Empyrion - Galactic Survival

Empyrion - Galactic Survival

Full VR support
Hey this would be great in VR with full controller support
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Visualizzazione di 16-30 commenti su 36
Messaggio originale di piddlefoot:
Well I guess if you have really shoddy business practices where you lie to everyone, and can manage to steal millions of dollars for a product missing all the things they said it had at the time, then yea it leaves them with alot of cash to program for VR.
The hype train can be a powerful tool, in this case, totally abusing the trust of buyers...

Eleon on the other hand have not told lies right through there EA period or kickstarter to gain an unfair advantage over their customers.
Eleon work with their customers, playerbase , better than any sandbox game Ive ever worked with or seen.

VR comes later for Empyrion unless you can donate a million bucks or something I guess.


ED is fun for a bit, but the devs of that game said getting out of teh ship and walking around would be possible, 5 years later its still not.....Its just a fighter sim at this stage, a complex one, but still all in a cockpit, I find that a little boring after a while.
We did that in the 90's.
FreeSpace.
Now that was a blast for its day.
FreeSpace 1.
FreeSpace 2 was not as good, more of a money grab.

It seriously feels like your in a star wars universe flying X-wings its brilliant for its day.
I wish we had these ships in Empyrion and weapons etc hehe.
Proper joy stick game it was.

VR isnt cheap to install into a game.
There is just way more to it than most realise.

I never expected to simply snap my fingers and look vr support. How stupid do you think people are?
I would never defend HG for what they promised and did not deliver at the launch of NMS. However they have been working and pushing out big updates for free wich is much more than i can say for AAA companies that release a buggy product and never look back. So you should probably reevaluate that in your free time.

I also think Eleon are great devs and have done great things with Empyrion .

You played freespace in vr in the 90s?

and just to remind you that this is a idea and suggestion post, not a it is coming to the game post
https://docs.unity3d.com/Manual/VROverview.html

Unity VR lets you target virtual reality devices directly from Unity, without any external plug-ins
in projects. It provides a base API and feature set with compatibility for multiple devices. It provides forward compatibility for future devices and software.

When VR is enabled in Unity, a few things happen automatically:

Automatic rendering to a head-mounted display
All Cameras in your Scene can render directly to the head-mounted display (HMD). Unity automatically adjusts View and Projection matrices to account for head tracking, positional tracking and field of view.

Is this what you mean by expensive?
Device runtime requirements
Each VR device requires that you have appropriate runtime installed on your machine. For example, to develop and run Oculus within Unity, you need to have the Oculus runtime (also known as Oculus Home) installed on your machine. For Vive, you need to have Steam and SteamVR installed.

I assume you guys don't have VR devices, or not all of them anyway.

Edit-Formatting

PS: I understand it takes a ton of time in terms of bug checking. But it seems to me, this would be way easier to add than is being let on in the VR threads.
Ultima modifica da Anthony; 22 ago 2019, ore 16:43
Found this blog/article too, but the person won't say "what" costs money:

Using Unity, the leading gaming development platform, experienced developers can create professional quality VR games beginning at $10,000. Depending on the complexity of the game and the details you want in the imagery, that cost can increase upwards of $300,000 for an average game of high-complexity. Of course, unique projects can exceed this price by orders of magnitude.
https://appreal-vr.com/blog/vr-game-development-costs/

So apparently something costs at least $10,000 in regards to VR development. But I can't seem to find out what it is.
Messaggio originale di Anthony:
Found this blog/article too, but the person won't say "what" costs money:

Using Unity, the leading gaming development platform, experienced developers can create professional quality VR games beginning at $10,000. Depending on the complexity of the game and the details you want in the imagery, that cost can increase upwards of $300,000 for an average game of high-complexity. Of course, unique projects can exceed this price by orders of magnitude.
https://appreal-vr.com/blog/vr-game-development-costs/

So apparently something costs at least $10,000 in regards to VR development. But I can't seem to find out what it is.

wow that is interesting.
I would like to find out what features are available for the entree fee and what features get unlocked with all the extra money. I had no clue it worked that way
I thought a game engine was a game engine but it sounds like unity locks features behind a paywall?
Ultima modifica da DmAnd; 22 ago 2019, ore 16:59
Messaggio originale di Kain:
Messaggio originale di Anthony:
Found this blog/article too, but the person won't say "what" costs money:


https://appreal-vr.com/blog/vr-game-development-costs/

So apparently something costs at least $10,000 in regards to VR development. But I can't seem to find out what it is.

wow that is interesting.
I would like to find out what features are available for the entree fee and what features get unlocked with all the extra money. I had no clue it worked that way
I thought a game engine was a game engine but it sounds like unity locks features behind a paywall?
According to Unity VR is free.

According to Blog it costs $10,000 at least.

(I'd believe Unity over the blog. But I'd believe actual developers over Unity)
Messaggio originale di Anthony:
So apparently something costs at least $10,000 in regards to VR development. But I can't seem to find out what it is.
Unity VR may be free but plugging a washing machine in doesn't mean you can go watch your favourite movies and have all your washing done for you.

