Empyrion - Galactic Survival

Empyrion - Galactic Survival

MagiTycho Dec 24, 2016 @ 3:14pm
Jump Gates!
I think being able to build Jumpgates in space would be awesome. They could require multiple expensive, high tech components that would take a long time to gather the resources for. It should be a team project to assemble one.

Each would have only 1 destination, and they would let any size vessel pass with no regard to whether it was capable of making jumps itself. It would use fuel each time a ship jumps, so it would need to be maintained.

Factions could charge "tolls" for passage, have the option to make it free/discounted for faction members, or allied factions, etc....even a "Deny" list for certain factions.

The advantage to building these could be that they can reach farther than the maximum jump distance of a ship, and be more fuel efficient i.e. use less per jump.
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Showing 1-12 of 12 comments
Tryst49 Dec 24, 2016 @ 11:35pm 
+1

Gates could also be used as waypoints for warping. Instead of creating an asteroid field or some such as a way point, have a gate there as standard that anyone can link to if they create their own gate. Any number of gates all linked to one public gate at the waypoint.

When people design new systems, they can use gates as warp waypoints rather than putting trading stations and asteroid fields for no reason other than to make a waypoint <25AU between two planets. If factions could create gates, they could link them to each other to create a gate system between their worlds.

However, I would prefer a system like they had in the TV series Babylon 5. You have a gate to enter and exit hyperspace and each had a beacon so you could enter at any gate and exit at any gate. Each gate could have a code (private, faction, alliance or public) and you can only use a gate if you have the appropriate permission to use it for either exit or entry.

To be honest a specific core could be used for a warp gate which is what requires the special components. Then, just like a space base, it can be built with generators, fuel tanks and blocks so each one could be different to look at, while all serving the same function. I also like the idea of allowing a SV to use them too, there are times when we don't really want to use a CV just to get to another planet to gather resources.
MagiTycho Dec 25, 2016 @ 12:05am 
Originally posted by tryst49:
To be honest a specific core could be used for a warp gate which is what requires the special components. Then, just like a space base, it can be built with generators, fuel tanks and blocks so each one could be different to look at, while all serving the same function. I also like the idea of allowing a SV to use them too, there are times when we don't really want to use a CV just to get to another planet to gather resources.

Definitely, they should be able to be custom built and having a unique core type is a perfect idea. I was thinking more of EVE's gate system, but B5's Hyperspace system works cool too, and could add more possibilities later on too.

Is there a current way to add more star systems? I see the button for a galactic map, but it's disabled.
casishur Dec 25, 2016 @ 7:32am 
Sprungtore, die Systeme wie in Eve Online Verbinden Gute Idee.
Ich habe an das gleiche gedacht.

Translated with babelsfish

Jump gates connecting systems like in Eve Online thats a Good idea.
I thought of the same thing.



Tryst49 Dec 25, 2016 @ 11:07am 
Originally posted by MagiTycho:
Originally posted by tryst49:
To be honest a specific core could be used for a warp gate which is what requires the special components. Then, just like a space base, it can be built with generators, fuel tanks and blocks so each one could be different to look at, while all serving the same function. I also like the idea of allowing a SV to use them too, there are times when we don't really want to use a CV just to get to another planet to gather resources.

Definitely, they should be able to be custom built and having a unique core type is a perfect idea. I was thinking more of EVE's gate system, but B5's Hyperspace system works cool too, and could add more possibilities later on too.

Is there a current way to add more star systems? I see the button for a galactic map, but it's disabled.
Eve Gate system in a PVP game leads to gate camping. Whole sections of space cut off by blockading one single gate, not cool as I remember from playing Eve for 5 years. Although you have the option for using warp, it still means you would probably have to enter the blockaded system as a waypoint.

Having the ability to chose any gate to exit means, if one planet is blockaded, it's only that planet. Being able to set a gate to private, faction or Alliance allows you to blockade the planet without gate camping it. Of course there is still the option to change it to public and hijack anyone trying to get through it (Piracy). But since you don't know what is coming through the gate, you also run the risk of some other alliance or faction bringing a fleet in to deal with you.
Last edited by Tryst49; Dec 25, 2016 @ 11:08am
GodOfGuns Dec 26, 2016 @ 5:51pm 
Originally posted by tryst49:
+1

Gates could also be used as waypoints for warping. Instead of creating an asteroid field or some such as a way point, have a gate there as standard that anyone can link to if they create their own gate. Any number of gates all linked to one public gate at the waypoint.

