wrong.
Now I'm implementing the faces hide method to reduce the number of vertices and triangles, like in the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2685735221
So, if you have some issues send me the .epb file instead the workshop link
But if you're curious, I'll upload this one for you.
For example this one.
(link deleted)
Before overwriting.
"error reading with error code: The length of compressed stream is greater than file length"
After.
> missing blocks 2/56
> GenerateScene: OK
And the two missing blocks are two cargo boxes that were removed from the game. So everything ok
I remove the link then.