Developers still have to integrate it into their game and refine it to work the way it's supposed to. However, I do think that the figure relates more to big companies who tend to pay 3 people to do one person's job if you include managers etc.

Indy developers tend to be graphic artists, designers and coders in one.
Ultima modifica da Tryst49; 23 ago 2019, ore 2:35
Messaggio originale di Tryst49:
Messaggio originale di Anthony:
So apparently something costs at least $10,000 in regards to VR development. But I can't seem to find out what it is.
Unity VR may be free but plugging a washing machine in doesn't mean you can go watch your favourite movies and have all your washing done for you.
Maybe yes, maybe no:

When VR is enabled in Unity, a few things happen automatically:

Automatic rendering to a head-mounted display
All Cameras in your Scene can render directly to the head-mounted display (HMD). Unity automatically adjusts View and Projection matrices to account for head tracking, positional tracking and field of view.
https://docs.unity3d.com/Manual/VROverview.html

Regardless, from experience, I know it's ALOT easier than is being made out officially. Of course, that's just from an integration standpoint, not actual development hours/workload.

Also, the VR "games" I have made consisted of one scene. (Fiddled around with creating custom VR homes for the home screeny thingy.) So my "experience" is light at best. Regardless, it cost me a whopping zero dollars to create using VR. (This was Unreal, and a few years ago) Unity I have not touched, nor Unreal in a few years (I don't like greedy companies)

Messaggio originale di Tryst49:
Indy developers tend to be graphic artists, designers and coders in one.
That's for true!

I'm stalled on my project because I am tired of creating shapes to color in right now :P

Coding is always fun, for me. See, I can write (TONS of words, as we all know). Coloring, I'm not too shabby. But making 3d shapes that aren't blocks, well my brain has a hard time with curves. Probably why I'll be single until the end of time! (That and I am a jerk...)
Messaggio originale di Anthony:
Messaggio originale di Tryst49:
Unity VR may be free but plugging a washing machine in doesn't mean you can go watch your favourite movies and have all your washing done for you.
Maybe yes, maybe no:

When VR is enabled in Unity, a few things happen automatically:

Automatic rendering to a head-mounted display
All Cameras in your Scene can render directly to the head-mounted display (HMD). Unity automatically adjusts View and Projection matrices to account for head tracking, positional tracking and field of view.
https://docs.unity3d.com/Manual/VROverview.html

Regardless, from experience, I know it's ALOT easier than is being made out officially. Of course, that's just from an integration standpoint, not actual development hours/workload.

Also, the VR "games" I have made consisted of one scene. (Fiddled around with creating custom VR homes for the home screeny thingy.) So my "experience" is light at best. Regardless, it cost me a whopping zero dollars to create using VR. (This was Unreal, and a few years ago) Unity I have not touched, nor Unreal in a few years (I don't like greedy companies)

Messaggio originale di Tryst49:
Indy developers tend to be graphic artists, designers and coders in one.
That's for true!

I'm stalled on my project because I am tired of creating shapes to color in right now :P

Coding is always fun, for me. See, I can write (TONS of words, as we all know). Coloring, I'm not too shabby. But making 3d shapes that aren't blocks, well my brain has a hard time with curves. Probably why I'll be single until the end of time! (That and I am a jerk...)

Ha! atleast your honest witch is much more than i can say about alot of people today
just came across this.

https://www.youtube.com/watch?v=-ODnfcv5Rzg&list=PLCK8aOPy3e4JhG06GRdlJkmNXoITEewxV&index=2&t=0s


And on top of that it is easier than ever to implement vr with OpenXR
Ultima modifica da DmAnd; 23 ago 2019, ore 10:01
Do I need to lock this thread ?

Be polite.

It costs a lot of money to install VR because you need to employ a new section of team members to create controller support and bug fix and graphical errors etc, it costs a lot of money, before you call me stupid for saying that, how about you fork out the cash for Eleon to do it ?

No insta program ,even from Unity itself, will be fully compatible, no matter what way you cut this ,Eleon need a new programmer to do it.

Got 100 US grand anyone?
Got 300 grand to make it worthwhile, over a 3 years period of wages ?

ANYONE ?

Deafening silence.

Thats the average starting point for ONE years wages for one person. Do the math, it is not cheap for an Indie studio.

Things just are not as simple as you guys think, the devs have spoken about it, VR, X-Box, Linux these things are all in teh same boat, not enough money or team members......Its simple math.

You paid under 30 bucks for Empyrion, be fair.

What about if a VR version was released with a price tag of another 30 dollars ?
Imagine the grief on the forums.

% of VR vs x-box vs Linux, who knows if Eleon will even do a VR version, basically because it COSTS money.........

VR would look great etc etc etc, but everything is a cost in development.

And companies that lie to gain millions out of there customers , never deserve praise. Ever.

Messaggio originale di piddlefoot:
Do I need to lock this thread ?

Be polite.
???

No one was being sassy, that I could see. (If I said something, please let me know what it was!)

Messaggio originale di piddlefoot:
It costs a lot of money to install VR because you need to employ a new section of team members to create controller support and bug fix and graphical errors etc, it costs a lot of money, before you call me stupid for saying that, how about you fork out the cash for Eleon to do it ?
No one is calling anyone stupid. I am so confused.