When people design new systems, they can use gates as warp waypoints rather than putting trading stations and asteroid fields for no reason other than to make a waypoint <25AU between two planets. If factions could create gates, they could link them to each other to create a gate system between their worlds.

However, I would prefer a system like they had in the TV series Babylon 5. You have a gate to enter and exit hyperspace and each had a beacon so you could enter at any gate and exit at any gate. Each gate could have a code (private, faction, alliance or public) and you can only use a gate if you have the appropriate permission to use it for either exit or entry.

To be honest a specific core could be used for a warp gate which is what requires the special components. Then, just like a space base, it can be built with generators, fuel tanks and blocks so each one could be different to look at, while all serving the same function. I also like the idea of allowing a SV to use them too, there are times when we don't really want to use a CV just to get to another planet to gather resources.


Originally posted by tryst49:
Originally posted by MagiTycho:

Definitely, they should be able to be custom built and having a unique core type is a perfect idea. I was thinking more of EVE's gate system, but B5's Hyperspace system works cool too, and could add more possibilities later on too.

Is there a current way to add more star systems? I see the button for a galactic map, but it's disabled.
Eve Gate system in a PVP game leads to gate camping. Whole sections of space cut off by blockading one single gate, not cool as I remember from playing Eve for 5 years. Although you have the option for using warp, it still means you would probably have to enter the blockaded system as a waypoint.

Having the ability to chose any gate to exit means, if one planet is blockaded, it's only that planet. Being able to set a gate to private, faction or Alliance allows you to blockade the planet without gate camping it. Of course there is still the option to change it to public and hijack anyone trying to get through it (Piracy). But since you don't know what is coming through the gate, you also run the risk of some other alliance or faction bringing a fleet in to deal with you.
perfect these ideas are just like pulsar and I love them
rphillips1986 Dec 27, 2016 @ 9:28am 
Would it be something you build in the constructor or would you have to fashion the gate from blocks and then add in a jump module to make it a gate?

If we had the ability to rotate BA's in space then we could "aim" the gate at a target destination before sending a ship through.
Kryzzk Dec 27, 2016 @ 9:47am 
Would this not effectivly do away with the jump drive? If you are talking from galaxy to Galaxy then it might be a good idea, but for the game the way it is I think it's a bad idea, every MP game I have ever played where the players had to use jump games to move into a PVP area, you always find the gate "mined" or players waiting for you to exit the gate where they jump you before you regain controle of your ship. If it's only moving from galaxy to galaxy then the server owner can make the gate systems PVE, even if they don't you only have to worry about getting jumped before you can fight back in one system.

If they do change to this and do away with the jump drive then the same thing would happen here and it would mess up the current PVP system in my opinioin.
MagiTycho Dec 27, 2016 @ 10:25am 
Originally posted by Kryzzk:
Would this not effectivly do away with the jump drive? If you are talking from galaxy to Galaxy then it might be a good idea, but for the game the way it is I think it's a bad idea, every MP game I have ever played where the players had to use jump games to move into a PVP area, you always find the gate "mined" or players waiting for you to exit the gate where they jump you before you regain controle of your ship. If it's only moving from galaxy to galaxy then the server owner can make the gate systems PVE, even if they don't you only have to worry about getting jumped before you can fight back in one system.

If they do change to this and do away with the jump drive then the same thing would happen here and it would mess up the current PVP system in my opinioin.

No, it wouldn't do away with jump drives, they'd still be used for multiple purposes such as convenience, surprise attacks, etc. Jump gates would reach farther but would need to be maintained with fuel and would be a massive group project to construct. (I want there to be more massive faction projects in the game).

Since factions could create jump gates in whatever form they wanted, only the jump "core" would be the real project to build, the rest would be a normal base. Therefore, the gate itself could have defenses which would automatically attack enemies.

Tryst's idea of using a Hyperspace system that compresses distances but allows entry and exit from any gate in the system would alleviate the gate camping problem somewhat because it would allow you to use another gate in the sector perhaps.

Although, they could always implement that ships exiting a gate are "out of phase" with normal space for a little while after exiting, making them cloaked, able to run, and unable to use weapons during this time. This could work with either a straight A->B gate system, or the Hyperspace system.

