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The only armed POI I assaulted is the Zirax Shipyard (or something like this). I used a nimble and fast SV to rush the covered entrance and destroyed the building from inside.
Turrets have insane accuracy, you can't really swiftly alpha-strike because there is no bomb-like weapon.
You can stack missiles launchers but you still have to go in a straight line even for a short time, possibly taking hits right from the turret you're targeting.
In vanilla game, CV rules. (in space)
Produce a T4 combat CV and your combat in space will be easier a lot.
Without speed limit, A T4 CV can be more agile than a T4 SV.
Maybe you will need a T1/T2 CV as transport before you have a T4 CV.
On planet, maybe you need a T4 HV,
or use the minigun turrets on your T4 CV to practice CQC
By the way, you can spawn vessels inside a POI.
Another solution: armor booster, bandages, potions, and wireless connection.
What is a problem is the how technical and design limitations have impacted content. Ground threats are brain dead thugs with no finesse or elegance, tests more of how long your supplies, gear, and patience can stand up to sustain attrition than real challenges. POIs themselves are little more than murder funhouses you either have to clear painfully slowly room by room, or know about entirely ahead of time. On the outside, all the effective weapons against POIs are confined to SVs and HVs, platforms which cannot actually stand up to POIs. The one mobile platform that can, the CV, is not allowed to use those weapons which would be most effective against POIs on planets, presumably because of some reasons somewhere. Planetary drones are a joke. They are little more than flying loot piñatas. They can't even aim up, making them easy prey for any SV, provided the pilot at least has a pistol they can shoot whilst standing on the cockpit. The net effect is that this content has all the challenge and depth of cutting down the mightiest tree in the forest with a herring. And the loot is usually crap, too.
It's not all bad, though. There are bright spots. Space drones are a lot of fun to fight in an SV, although you rarely get a chance to. CV combat against space stations and other ships can be surprisingly deep, if you use the right world settings. It's very satisfying to watch a great lumbering behemoth of your own design take apart an OPV that used to threaten you. And I must admit, blasting holes into the sides of a murder funhouse POI you're not familiar with to learn its secrets can be kinda fun.
The good news that, on the balance, it's worth putting up with the bad to experience the good. Those weaker parts of the game can usually be worked around without much trouble. It'd hard to be too mad at a POI you've cored from the outside using HV artillery resting atop a hovering CV.