Empyrion - Galactic Survival

Empyrion - Galactic Survival

theFisher86 Jan 14, 2019 @ 7:22pm
Any chance of releasing a Unity Dev Kit for modding?
Title says it all. I think a full Dev Kit for modding would open this game up a lot. Re textures, better models, etc. All the things the Eleon team doesn't have the bandwidth to do could be crowd sourced to the players. Learn from Bethesda, give us a dev kit and we'll improve your game for you (just don't screw us over with Empyrion 76 :-)
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prophesied Jan 14, 2019 @ 7:40pm 
It definitely helps to alieviate the load on the developers and often the community comes up with a lot of things the devs never would otherwise! It is generally a good idea to do such a thing but there are also often some difficulties in doing so.
It could mean some amazing modifiers but it could also mean people might make things that abuse the gameplay in some way. For example a mod that makes the pistol shoot full auto and use common item for ammo.
They also have to figure out the technicals of it. Would mods apply only to servers they are hosted on or are they to the core game itself so it applies in single player and multiplayer (like putting your own models, but only you and others who have done the same can see them). It could also be Arena FPS style and be "modifiers" that you can simply attach to gameplay, submitted by players and approved my devs or mods.
theFisher86 Jan 14, 2019 @ 7:49pm 
@hone These issues are kinda non-issues if you look at how mods are generally implemented.

  • Official Servers would most likely not have any mods (unless a mod was so popular it became part of the Official game.
  • Privately hosted servers and single player would have the option of usings mods however they saw fit. So a person playing by themselves could use "gameplay abusing" mods if they so chose as it would only affect their game. Private servers could also use mods at their own discretion.
  • Servers utilizing mods would need to have a check to ensure that the mods in use were also downloaded by the users. This could be done by a basic file check which wouldn't be too difficult.

Overall the implementation of mods shouldn't complicate things very much. Granted the game is sitll in Alpha Early Access so allowing mods at this point would be a little premature but it would be nice to open it up so modders can start getting a feel for development and also, in turn. The mods could provide another source of inspiration for the Eleon Devs.
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Date Posted: Jan 14, 2019 @ 7:22pm
Posts: 2