@rphillips1986: Yes, tryst brought up a good point that the base should have a special Core block making it usable as a gate. This core would be resource- and time-consuming to build.
Tryst49 Dec 28, 2016 @ 5:24am 
Originally posted by MagiTycho:
Originally posted by Kryzzk:
Would this not effectivly do away with the jump drive? If you are talking from galaxy to Galaxy then it might be a good idea, but for the game the way it is I think it's a bad idea, every MP game I have ever played where the players had to use jump games to move into a PVP area, you always find the gate "mined" or players waiting for you to exit the gate where they jump you before you regain controle of your ship. If it's only moving from galaxy to galaxy then the server owner can make the gate systems PVE, even if they don't you only have to worry about getting jumped before you can fight back in one system.

If they do change to this and do away with the jump drive then the same thing would happen here and it would mess up the current PVP system in my opinioin.

No, it wouldn't do away with jump drives, they'd still be used for multiple purposes such as convenience, surprise attacks, etc. Jump gates would reach farther but would need to be maintained with fuel and would be a massive group project to construct. (I want there to be more massive faction projects in the game).

Since factions could create jump gates in whatever form they wanted, only the jump "core" would be the real project to build, the rest would be a normal base. Therefore, the gate itself could have defenses which would automatically attack enemies.

Tryst's idea of using a Hyperspace system that compresses distances but allows entry and exit from any gate in the system would alleviate the gate camping problem somewhat because it would allow you to use another gate in the sector perhaps.

Although, they could always implement that ships exiting a gate are "out of phase" with normal space for a little while after exiting, making them cloaked, able to run, and unable to use weapons during this time. This could work with either a straight A->B gate system, or the Hyperspace system.

@rphillips1986: Yes, tryst brought up a good point that the base should have a special Core block making it usable as a gate. This core would be resource- and time-consuming to build.

I have to agree. Making a jump gate would be very time and resource consuming and for the most part, only really possible by an extremely dedicated player with a lot of time on their hands or a faction working together. Since it takes so many resources to make, it's not something that will be entered into lightly. for this reason, they are not exactly going to be common so warping to systems not occupied by such factions would still require the warp drive. Plus, you still have to build a second gate at another planet to exit there.

The idea of making a standard (included in the game) public warp gate as a waypoint between systems that are >25AU apart means you have one possible exit point to save warp fuel but it needs you to build an entrance point elsewhere to get to it. Until then, it's just a system map point to warp to, much like the trading station in single player is now. Plus, it still only gets you halfway there so you need to warp the rest of the way.

Unless the server is extremely well populated, there are only going to be a few gates made due to the time and resources needed to make them. Whether or not they would allow travel between systems is another matter entirely, my guess is the devs already have plans for intergalactic travel anyway.
Last edited by Tryst49; Dec 28, 2016 @ 5:28am
Caiuscross Dec 28, 2016 @ 6:25am 
The jump gate idea is awesome, and so it is very true that will be extremely time consuming.

So, there could be a feature where you work on a blueprint, adding blocks, functions and etc, not with the game normal mechanics of blocks one by one, but with a blueprint machine. It could be a outside program, or could work in-game like a mini-game: you get a grid like the N mirror option, then start constructing a small version of what you want. Some expensive drones with cores only findable in poi's in space or starting with you will then be assigned to construct it..

To save the game's soul, that is constructing, and discovering new ways to, by yourself with what the terrain possibilitate, only size class 3 capital vessels, stations and jump gates would be passive of using the blueprint machine.

Then, the bigger the blueprint, the greater is the number of drones or the level required to construct it, besides the resources.
Caiuscross Dec 28, 2016 @ 6:30am 
By the way, if people sticking to a gate's entrance is a problem, stick a asteroid destroyer laser cannon to it and make it shoot anything that shoots whoever use the gate. The cannon would be powered by the energy of the vessel that jumped through, displaying a warning message to anyone in the vicinity for the next x minutes, whatever time is necessary to someone start a warp jump.

A litle light that destroy asteroids would reaaaally make people think twice before ganging a jump gate.
Last edited by Caiuscross; Dec 28, 2016 @ 6:32am
rphillips1986 Dec 28, 2016 @ 9:25am 
I wonder if Jump Gates could be some sort of POI thing implemented after they put in the full infinite galaxy. They would transport you to another star system extremely far away (talking days and days of playing the game and burning through crystals to power the warp drive far away). So you find one orbiting an alien planet, activate it and fly into it and see where it sends you.
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Date Posted: Dec 24, 2016 @ 3:14pm
Posts: 12