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I have been playing this game since Alpha 6 and have enjoyed my over 4000 hours in the game. Some players have over 10k hours in this game.
If you don't like this game, don't even bother looking at Space Engineers. There's less story and is more technical than this one.
RE2 does expand some of the mid game to end game play but its very combat oriented.
This play through I set a goal to become honored friends with the 5 zirax "houses". I am friendly with 3/5 so far. Its a goal to work toward.
Yeah, but after a while it is time to move to something else.
At this point, my sense is that the vanilla game is basically dead. There may be little official updates to it here and there, but I'm not expecting anything grand. But, player-made scenarios can keep the game going for a good long time, and you can even get into making your own. So, I would advise trying them out, if you aren't already doing so.
It takes time to make POIs, but yes there are biome or planet specific POIs in RE2.
For example some desert planets have caves you can explore. There's one type of desert planet that has a massive abandoned tomb you can explore.
But these POIs take dozens of hours to make each and there's just two of us working on RE2.
Actually, even the POIs in the main game were originally made by players. (I think...)
My recommendation is to come up with 'goals' to work towards. RE2 is very good for this, because it gives you stuff like very late-game legacy and progenitor-related places you can try to reach and explore. You could make it a goal to, for example, go deep into the Dronelands and the Sea of Silence, and acquire the tech there to expand your ship capabilities. These can each be massive undertakings, requiring tons of exploration and combat, depending on how well-established you already are.
You still got a few hundred hours out of it, for 20$ that's not bad at all. I only played between 100 and 200 hours of some popular MMO and singleplayer open worlds and it gets repetitive quite fast, and most of that time is spent doing the same stuff over and over again.
Empyrion has a very good replay value because it can be modded, tweaked and many good scenarios expand the game in many directions. Also the community is still quite active after all this time, and you'll always get help and tips in here.
Yeah, this is what I end up doing in all open-ended sandbox-type games I play. The content of the game itself will only take you so far, and from there it's up to the player to keep themselves interested. I create goals, rules, and challenges/obstacles that keep me interested and doing things outside of my comfort zone.
For instance, in the one save I'm playing, my goal/challenge is to gather the materials to build a very-late-game combat CV that I subscribed to on the Workshop. It's a challenge to me, personally, because it requires components that can mostly/only be gotten by taking on and defeating high-tier POIs, which is something that I generally shy away from. I've also further hampered myself by not allowing myself to buy anything except food and meds (so that I don't have to farm or spend a lot of time foraging for food/med ingredients). So, if I need a reactor core for something, I need to find one via looting rather than just going to a factory and buying one.
Doing this sort of thing isn't going to be everyone's cup of tea, of course, because it's "grindy," but it keeps ME interested because I don't mind grinding to achieve a goal that I've created for myself. The point is that, generally speaking, to remain interested long-term in this genre of game, players need to be creative and make their own fun, not rely on the game for that.