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Gates could also be used as waypoints for warping. Instead of creating an asteroid field or some such as a way point, have a gate there as standard that anyone can link to if they create their own gate. Any number of gates all linked to one public gate at the waypoint.
When people design new systems, they can use gates as warp waypoints rather than putting trading stations and asteroid fields for no reason other than to make a waypoint <25AU between two planets. If factions could create gates, they could link them to each other to create a gate system between their worlds.
However, I would prefer a system like they had in the TV series Babylon 5. You have a gate to enter and exit hyperspace and each had a beacon so you could enter at any gate and exit at any gate. Each gate could have a code (private, faction, alliance or public) and you can only use a gate if you have the appropriate permission to use it for either exit or entry.
To be honest a specific core could be used for a warp gate which is what requires the special components. Then, just like a space base, it can be built with generators, fuel tanks and blocks so each one could be different to look at, while all serving the same function. I also like the idea of allowing a SV to use them too, there are times when we don't really want to use a CV just to get to another planet to gather resources.
Definitely, they should be able to be custom built and having a unique core type is a perfect idea. I was thinking more of EVE's gate system, but B5's Hyperspace system works cool too, and could add more possibilities later on too.
Is there a current way to add more star systems? I see the button for a galactic map, but it's disabled.
Ich habe an das gleiche gedacht.
Translated with babelsfish
Jump gates connecting systems like in Eve Online thats a Good idea.
I thought of the same thing.
Having the ability to chose any gate to exit means, if one planet is blockaded, it's only that planet. Being able to set a gate to private, faction or Alliance allows you to blockade the planet without gate camping it. Of course there is still the option to change it to public and hijack anyone trying to get through it (Piracy). But since you don't know what is coming through the gate, you also run the risk of some other alliance or faction bringing a fleet in to deal with you.
perfect these ideas are just like pulsar and I love them
If we had the ability to rotate BA's in space then we could "aim" the gate at a target destination before sending a ship through.
If they do change to this and do away with the jump drive then the same thing would happen here and it would mess up the current PVP system in my opinioin.
No, it wouldn't do away with jump drives, they'd still be used for multiple purposes such as convenience, surprise attacks, etc. Jump gates would reach farther but would need to be maintained with fuel and would be a massive group project to construct. (I want there to be more massive faction projects in the game).
Since factions could create jump gates in whatever form they wanted, only the jump "core" would be the real project to build, the rest would be a normal base. Therefore, the gate itself could have defenses which would automatically attack enemies.
Tryst's idea of using a Hyperspace system that compresses distances but allows entry and exit from any gate in the system would alleviate the gate camping problem somewhat because it would allow you to use another gate in the sector perhaps.
Although, they could always implement that ships exiting a gate are "out of phase" with normal space for a little while after exiting, making them cloaked, able to run, and unable to use weapons during this time. This could work with either a straight A->B gate system, or the Hyperspace system.
@rphillips1986: Yes, tryst brought up a good point that the base should have a special Core block making it usable as a gate. This core would be resource- and time-consuming to build.
I have to agree. Making a jump gate would be very time and resource consuming and for the most part, only really possible by an extremely dedicated player with a lot of time on their hands or a faction working together. Since it takes so many resources to make, it's not something that will be entered into lightly. for this reason, they are not exactly going to be common so warping to systems not occupied by such factions would still require the warp drive. Plus, you still have to build a second gate at another planet to exit there.
The idea of making a standard (included in the game) public warp gate as a waypoint between systems that are >25AU apart means you have one possible exit point to save warp fuel but it needs you to build an entrance point elsewhere to get to it. Until then, it's just a system map point to warp to, much like the trading station in single player is now. Plus, it still only gets you halfway there so you need to warp the rest of the way.
Unless the server is extremely well populated, there are only going to be a few gates made due to the time and resources needed to make them. Whether or not they would allow travel between systems is another matter entirely, my guess is the devs already have plans for intergalactic travel anyway.
So, there could be a feature where you work on a blueprint, adding blocks, functions and etc, not with the game normal mechanics of blocks one by one, but with a blueprint machine. It could be a outside program, or could work in-game like a mini-game: you get a grid like the N mirror option, then start constructing a small version of what you want. Some expensive drones with cores only findable in poi's in space or starting with you will then be assigned to construct it..
To save the game's soul, that is constructing, and discovering new ways to, by yourself with what the terrain possibilitate, only size class 3 capital vessels, stations and jump gates would be passive of using the blueprint machine.
Then, the bigger the blueprint, the greater is the number of drones or the level required to construct it, besides the resources.
A litle light that destroy asteroids would reaaaally make people think twice before ganging a jump gate.