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Bir çeviri sorunu bildirin
A little bit more hurt on booth sides and a little bit less bullet spoonginess would be much better.
They got the dmg of the shotgun against soft targets right, now they should do some about the dmg ratio of the other weapons and that armor has more impact on the game (If i wear heavy with armor mods i should be indeed an human shaped tank, given i move at glacial speed...)
All beam weapons should be an serious heat risk aside pure hp damage.
Projectile better against armored targets, shotgun as is against squishy targets.
All that basic stuff.
And we should get mechs because mechs are awesome.
Making it realistic is a valid point of view, but not everyone wants it.
Making it balance is a valid point of view, but again not everyone wants it, some people want to mud stomp the other guy.
Reality is just fact, and arguing it wont change that, but guess what not everyone wants reality in their video games ether, and some don't even want it reality.
All these things are should be, could be, would be. And really they have no point here, because nothing is written in stone in this game (yet at least), it is all just a bunch of settings, that you can just change if they do not suit what you think it should be. However, if it is just about trying to change what the default settings are, then we are back to "who cares!", people can just change those too.
I made this just to show people how easy it is, to make the game work the way you want.
It ups the ranges on turret/mounted weapons 10x. turret/mounted weapon damage is also increased. Including shell shots, missiles, plasma etc. (faster and more range)
Guns can now shoot underwater, no damage increase though.
just copy and past it all into a file called Config.ecf in your \configuration folder.
Fair warning: I dropped in on the moon testing this and the poi's start shooting from 2-3km out so pretty much the whole moon was a live fire zone. Now I can shoot that far too but try aiming at a dot on the horizon to take out a turret, while dodging incoming lead shots, and without a zoom, eek. I had to dodge my way in, just to see what I was shooting at.
Now if you do not like this just change it, that is the point.
https://pastebin.com/FErHX5dU
In addition I put this in the workshop for a short while. It is not a war ship, it is almost literally made of paper. I made it just to clear out ground trash while picking up and dropping off auto-miners. So it is pretty weak, what makes it interesting is, it is an SV and it has a med bay, clone station, and gravity.
https://steamcommunity.com/sharedfiles/filedetails/?id=2203289268
For me it works fine in the factory but I have an altered game, you will probably have to admin spawn it.
The point is you can change the game to what you want, a lot faster than you convince anyone that it should be changed. All of this is just done with yaml edits, which if you can read a shopping list, you will figure this out.
Edit: lunch break over. enjoy.
no even in Level IV armor, if shot with a .50 cal Barret sniper rifle at optimal distance... the armor would keep the bullet from penetrating, you would probably fall from the Sound/scare factor
but the kinetic force of the bullet would be absorbed by your body and it would NOT blow you off your feet, or even back.
All of the kinetic energy of a bullet is also NOT transferred upon impact because, the bullet explodes when it hits a target it cant penetrate, the round will shatter into a bunch of tiny pieces that go in all directions away from the plate. (the plate carrier usually stops a lot of these pieces on lower caliber rounds) thus you are only getting a fraction of the full force.
there is NO round that would "blow you back" without destroying the body even with armor
once you move into the 20mm and larger sized rounds it would just kill you even with armor because of the blunt force trauma of the impact (until they can create an armor that creates a shell around the user and absorbs the force)
but.....
if we don't care about lethality, then yes, if a person was to hold up a 45mm piece of tank armor over his chest and get shot with a cannon, it would blow him back.
but at that point we are getting a tad ridiculous no?
1:45 in video, 50 Cal.
https://www.youtube.com/watch?v=FsF8MLL-dns
Now consider that for an auto on a US chopper, dozens of bullets in seconds.
Mince.
No body armour will stop that or save you.
There's really no way to survive a . 50-cal. direct hit ... 50-cal. hits with so much energy that it would likely kill you even if your body armour could or does stop it.
Energy of 50 Cal is huge.
I dunno why this even needs explaining, sure a small cal, bouncy, and back goes the dude, but you know none of that was part of the first example, in science you have to be clear about what you mean or when you change your story half way through a debate, its looks bad for credibility.
Seriously why dont you utube some of this ?
25 seconds in, 50 Cal v concrete........
https://www.youtube.com/watch?v=jHOs3NvMoI0
A 5.56mm NATO round vs a . 50-cal. ... 5.56mm great for flying long ranges and punching through the skin of a vehicle, but it can cause the bullet to punch right through human flesh without depositing much kinetic energy, meaning that it only damages the flesh directly in the path of the round.
