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If you want to share them across computers you probably need to upload them to the workshop so they are stored in a central place or put the bloops on a thumb drive to copy them over to the other computer manually.
If you have game on one PC, your character gets its own PLY file number, so if you then jump on another PC, and log into same account, when you start the actual game, your character gets a NEW PLY file number, for that PC, because that PC does not have the PLY file from other PC and it needs one for your character to exist.
So being you have a new PLY file, which by the way is another way of identifying a player , they are unique, you also then have a completely new BP library to fill, because that BP data is stored on your PLY file........
So if you want to log into a new PC and play on as if it were the same PC, you need to also copy paste that PLY file inside the save folder of first PC.
You also need to copy ALL of the BPs in that save folder, or on the new PC, you might have the BP factory but its useless without them actual BPs.
So in total you need the game save from the save folder of old PC, obviously.
You also need the Blueprints folder from old PC.
And you need the Cache folder FOR THAT GAME ONLY, so go into cache folder and find the name of the game save your playing, copy that over also.
3 main things and your good to go, miss any of them and your in for some issues.
And ive never had issues with any other games when playing across multiple devices, especially when there are multiplayer servers, as usually the server will store that type of information. If it doesnt, it usually will sync the data using Steam cloud sync. Is there any reason you could not do the same thing so that BP's sync across clients?
Do this on your 1st computer:
Go into the folder
C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\xxxxxxxxxxxxx\Blueprints
Copy all the Blueprints content to a USB stick and paste it in the same folder of your 2nd computer.
For workshop blueprints: go in the console with sbp command, spawn all workshop objects, point to them and hit ALT-O to save them in the Blueprint folder, after this transfer them. However you may be faster re-subscribing your workshop objects on your 2nd computer if you know the links.
I built 2 bases in the factory, they were in the "completed" tab in the blueprints window. Those bases were NOT placed down, but are now missing. What caused them to disappear? The Completed tab still shows up, but nothing is in it. (just for comparison, as on the second computer there is no completed tab, because i have not made anything on that computer)
I understand i can copy and paste the blueprints across my devices manually. OR that i should only craft BP's from one computer. I am wondering if just because i played on a second computer, does that somehow corrupt those blueprints ready to be placed on the first computer? Because that is the real concern, it would mean i cannot ever play the game on my second computer.
EDIT: what is interesting, is if i go into the 1st computer, under Saves>Cache>eden(numbers)>blueprints>(numbers)>>BpProducts, there are 2 folders with the names of the 2 missing bases.
If you exactly copy your savegames between computers I don't see how you would get any differences except for workshop blueprints that are missing. Everything else should be there included what you have put in your factory - and these materials you can use them for any blueprint construction if you want.
So instead of doing what I said above, just copy the entire savegames, the folder structure is above.
You need to exactly synchronize your 2nd computer relative to your 1st, the savegame contents must be equal. You only get what you have of course...
If these 2 numbers are different or you don't know: start a game on your 2nd computer, quit. Erase everything in the player seed folder of the new game, then from your 1st computer copy all content of the player seed folder to your 2nd computer. Repeat for every different savegame.
Sorry if this has been mentioned already.