From the (small) things I have made, adding VR support is free.

According to Unity, VR is free and most of what you're describing above is automatically handled. I have it in quotes a few posts above, as well as a link to their information.

I also included a blog post about it costing $10,000. Then we, in the thread, were discussing what that 10k could entail. Since, like I said, the things I have made cost me zero dollars.

Messaggio originale di piddlefoot:
No insta program ,even from Unity itself, will be fully compatible, no matter what way you cut this ,Eleon need a new programmer to do it.
This is quite possible, like I said it would be new ground.

I only pointed out that many things were automatically handled by Unity itself.

Messaggio originale di piddlefoot:
Got 100 US grand anyone?
Isn't it the responsibilty of the developer to fund their game with the profits made from their consumers? IE We already have given 100k

No offense, but there is a large market for VR. I understand if you guys don't want to mess with it right now, but to say we need to pay for it (after we have already paid...)

So, why not start another kickstarter? For VR support. It gets to the 100k, you can hire the person needed and viola.

Messaggio originale di piddlefoot:
Got 300 grand to make it worthwhile, over a 3 years period of wages ?

ANYONE ?

Deafening silence.
Kickstarter will get more funds than stuff like this. What about a patreon? That's a monthly income.

Why are you not offering that as an option? "Hey fans, what about a kickstarter for adding VR support to Empyrion?!" OR "Hey guys, sign up on our patreon, help pay for VR support!"

Instead, it's "Nope, too hard"
Responsibility of the developer who NEVER promised VR, dude come on.
The same developer who has not promised Linux or X-box either, and has said, openly from day one, that they all depend on the finances at the time.

And go back over the thread, Im not quoting the rude parts of peoples posts mate, defeats the purpose...

Its not up to me to offer anything as an option mate, I just help, for free, I would never ask Eleon for payment, I can not code / program, its a waste of money paying chumps like me and I, really want to see Empyrion succeed.
Thats why we help in the first place, not for money.

Maybe Eleon have their own reasons, maybe it involves the complexities of running two teams along side each other, maybe Eleon have seen what biting off more than you can financially chew has done to others, I dont know, but its not my place to offer any such scheme for funding it either sorry.

Maybe you should post such suggestions at the Eleon forum suggestion section...

Where did Eleon ever state, VR is to hard ?
I think you made that up.

Its about money, not skill.....

Everything is about money mate.
Always is.


Messaggio originale di piddlefoot:
Do I need to lock this thread ?

Be polite.

It costs a lot of money to install VR because you need to employ a new section of team members to create controller support and bug fix and graphical errors etc, it costs a lot of money, before you call me stupid for saying that, how about you fork out the cash for Eleon to do it ?

No insta program ,even from Unity itself, will be fully compatible, no matter what way you cut this ,Eleon need a new programmer to do it.

Got 100 US grand anyone?
Got 300 grand to make it worthwhile, over a 3 years period of wages ?

ANYONE ?

Deafening silence.

Thats the average starting point for ONE years wages for one person. Do the math, it is not cheap for an Indie studio.

Things just are not as simple as you guys think, the devs have spoken about it, VR, X-Box, Linux these things are all in teh same boat, not enough money or team members......Its simple math.

You paid under 30 bucks for Empyrion, be fair.

What about if a VR version was released with a price tag of another 30 dollars ?
Imagine the grief on the forums.

% of VR vs x-box vs Linux, who knows if Eleon will even do a VR version, basically because it COSTS money.........

VR would look great etc etc etc, but everything is a cost in development.

And companies that lie to gain millions out of there customers , never deserve praise. Ever.

Why would you lock this?
The only person that seems rather rude here is you. Even your second posting here it was like woah where did that come from.

If you choose to lock this then that is your choice, but i have taken screenshots of this whole thing just in case.
Ultima modifica da DmAnd; 23 ago 2019, ore 13:38
Sorry guys I was reading another thread where people were calling others stupid and got them mixed up here as Ive had to delete posts etc, some days it gets messy jumping between threads so that was an error there and was in a different thread. So I retract the 'be polite' statement.

Other than that, we have people in there infinite wisdom here telling us and everyone else how simple and easy and cheap it is to do, when its been said so many times now its almost at a point of locking every one of these threads when they pop up and leaving a link to the umpteen other threads that address the issue.

It is not cheap.
It is not simple.
Your programming experience in any game you have made has utterly no bearing on this issue for Empyrion.
Every game is different with different complexities.
So the excuse I can make a game with VR for nothing is nothing more than an illogical argument.
I saw that written in this thread.

Its not a matter of what any of you assume to be true.

Its a matter of what Eleon decide, and that has been posted oh so many times now.......

So at this point Im outa here.

Enjoy your chat guys.

I never said it would be easy. ( I did say it is easier then ever with the introduction of OpenXR).
I never said it would not cost anything. Obviously development of any kind takes time and resources.

You seem to be jumping to conclusions and assumptions without fully reading the comments people have made.

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Data di pubblicazione: 17 ago 2019, ore 12:18
Messaggi: 36