Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With that said. There is a path to victory. There are three types of ships you fight that big, know how to kill each quickly, practice does help.
Lastly, you need a mammoth war cv for this, that can move fast for long periods of time. It usually takes a custom engineering job, and massive is a good build concept for the entire ship. Advanced core is a must.
Good luck, its meant to be hard, and the reward is usually just the satisfaction of victory. As the loot will usually get lost or destroyed.
But you do have a huge tactical advantage for the next phase of your conquest, control of space helps a lot.
This game gives the tools to defeat almost anything easily, you just need to build the right tool.
Against multiple oponents, use one of them as cover, here or at any other game, you will be basically fighting one at time.
Against those waves of CVs, you need an armor tank CV, if you don't have one, then the simple solution is to build one "bumper" in front of your ship with a few bait generators. For example a 9x3x6 (WxHxD) with 4x t1 bait generators. AI are dumb, very dumb, they shoot at the closest valid device (generator, warpdrive, turret...). Better to use xenoblocks. If you have none, the easiest way is to salvage from the final "Boss" POI in the planet, you can disable that POI in seconds with one SV with rockets and one turret tracking generators, shoot where the turret is shooting and the core will be destroyed, you will have enough xeno blocks for the rest of campaing against the legacy (if they didn't changed the core location or made the POI invulnerable yet...).
It is faster to rebuild this temporary bumper than waiting the shield to recharge.
I do play on hard mode too. I destroyed all Legacy fleet with my armored Frigate, all waves with my shield most of time at zero, lol. :-)
It was NOT tough enough to take on the waves of 4 Decimators at a time that the Matter Converter called as 'reinforcements'. For that, follow Yuz's reccommendations above about baiting the AI to fire into your armor bumper.
As far as combat tactics, both the Infector and Decimator have cores that are well protected, but easy to find and that aren't surrounded by much loot. The same can't be said for the other devices. The decimator especially has a LOT of loot containers, and most of them are pressed right up against generators or thrusters, meaning that you'll lose them if you let your turrets auto-target anything other than their weapons systems. So, for fighting against legacy ships, I let my turrets take out their weapons, while I use my manual-fire weapons to target their core.
For infectors, the core is in the center, and this can be found pretty easily by attacking from the side and using the circles on the outside of the ship as your targetting guide. Fire directly in the center of the circle, blow through two layers of armor, then that'll open up the inside cavity, where the core is in the middle past a turret and another armor block. As a bonus, because there are turrets on either side of the core, your own turrets should auto-target them, and will often destroy the core in the process. Just keep aiming at the center of that circle, and you'll see the ship get disabled pretty quick.
For decimators, it's the same plan but a little harder. Instead of approaching from the side, you want to approach from the front. The front has a pattern of 8 small thrusters, 2 wide by 4 high. Find the center of these, in the middle of the middle 4, and the core is directly behind these, several armor layers in. Same plan as with the infector, just keep drilling that spot with the manual-fire weapons until taking out the core. In my experience, I can usually kill the core around the time my turrets have killed 60/70% of their weapons.
DO NOT fire too low on the decimators, or attack the core from a downward angle. There's a room with 4 loot containers that's below and behind the core. If you take out the core from the front, it's perfectly safe, but if you take it out from above or aim too low, it's possible to accidentally destroy this room with your rockets.
While we're on the subject of places to avoid - definitely avoid shooting out the thrusters on the upper 'spine' of the decimator - there are 2 T3 and 4 T4 CPU extensions available for looting, but they're located directly against the back of these thrusters.
The Asteria Destroyer needed to have a more appropriate set of guns about it, but I have found it to be everything I need with some up gunning, if the CV is just a tad on the small side. Still, it has loads of guns up front, as needed and space to place several more.
His carriers would have all the room I need plus some, but making room for all the extra guns needed to match end game CVs has been challenging because there are few places underneath to place them without making sigificant alterations to such beautiful carriers. Trying to work on placement for them in creative.
I may try building his Accipiter then too. Saw that a while back. I have loads and loads of mats ready for this run in Factory. But, I may need to get back to more friendly climes to make it happen while not losing anything. That region is heavy duty. You huys simply were NOT kidding about how rough it could get lol.
While the Accipiter worked well for me, it was pointed out afterwords that it has a critical design flaw, that the core is located much too close to an outer wall, and that one lucky strike in the right spot with the shields down is enough to take out the ship. For that reason, I suggest not actually using the Accipiter unless you remodel it. It's a fantastic ship while your shields are up though.
On my current playthrough, I'm trying some new builds out. I built the SFS Raychaser, which has been great for clearing out Zirax frigates, space bases, etc. I don't think it's up to handling Decimators though, but it's great for tier3. Once I need something for Legacy and the other 'endgame' content, I'm going to try Priest's '+25 Legacy Hunter' this time around, as it seems to be the best design for functional survivability in the big fights. It's pretty ugly, but it seems to have almost all of the principles covered for maximizing combat effectiveness.
There's actually a thread here, talking about the Accipiter and comparing it in detail to Priest's build : https://steamcommunity.com/app/383120/discussions/0/4910566145632132937/