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I mean the whole idea of "remastering" Empyrion in Unreal Engine 5 is fractally wrong.
But it is sort of like taking your first flight in a light plane and then asking why you can't put wings on your car and fly it... The answer to each is about three full books long, with lots of math. 8-)
Besides, Eleon only has about three people in it and they are working as hard as they can...
Plus if they can not make/fix it with Unity, you know what a bug fest Unreal would be. And the limits would kill what makes EGS fun.
How many AAA games have you bought that has the wide option that this game has? What AAA game with Unreal is not a bug fest?
This is just as dumb as the questions asking when Empyrion 2 will come when Empyrion 1 isn't even finished.
Actually this one might be worse since you also expect them to split game engines in the process.
Oblivion got a mostly graphics/sound/etc remaster. They used UE5 instead of the Creation Engine to do the graphics because UE5 is so far ahead of the graphics compared to Creation Engine. This is really what powers a lot of the new graphics in the remaster.
Empyrion already uses a modern game engine. It uses Unity, which can look just as good as UE5 in many ways. Since Empyrion already uses a game engine that has many modern graphical options available to it, there is no need to switch engines if they wanted to do a graphics remaster. All they'd have to do is update the version of Unity they are using and change the pipeline to take advantage of the latest graphical abilities.
Updating a game's engine is a lot harder than you'd think. Oblivion had a team of potentially hundreds of people working on it, with funding backed up by Microsoft. Eleon is a very small team in comparison and just wouldn't have the budget or manpower to do this.
Even updating Empyrion to the latest Unity pipelines would probably be a massive undertaking by itself.
Unity and Unreal use different programming languages, so they are incompatible right out of the box. You'd need to do some really funky stuff to get them to work together in any meaningful way. Empyrion is buggy enough as-is, there's no way you can add a Unreal Engine graphical layer on top of that without completely destroying the game.
Oblivion is a 19 year old game. Empyrion is a still in development game, yes it's 10 years old but most of that time was still in early access. It doesn't need a graphical remaster yet.
There's probably a lot more that I could think of, but yeah this is just the start of this fractal wrongness.
ue5 isn't as good as you think. stalker 2 uses ue5 and it runs like snail carrying a wheelchair, sluggish and buggy. it doesn't even look that good.
putting a game like empyrion onto ue5 isn't going to happen, they have small dev team and most likely it's years of work, you expect them to do this all for free? they can only copy some basic stuff, but most needs to be re-made based on old configs and files.
ue5 can't handle such building system either, look at space engineers .. you can't build anything above midget level anymore, it lags like a bag.
i remember when in space engineers you was able to build big stuff, but then they started fiddling around with some graphics changes (it was around time they added oxygen) and after certain update, my massive base started lagging and it never stopped.
it was fine one day, after update it was lag in a bag. so nobody can say "fafafaf your pc fafafaf", cuz it used to work with my base and save, but after update it did not.
if empyrion does same, then most likely you won't be able to build anything above midget level (it means tiny vessels and bases only). most likely the POIs will be largest things you can ever build, no real-size capital vessels, which is why this game is so good for. you can build and fly massive vessels without having lag in a bag.
if they'd "remaster" it on ue5, then you'd have lag in a bag and it would not be enough to buy 500000000$ pc as it would simply be engine limitation.
there are lot of old games that still lag even tho modern PCs only need like 10% of their power to run those games in native 4k, that's what engine limitation means.
ue5 is mostly for shooters, not for builders.
BOTTOM LINE:
Large dynamic worlds (many moving objects, physics, voxel changes) would stress UE5 heavily unless extremely well optimized, which takes very long.
Nanite (UE5 feature) does not support dynamic/movable meshes, which are used by building games like empyrion, space engineers ..etc
Physics and networking would be the bottleneck, not graphics.
Careful coding (custom physics, aggressive culling, efficient world partitioning) would be needed to prevent bad lag.
So anyway running a combination engine / hybrid system, Creation and Unreal were luckily compatible, and reasonably well implemented. The hideous, inhuman models with eyes crushed into nose bridges and bullfrog-esque wide mouths is unsettling enough, I'm already tired of persistent particle effect bugs. But at least its Creation running the "magic" system (which as weird as it sounds, is running all your projectiles like swords and arrows as well but w/e) and my 15 year old data mods are able to be ported and functional with a little work. Full saves, however, there's no porting that to the best of my knowledge.
There's little things that are different. Can't speed-cast by holding Block anymore, the abominable Sprint animation no one needed, total change of the (non-Master) forward power attack, lots of lines re-recorded in various quality by ESO and Skyrim actors, etc. I'm still pretty ehhhh about it all.
Empyrion looks perfectly fine for what it is. Empyrion and Oblivion are wildly different games, I don't know what Empyrion looks like under the hood and the less I know the happier I am. I can't imagine a combination / hybrid engine making anything better. Getting player Drones to not stunlock and maybe be remotely useful, sounds like something simple but the problems are so deep in the code that it's just not fixable even by the most knowledgeable modders, and things like that are things I'd rather see developer action on as opposed to expensive eye candy engines. Rather have a nice, reliable car with a rough paint job that gets me to work all year, than have a showcar with a paint job worth more than the engine that can't pick up groceries or get to work.
That's all stepping over the wild disparities in resources, capital, and manpower between the two of course. If it ain't broke, don't fix it.
Lastly. This is why I listen to the professionals. If ravien_ff told me a rooster would pull a freight train, I would hook that rooster up. Thank you, I`ll be here all night:-)
Well, get some railcars then:
https://en.wikipedia.org/wiki/VR_Class_Vr3
Is this a right statement? Because if yes, then OP's demand is a most stupid one, there is EGS already, so why doing a new game? Just because some features are not top-notch? That's ridiculous...
Besides, up to now OP failed to even respond 1 time here, so we can assume that he's not interested in answers that would show practicable ways to modify the current game. And what please has EGS to do with Oblivion? Did OP find some dragons in EGS? What a troll...