Hollow points, are a whole different beast.....But in war they are for the most solid jackets, UN conventions I dunno !
The . 50 BMG round can produce between 10,000 and 15,000 foot-pounds force (14,000 and 20,000 J), depending on its powder and bullet type, and as well as the weapon it is fired from.
One joule is defined as the amount of energy exerted when a force of one newton is applied over a displacement of one meter. One joule is the equivalent of one watt of power radiated or dissipated for one second. In some applications, the British thermal unit (Btu) is used to express energy.
Greater than 10 Joules is considered hazardous. Greater than 50 Joules is a lethal level.
50 Cal = 14,000 to 20,000 Joules.......Im going with scientifically lethal !
Rifle rounds in general carry enough velocity to create wound characteristics because of the kinetic forces being applied destroying tissue due to a "shockwave" of sorts it imparts. Despite a wound looking clean, there is a permanent cavity where tissue is stretched and torn around the wound.
Pistol caliber ammunition, by and large, do not have the velocity to impart this permanent wound cavity and for the most part do just poke holes in people. The advent of hollow points increase the surface area of the wound cavity. In large part the original hollow point self defense ammunition was designed more to prevent projectiles from passing through targets. Which was important to law enforcement in particular who would often have to use their firearms in populated areas.
I personally know people who served overseas and took rifle rounds from small arms to their armor. It knocked them on their tails. Pistol calibers would probably not have a similar outcome. I have an extremely hard time believing that anyone could take a .50 to a plate and not have massive internal damage at best.
Its designed to spin or rotate during flight to teh target.
That should be obvious.
But the game, the reason they are so weak is simply put, game balance.
A 50 Cal would wreck you pretty fast and MP would become first to hit wins !
I never said it was designed to tumble before it reaches the target. I expressly said that. Spitzer shaped bullets do this. And you are correct, it was designed with a weakpoint to encourage it to break apart. Point being, they were designed not to just "bore a clean hole through".
Cheers bro, and happy shooting!
I have my own engineering shed out back, welders, lathe , milling machine etc all the fun toys to make just about anything, just about to add a 3d printer also, yay, but anyway Ive been considering my next hobby project, and was thinking about building a full alloy US aircraft carrier, a 2 year project roughly, so I can also scale to it, RC jets, very small ones and RC choppers, so I did a little math on this, to scale it, LOL, need to build a car trailer first to house it and move it, hahaha, but Im still considering it, cos epic hobbies ROCK , and maybe it should have a Tesla coil in it ! hahaha
What do you think, am I just loopy ?
The partner thinks, yep loopy !
But imagine what that thing would be worth to a US hobby enthusiast guy, with lots of cash !
The real trick is all the small bits, scale in alloy, getting a 3d set of pics from my Enterprice model should be easy enough, mill most of the little bits from alloy block, and just stick em on, maybe with little guide pins , the miller can do awesome stuff, but I dunno yet, its a complex beast that 1m model made by Tamia.
Need some RC F22 Raptors and F35's !
How to make catapult ! hahaha
Maybe a sling shot, mechanical one.
Kinda hobby that will keep you busy for, literally years !
On the bright side...if I sold it all, I could nearly pay off the kids college tuition.
You cant get any firearms in Australia cheap at all, the strict gun laws, means there are very few shops that deal in firearms so the demand is not as high and the cost of importing them is much higher, and now Mr T has slapped an export tax on them, almost everything coming from the US since the Trade war he started has been extra taxed.
So weapons, very expensive.
Harley's, very expensive.
Jeeps, very expensive.
No chance of long term competitiveness with other car importers, sooner or later we are going to loose our US dealers in car yards here if it does not change soon.
He is literally making it harder for people to buy US goods, whats with that anyway, I thought the idea of a trade war was to effect our foes, not our friends !
So imagine a 3 thousand US dollar 222.50 or something average like that, fox shooting weapon, lol, over here, thats closer to 7 to 8 thousand AUD.
Yikes !
I agree, but 30mm is far from a tank round. For comparison, US fighter jets and US Navy sea whiz CIWS shoot 20mm rounds, the AH-64 Apache and A-10 Thunderbolt II shoot 30mm rounds, and the M1A1 Abrams main battle tank shots 120mm rounds.