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The tools we're given to build SVs is such that personally I see it as we're encouraged to build big SVs in order to incorporate such engines...and in those circumstances it's all too easy to have a ship with multiple levels. Which is where the method of which you access the different levels within the ship comes into play.
So sure. by all means heavy fighters....but that doesn't mean to say they're not going to have multiple levels.
If the two largest engine sizes were 1-5-1 and 2-4-1 -- with performance to justify the increased volume -- and the Warp module shaved into a cylinder I think people would complain less as the SV's role would be more clearly perceived.
Engines wider than their height could be made to look sleek and streamlined -- suggestive of the role of the SV. Even the 2-5-2 is just too darn big -- but a 2-5-1, half the volume, would be just fine.
But elevators? I've made SVs and HVs with multiple internal rooms before. I can't help but think if you're stacking rooms over each other, you really should just build a CV. That said, roof access is very helpful at times, like when you're accessing difficult-to-reach spots in POIs or rescuing dumbass crew members dangling from and antenna array on the underside of a floating city after losing a hand in an argument over paternity.
So I imagine semi-cosmetic revamp of elevators. The existing antigrav shaft style would remain with some spiffier textures. An alternative look would be a ladder with a safety cage around it. A full on elevator would be weird in a small ship, but ladder leading to a roof hatch is a no-brainer. Both types would also come in two-way glass and metal airtight variations, for making simple single-block pressurized passages.
I like that idea as well. sorta like those tractorbeam like devices that pull the pilot up into the ship, right?